Update to Raid Reward Changes - 4/11/18


  • SP4C3Z
    29 posts Member
    I am wondering why CG organizes Q&A if it is to say something, then implement something different ?:


    "Given the difficulty of the raid, we will be increasing the rewards a bit. Skip down to the meat of the post for this info, along with a Q&A based on expected questions we think you may have. The credit for all of this information goes to our data & analytics specialists who are too shy to introduce themselves in the forums...for now."

    Sith Raid Reward Changes
    "1. Improved Underlying Quality of Gear Drops" "Across all Sith Raid Tiers, and especially beginning in Tier 4, the underlying contents of the Sith Raid mystery boxes have been revamped."

    "Q: Is the overall increase in rewards meaningful?
    A: Yes. We’ve intentionally scaled both quantity and quality as players move up the non-Heroic tiers, to fit gear rewards more closely with what players need."

    "Q: Will players be happy with the normalization of gear Mystery Boxes?
    A: We think so."

    - the Data & Analytics specialists didn't do well?
    - or Q&A is pointless?
    - or whoever thinks knowing the player actually don't know anything?
    - or everything?
  • Oh boy! Rancor gear in the HSith Raid :confused:
    #CloneHelmets4Life...VICTORY!!!! :smiley: "I don't like sand. It's coarse and rough and irritating and it gets everywhere." The more you tighten your grip, CG/EA, the more whales will slip through your fingers (and go F2P or quit).
  • I think the 40% chance of a full piece includes purple, so I guess we should expect the same odds for a full g12 piece to be similar to those of 7 carbantis from a challenge, $10,000,000 from credit heist or 145 shards from a character pack. I have read it a bunch of times and I think this is a really hefty nerf disguised as something that is good for the game.

    Sorry guys if I'm reading ot wrong.
  • Mr_Green
    93 posts Member
    edited April 2018
    Kyno wrote: »
    CG_Carrie wrote:
    Hello everybody,
    With today’s raid reward changes, many people noticed that the chance of receiving a full piece of gear in the Heroic Tier had been lowered. This was an overcorrection and we are partially rolling it back. Now anybody who completes the Heroic Tier will get one guaranteed full piece.
    Below is our explanation, forgive the wordiness but in order to explain the reasoning for this, we need to get into some heady topics.
    ---TL;DR Version---
    We had changed the droprate from a tiered percentage chance to a flat 40% to accommodate an additional two slots of Gear XII coming in May exclusively to the Heroic Tier. In the spirit of communication, we did say why because we don't want to promise something too early and then not end up delivering it on time. However after reviewing internally we feel confident that we can hit the May date, and we are rolling back the chance of a full gear piece from the Heroic Tier to 100% across all ranks, until the new rewards are live, at which point we will reevaluate. All of the other changes remain the same (including the flattening of rewards across ranks, the expansion of the full piece pool beyond strictly GXII, the removal of many pieces of low-demand salvage, and the changes to Guild Currency and Guild Event Tokens), and we will continue to monitor the impact of these other changes as players continue to launch & complete raids.
    We will make this change sometime in the next two weeks and ensure that a makegood, equivalent to roughly 2-4 pieces of full gear pieces, is provided to anybody who has completed the Heroic raid during this time period.
    Thanks for your feedback during this rollout.
    ---Longer Version---
    First, we'd like to apologize for one piece of improper expectations-setting in our announcement of the raid rewards changes. Specifically, for the Heroic Tier, the Guild Currency & Guild Event Token "steepening" was never intended to fully offset the reduction in value of all of the gear changes for top-ranking players. It was intended to preserve some incentive for finishing in the top ranks, since we reduced that incentive by flattening gear rewards (for the overall well-being of guilds and of the game).
    We made an oversight in wording in the initial announcement of the changes, and while the top-ranked Guild Currency and Guild Event Token rewards are significantly better than before, it doesn’t fully make up for the full piece odds drops, especially for ranks #1-3.
    Second, in our initial tuning, we overshot the mark in the odds of full GXII piece drops. Players who have the Sith Heroic Raid on farm, completing it twice a week without fail, consistently getting 1 or more full GXII pieces (emphasis on GXII because of the immense value of those gear pieces in combat), will pull away from the rest of the population in a way that is truly detrimental to the long-term health of the game.
    Without diving too much into the underlying value of the various pieces of the gear economy, we have been looking at internal data from the first few weeks of Heroic results, and we had settled on a 40% flat chance of a full complete piece, in the Heroic Tier, across all ranks, as a reasonable long-term goal for the value of the effort of completing the Heroic Tier when you include the expansion pieces of Gear XII.
    Third, we have changed the full piece pool from Gear XII, to a broader array of desired pieces. Despite its combat utility and theoretical demand, Gear XII is not as all-encompassing a concern for some players as concerns about Mk3 Carbantis, Mk5 Stun Guns, some formerly AAT-exclusive pieces, Gear XI finishers, etc. All of which are now in the complete piece pool.
    However, it's clear that the aggregate amount of effort (gear & ability investment, time, offline theorycrafting, and coordination) required to complete the Sith Heroic Tier is still too high to lower the complete piece odds at this time. Our target for the long run remains a 40% chance of a full gear piece (GXII, GXI finishers, highly pinched Raid Gear, or a handful of other high-demand pieces), plus the rewards from the expansion of GXII but until:
    We have had a chance to reevaluate Heroic reward results once the new gear is out.
    We see sustained evidence that players have their teams ready to go and are deploying them to consistently beat Heroic in larger numbers, we'll keep the complete piece chance at 100%.
    Players will receive advance notice from us in the future when we are ready to make this change.
    To our Heroic raiders: please take some time over the next couple of weeks and take a look at the aggregate GP lift among your guildmates, your aggregate result in Territory Battles and Territory Wars, and the rate of growth in ALL players' ability to complete the raid, over the coming weeks, as a result of these changes (including the rollback to 100% which we will deploy inside of the next two weeks). Know that your efforts will result in early access to the next release of gear. Know that we are always looking for more ways to reward you, and will be rolling out changes that reward the level of cooperation and cohesion that you have already established and that the vast majority of players are still working towards. We know that the adjustment may be painful for top-performing guildmates at first, but we are confident that this will be a net positive for players and for the game in the long run.
    Thanks to everyone for your feedback and we'll see you on the holotables,

