I realized that my issue with the Sith Raid (besides the insane amount of hit points) is that developing a strategy for the raid requires transparency of the turn-based mechanics and there is none. What I mean is that you need to know which unit is going to go next but can only guess because the turn/speed mechanics happen in the background. The only graphic is the little blue bar and that really can't be read accurately.
I think the strategy for the Raid could be a lot more fun (and less frustrating) if there was a way to know the turn order. It IS a turn-based game.