Dev Blog - Sith Triumvirate Raid Rewards - 4/2/18 [MEGA]

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Pyrefly
1254 posts Member
edited April 2018
CG_Carrie wrote: »
For our last day of this blast of communication, we are going to hit one of the hottest topics in the community lately, changes to the Sith Raid Rewards. We are implementing the rewards on the Sith Raid first in our upcoming hotfix update (slated for next week), and will make similar changes to The Pit and AAT in the coming months. We waited until now to make changes because we looked at the data that shows how the first few runs of the raid netted out across many different segments of the player base, then we created tuning that will work for guilds at various levels and factors in the new cadence of the Sith Raid alongside The Pit and AAT.
Given the difficulty of the raid, we will be increasing the rewards a bit. Skip down to the meat of the post for this info, along with a Q&A based on expected questions we think you may have. The credit for all of this information goes to our data & analytics specialists who are too shy to introduce themselves in the forums...for now.
Also, we’ll be adding it to the calendar, but in the spirit of the Character Cadence post that Live Producer Nick posted on Friday, we will be adding Mythic Thrawn to the return of the Thrawn event, which will occur mid-next week (currently slotted for 4/11, but any number of factors mean it could end up +/- 1-2 days).
As for our communication moving forward, we will work to settle into a regular cadence. I’d like to say weekly, but I don’t want to promise that and then not meet expectations. So for now, I’ll say that it is my hope to do it weekly, but depending on how much information there is to share, we may do it biweekly (using the every two weeks definition, not the twice a week one :P). Also, did I mention we are hiring a Community Manager? We are working on some longer-term communications that include a number of things that have cropped up recently, from forum concerns to player-suggested QOL features, to communicating our drop rates. The latter will probably take the longest as there are numerous points of approval, but they will be coming.
Finally, we have a couple more intended announcements this week, including the Road Ahead blog, which is going through the final phases of approvals and that I plan to release in the next couple of days. We are also working on setting up numerous Q&A videos with Game Changers as Player Lifecycle Producer Erik mentioned in the Community post, and they will ask questions asked by you guys in the previous Q&A. We are also doing a follow up Live Q&A on our forums this Friday, April 6th at 12PM PDT. That’s it for this week.
And again, thank you so much for your dedication to Star Wars: Galaxy of Heroes. We will do our best to be worthy of it.
Thank you, and I’ll see you on the holotables,
-Carrie
P.S. Today's in-game reward will be coming a little later today and will be available for people to grab inside of the next five days. It will be granted directly to the inbox so as to ensure nobody will miss it.

Sith Raid Reward Changes
Raid Rewards are an important part of the overall game experience, especially given the time, effort, and coordination it takes for guilds to be successful at them. With the Sith Raid we also endeavored to reintroduce lower tiers of the Sith Raid so that there are more options for people of all player types to experience this new content. The rewards are intended to be commensurate with the effort, and we have made a number of changes to increase the overall rewards, as well as reduce certain aspects of frustration (challenge gear in higher tiers). We will continue to monitor the experience, both quantitatively and qualitatively.
After monitoring how guilds are progressing through the challenging Sith Triumvirate Raid, we've significantly revamped the rewards across all Raid tiers. After monitoring early results & player feedback, we will do a similar pass on AAT & Pit Raid rewards in the coming weeks. Below is an outline of the adjustments we're making, and you will see them in our next content update, which is intended to launch inside of the next two weeks.

1. Improved Underlying Quality of Gear Drops
    Across all Sith Raid Tiers, and especially beginning in Tier 4, the underlying contents of the Sith Raid mystery boxes have been revamped.
  • Mystery boxes at Tier 4 & above are now overwhelmingly focused on more difficult-to-obtain gear salvage, and are more narrowly focused on the gear needs of guilds working towards completing the tier in question, 1-2x a week.
  • Mystery boxes at Tier 4 & above have removed all challenge gear and other gear likely to be highly stockpiled by experienced L85 players from the Salvage rewards.
    • A handful of extremely difficult challenge gear pieces (such as the Mk 3 Carbanti) remain in the chance for fully crafted pieces.
  • When released, the next set of gear will enter circulation at first exclusively through the Tier 7 (Heroic) mystery box.