    <<DEV Post>>

    Appreciate the “Communication” but I have a quick question and would appreciate it if you could reply, there is a talk almost everywhere I see where everyone wants to post a 0 and get “Similar” rewards to the one in 1st.

    Is there anyway instead of straight out flattening the rewards, could you incentivize the top 3 with an extra rewards box..??

    Also we used to get not 1 but 2 full G12 pieces for the top 3 along with a full G11 piece.

    It’d be a motivator for the rest
  • Banth
    158 posts Member
    Liamtbqh wrote: »
    Kyno wrote: »
    CG_Carrie wrote:

    ---TL;DR Version---
    We had changed the droprate from a tiered percentage chance to a flat 40% to accommodate an additional two slots of Gear XII coming in May exclusively to the Heroic Tier.

    Does this mean in May the Heroic tier will have 2 extra existing G12 gear or should we expect new G12 pieces?

    We should expect the absolute worst outcome that can be construed from what they said. That’s how they operate. “Top tank players may notice a slight decrease in fully crafted rewards (especially in heroic)” means we’re nerfing the raid to the point that you need to buy gear again in CG speak so we can safely assume that the two new g12 pieces will replace two existing chances at best. So it won’t be an extra chance for new g12s like they’ll try to let us believe. It’ll be a chance for new g12s in lieu of the old ones.

    That’s CG doublespeak 101. Just like “We’re releasing this extremely powerful toon as a special event only character that might have a tiny off chance of going to chromiums some day in the distant future” is CG for “Whale now and after we have yr money in a month or two we’re going to pull a 180° and put this character in shipments to milk more cash out of her then make her f2p.”
  • Ender22
    1194 posts Member
    Within 2 weeks.. so, could be between now and April 25th.. then, the lesser rewards we get (100% drop though..), will be reverted to 40% (the lesser rewards!) in May.

    We are only guaranteed a 5 day window to receive these lesser rewards before they get worse.. yayyyyyyyyy..............

    They giveth, then they taketh away.. it’s a rough way to run a business.. would be nice if it was done right the first time.
  • puru
    161 posts Member
    It is pretty much worthless now to spend hours on getting a top rank in sith raid. I wont be surprised if guilds fall out of heroic due to lack of participation. Oh wait traya shards are now supposed to motivate everyone to do endless retreats for a high score. Good luck with that.
  • What have you been thinking, the steepening of the rewards will rip guilds apart. A lot of people are switching to Marvel Strike Rorce for a reason, for one they do seem to have someone whi hasn‘t flunked out of the game theory course at university and they have almost flat rewards in their much more cooperation enticing raids. Intheir raid design no solo runs are even possible as there are separate paths to take - and the amount of coordination which put‘s a lot of strain on the guild management is much much lower....
  • People are happy with CGCarrie to come here and talk after another fiasco, but, honestly, you guys believe that they didnt know the player base would loudly scream after this hudge nerf?
    For me they had all prepared, after the release and the reaction of the community they would explain (what they should had done in first place) why the changes and would say we will make a little update in 2 weeks.
    If they said this before they wouldnt be alowed to launch it.
    So, I dont believe in this media training, this action is one more like several we already had in this game that they knew what was intended and knowing the bad reactions in the player base they just choose to misinform us, again.
  • This seems to be a "wounded warrior" project. There are so many ways of handling difficult situations the best way to go about it is to do what's right. Passing on your efforts ;)
  • Strumpoo
    81 posts Member
    edited April 2018
    Wow, the most uninteresting and painful part of the game is now having its rewards taken away. I am in a guild that beats heroic 2xs per week. The rewards are the ONLY thing keeping me any bit interested in this terrible raid. It is so **** time consuming to get right (in terms of team comp and damage output) that it is painful. Hours and hours of playing by each player straight to get good damage totals and to progress in the raid is just stupid. Especially since it came during a "quality of life" update lol. This poor raid design has me starting to HATE a game I have put tons of time and tons of money into. Now you want to take the rewards away? From my guild and all the other guilds who struggled to crack your ridiculous and lazy "immunity to everything puzzle"? We say yousa musta be crazy.
  • Vinniarth
    1859 posts Member
    Better communication? Hmmm... I need to check BH kits one more time or look when it is come... wait...
  • Jookaa
    30 posts Member
    @CG_Carrie thank you for the quick reply. Appreciate the effort on communicating to hot topics and issues within the community. @CapitalGames oh my god, do you want anybody to play the sith raid at all? What is the point of a challenge if you continually move the goal post for the players? Have you considered that there are other games out on the market that do not release half tested content? If you are going to make a mistake, do something to regain goodwill from the player base. I.e., a full g12 piece or something substantial to make up for the horrible vague communication and backhanded nerf tactics. I have never seen a game or company operate so poorly while enjoying such a dedicated and passionate fan base.
  • lesismore
    59 posts Member
    edited April 2018
    SInce Kozi was replaced, there have been only bad news and more bad news, I could actually see all these terrible things coming when Kozi was missing for weeks.
This discussion has been closed.