Sometimes the hardest thing to do is admit you got it wrong. This game has been great fun and I’ve played it since a couple of weeks of its inception. I’m founding member of great guild, with smart, motivated friendly members.
I still love arena, TW, TB and building my roster (over 3 mill GP).
However the Sith raid is a disaster. I can only speak from my personal perspective as senior member of a former go get em guild. Trying to get members to participate in a deeply unpleasant raid format that is supposed to be fun, ( not death by a thousand cuts) is futile.
This is bad timing in the extreme, with the advent of the marvel copycat that already a fifth of my guild spending more time on than SWGOH.
Raid needs to be completely redesigned, it needs to be fun, consistent and motivating. I say this as a person who doesn’t want game to disappear.
3
Replies
Immorta1lynx: With the way that the sith raid is as of right now it is no fun to play. Particularly p1 and p4. The stacking tinacity and protection regenerating elements are by far the most frustrating.If those where done away with it would be more fun.My question is, how does the development team feel about this and have they even played their own game to know what we are talking about?
[NR] The raid was designed to be very challenging for even our oldest and most established players. As to if we engage with the raid, the answer is daily. The guild I'm in is currently going through a T6 and trying to finish out Phase 3. The rest of the development team are in a variety of guilds taking on different tiers. We recently discussed with AhnaldT101 about how we are finding the community's progress in the Sith Triumvirate.
They addressed similar sentiment in the Q&A.
i fear the same, fear because i don't really like them
That's what this raid is all about. Using characters you don't want to against mechanics that are boring at best.
How are the mechanics for this raid so much worse than HAAT?
Can't say that i share that sentiment.
However, i will decide to gear up bounty hunters in a heartbeat if they turn out to be amazing in the raid. It just means gearing my FO will be delayed once again. I'm fine with that tbh.
Well anyone that uses debuffs isn't hardly usable. The difference between a good run and a restart is purely based on using the unique special ability given in each territory at the right time. Which is a little rng based. You get the ability from killing the extra toons. So you have to figure out if you have to wait another turn or use it now. With ventress lead it's even harder to figure out because you don't know how much turn meter will be reduced. It feels like the only thing to pay attention to is turn meter. That's not fun for me personally. Each there own though. If you enjoy it more power to you. I wish I did.
It's worse in the way that you have to keep repeating (by outside of the game rules, airplane mode/quit/repeat) until you get on the good side of the rng.
The only part of the raid I dislike is P4, where
1) It rewards whomever gets Sion or Nih down to 5% with a free 5% damage
2) Traya has 1000000000 speed (rough estimate) after Sion and Nih are down
So you get your best results first try I doubt it.
But other than that, like I said, P1 is the only one I retry, and only if I mess up the Annihilate timing.
The only time a retry is justified really is when you are trying to max runs in a heroic raid. Other then that , it's not worth it.
Mebbe look into what your using , mebbe tweak that to get better consistency
We just tried are first heroic and failed. Honestly the difference between a good run and an average one is fairly different. Most squads if you lose a certain character it drops significantly. For instance if ventress is the first one out its a lot worse then say nightsister initiate. Or if death trooper gets wiped out the whole squad comp falls apart.
Oh for sure, and if you read again, I clearly said for heroic retrying is worth it, but not for other tiers,
Too bad you missed your heroic, good luck for the next attempt, and yup, it does matter who gets lost and when, again directly related to heroic retry, non heroic, not worth it.
And it sounds like your crew is on the teeter totter edge of heroic, what guild GP , and how did y'all approach the phases?
I'm sure something will pop out eventually or some new character/rework will change things.
What other option exists for hstr(exclusively)? we didn't find anything that does north of 300k damage.