2. "Flattening" of Gear Drops
  • All players within a guild will receive raid gear mystery boxes of the same quality, regardless of their rank in the raid.
  • These mystery boxes consist of:
    • A uniform chance (varies by tier) of dropping a complete piece of gear
    • A separate, uniform chance (varies by tier) at dropping a complete gear prototype (at Tier 4 & up)
    • A guaranteed amount (varies by tier) of salvage of difficult, relevant gear
  • To compensate for this "flattening" of the gear side of rewards, the curve of the guild currency and guild event token rewards has been made more steep (see #3), although the value of ALL raid shipment currency drops have been increased for ALL tiers / ranks.
3. Increase & Rescaling of Guild Currency and Guild Event Token Payouts
  • All Guild Currency drops have been increased, and the curve "steepened" as mentioned above.
    • Increases vary by tier & rank, but all players' rewards are up an average of ~20%, and #1-5 ranked players' rewards are up significantly more than that.
    • Special attention has been paid to increasing the rewards to better fit the difficulty of the Sith Raid Tiers 5 & 6 for the population of guilds currently running those Tiers, and to rewarding guilds for "moving up" to, and performing well in, those challenging Tiers.
  • Guild Event Token payouts have been increased and are now more broadly available.
    • Players will receive Guild Event Tokens beginning in Tier 3 (down from Tier 5).

Q&A
Here are some questions we are expecting you may have along with their answers. We’ll be monitoring the megathread for this post (linked below) and will add additional relevant questions if needed.
Q: Is the overall increase in rewards meaningful?
A: Yes. We’ve intentionally scaled both quantity and quality as players move up the non-Heroic tiers, to fit gear rewards more closely with what players need. The intent is for these guilds to be able to complete a non-Heroic Raid tier more than once, but less than twice, per week. Guilds who fall within this range should receive, over the long run, an appropriate quantity AND quality of gear rewards to enable them to get powerful enough to grow together – a change from where raid rewards currently are, where players are essentially forced to push harder outside of the raid and other guild activities, in order to execute at the highest level within the raid.
Q: Will players be happy with the normalization of gear Mystery Boxes?
A: We think so. At higher tiers, the Sith Triumvirate Raid is challenging enough to require a contribution from every member of a guild, and so democratizing some of the rewards should be healthier for guilds in the long run. Feedback from similarly flat Territory Battle gear rewards has been positive enough for us to feel confident that this is the right change.
Q: Why haven’t you removed all challenge gear from all tiers?
A: Guilds currently completing Tier 3 & below are considerably more diverse, small, and difficult to balance rewards for. Nearly all of the pieces rewarded in early tiers are in demand for players in guilds who are currently completing Tier 3, but unable to graduate to Tier 4 anytime soon. That said, the raid is still relatively new, and if it settles in a place where even those players are clearly not being adequately rewarded, we will revisit those earlier tiers.
Q: Can I still get Carbantis/Stun Cuffs/[insert gear here]?
A: The main benefit of reallocating some rewards from the mystery box to the guild currency / Guild Event Token payout is to provide players with agency around what gear they need. Some extremely high-demand challenge gear remains in the pool of potential rewards for a fully crafted piece, but ALL challenge gear has been removed from the guaranteed salvage rewards, in favor of some of the toughest, highest-level gear salvage (including raid-exclusive gear salvage) in the game. Overall, the vast majority of players will have increased access to difficult “raid gear” AND “challenge gear”, whether through the mystery box or through the increased Guild Currency payout. And after we monitor the initial results, if we find that difficult gear inflow has been hampered by this change, we will primarily use changes to the Guild Currency & Guild Event Token store selection to increase availability of that gear.
Q: By placing Top 3, I helped lead my guild to a Heroic victory and Darth Traya shards. Why aren’t I being more rewarded for my top position?
A: Heroic raid rewards represent some of the most epic rewards in the endgame, and top performers will be handsomely rewarded across all categories. Some top ranks are now rewarded nearly double the guild & Guild Event Token currency. Future releases, and the unusually strong utility of raid characters (like Han Solo, General Kenobi, and Darth Traya), will continue to reinforce that high-ranking players will still be rewarded for their standout performance.

<<ORIGINAL DEV POST>>
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Replies

  • jbs2886
    145 posts Member
    When are these changes in effect?
  • kmilky
    79 posts Member
    @CG_Carrie You and your team have done a wonderful job this past week of acknowledging and addressing many constant frustrations in the community. Thanks so much! This update sounds good, and I am excited to see the reward updates take place. Is there any timeline for seeing this in the STR? Thanks again!
  • Carrie
    122 posts Member
    edited April 2018
    jbs2886 wrote: »
    When are these changes in effect?
    Thanks for pointing that out, I updated the post to reflect it will be coming in our next content update (sometime next week).
    Senior Producer, Galaxy of Heroes
  • Dagon
    105 posts Member
    What about the character's release cadence ?
  • Nicho
    69 posts Member
    I was confused about what this means... " The intent is for these guilds to be able to complete a non-Heroic Raid tier more than once, but less than twice, per week"
    Is that One and a half?
  • Just curious don't kill me here , you mentioned the sith raid reward changes delayed to announce changes across all raids. Then announce aat and pit won't be affected by these changes for a few months, just curious why the change to that ? Thanks for the change guild has been farming lower tiers of sith simply for faster gear lol so we will move back up.
  • Carrie
    122 posts Member
    Sneekypete wrote: »
    Just curious don't kill me here , you mentioned the sith raid reward changes delayed to announce changes across all raids. Then announce aat and pit won't be affected by these changes for a few months, just curious why the change to that ? Thanks for the change guild has been farming lower tiers of sith simply for faster gear lol so we will move back up.
    We did want to address them all together, and the way that worked is we rolled out the Sith Raid, saw how people were progressing, did all the tuning and balancing and then implemented changes. At the point of implementation, we decided to roll out the Sith Raid rewards first (so we could do it sooner), but we did need to hold and see what the cadence of playing through the raid looked like with all three in rotation together. Now that we've figured out generally how they're being played, this allows us to increase the Sith Raids more than we would have if we were looking at them in a vacuum.
    Senior Producer, Galaxy of Heroes
  • Jeric
    271 posts Member
    edited April 2018
    Tommylew wrote: »
    Anyone else disappointed? I thought all the raid at once would be dealt with, feels like the fact the is a proper gear problem with things such as carbs and stun guns etc . It's a massive drag when the drops rates are so bad and raid rewards are giving you terrible rewards and gear you don't need! !

    No, I'm happy with the announcement that there will be better gear for the effort. This was one of the biggest complaints about the STR, and CG directly addressed it. Why would I be disappointed?
    Post edited by Sunnie1978 on
  • Nicho wrote: »
    I was confused about what this means... " The intent is for these guilds to be able to complete a non-Heroic Raid tier more than once, but less than twice, per week"
    Is that One and a half?
    I think they mean for guild to take around 4-5 days for each raid
  • jbs2886
    145 posts Member
    CG_Carrie wrote: »
    jbs2886 wrote: »
    When are these changes in effect?
    Thanks for pointing that out, I updated the post to reflect it will be coming in our next content update (sometime next week).

    Thanks!
  • DSinn
    21 posts Member
    Will the hotfix next week affect sith raids already launched, or only raids that are launched after the hotfix is live?
  • Carrie
    122 posts Member
    DSinn wrote: »
    Will the hotfix next week affect sith raids already launched, or only raids that are launched after the hotfix is live?
    The way that it works is that if the Raid is in progress, as long as you do not finish the Raid until after you get the "You must restart your client" pop-up (which is what signifies the update has been pushed live to everyone, and allows you to pick it up when you log back in) then you will get the new rewards.

    Senior Producer, Galaxy of Heroes
  • Tavanh
    523 posts Member
    Reward changes sound good to me! More guild currency = me getting the actual gear I would need in the guild store.
  • I didnt know there was a problem with the payout, I thought the biggest complaint was about the "cheating" of the AI in the sith raid and how horrible it was to play. I guess we just ignore the big white elephant in the room.
  • IgneoMorte
    253 posts Member
    edited April 2018
    "Mystery boxes at Tier 4 & above have removed all challenge gear and other gear likely to be highly stockpiled by experienced L85 players from the Salvage rewards.
    A handful of extremely difficult challenge gear pieces (such as the Mk 3 Carbanti) remain in the chance for fully crafted pieces."
    - this is fantastic! I love that challenge gear, except heavily used pieces, like Carbantis, has been removed.


    "All players within a guild will receive raid gear mystery boxes of the same quality, regardless of their rank in the raid."
    - I love that other content does this, and I am super happy that STR will, too.


    Overall, amazing changes, and I am back to being passionate about this game.
    I was close to jumping ship, but you guys changed my mind with the last few days of feedback.
    Thank you, Devs, and especially @CG_Carrie
  • Ulic_24
    106 posts Member
    These changes look really REALLY good. Thank you for listening to us about this aspect! I hope this level of communication stays the same :)
  • medetec
    1571 posts Member
    This is almost exactly what I've been asking for since raids launched with the Rancor. Thanks for both the changes and the explanation Carrie. I hope to see the changes spread to the Rancor and AAT sooner than later as well.

    I know you mentioned this was under consideration in the previous Q&A already, but another little push - Auto join / automatic initial 0 registration on raid launch would be very much appreciated. Cheers!
  • ok!
  • NIGHTMAN
    110 posts Member
    edited April 2018
    Edit
  • Zevox
    172 posts Member
    Wow, this all actually sounds excellent. I particularly like the rewards being equalized for the guild as a whole ala Territory Battles - it should help make sure the whole guild grows at a similar pace while ramping up towards Heroic, rather than those who were already placing the lowest also getting the least help towards improving. I was not expecting that, but it's a pretty welcome change, compared to the rather big difference that placement makes in your gear rewards currently.

    I look forward to seeing these changes go into effect.
  • NIGHTMAN
    110 posts Member
    edited April 2018
    CG_Carrie wrote: »
    jbs2886 wrote: »
    When are these changes in effect?
    Thanks for pointing that out, I updated the post to reflect it will be coming in our next content update (sometime next week).


    I appreciate the acknowledgement that MK III carbanti farming is a disaster.


    Off topic, but as mentioned in the cadence post we can also expect the nightsisters to be farmable by sometime next week?
  • lovemat
    270 posts Member
    NIGHTMAN wrote: »
    CG_Carrie wrote: »
    jbs2886 wrote: »
    When are these changes in effect?
    Thanks for pointing that out, I updated the post to reflect it will be coming in our next content update (sometime next week).


    I appreciate the acknowledgement that MK III carbanti farming is a disaster.


    Off topic, but as mentioned in the cadence post we can also expect the nightsisters to be farmable by sometime next week?

    And wicket as well
  • iLloydski
    4 posts Member
    edited April 2018
    I understand the rewards are being flatten except the currency but what about during <b>Ties</b>? Has this also been considered? When everyone full solo the rancor and we all got the same score, it's so sad to be at the bottom for no apparent reason.
  • Nicho
    69 posts Member
    Nicho wrote: »
    I was confused about what this means... " The intent is for these guilds to be able to complete a non-Heroic Raid tier more than once, but less than twice, per week"
    Is that One and a half?
    I think they mean for guild to take around 4-5 days for each raid

    Ahhh! Thanks, that makes sense. My brain just needs an interpreter.
  • Thank you for keeping those pesky mkIII gears in the reward. All too often someone screenshots their reward including a full piece mkIII carbanti that they're excited about.
    Still waiting on that edit forum profile setting so I can change my name...
  • @CG_Carrie,
    Thank you. The normalization of raid gear is a great step in recognizing everyone’s contributions to the raid while upping the amount curreny and credits to top performers strikes the balance.

    Can’t wait to see the changes to Pit and AAT rewards
  • I absolutely love that "guilds growing as whole" is now out on the table. Very encouraging for every player to contribute, even in the slightest. Also hope this will reach out to the AAT and HAAT raids, as those help the guilds grow into STR raids. Cannot wait to see this work in play. Thank you!
  • Jeric
    271 posts Member
    Appreciate the crystals. You win. I'm a happy camper after this last week or so. :)
  • Globuhl
    751 posts Member
    Oh wow... Just found 1000 crystals in my message box. I did not expect such a reward. Thank you CG!
  • If I am in the middle of a raid attempt and the client restart drops while I'm in the raid, will my damage be saved once I finish my attempt?
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