I believe this warrants a discussion in the General Discussion and NOT in the feedback section. We should be allowed to discuss how exactly the TW algorithm is supposed to work and the "desired outcome"
I want to at least hear an answer from someone on this.
Our guild is now contemplating putting 1 toon on D in protest and let them win, which we know can't be the "evenly matched" outcome you guys want.
At least we get to have fun on offense, since you guys just kittened us on Defense.
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Huh? Are you saying they shouldn't explain to their player base the matching algorithm? I believe as customers of their product they should explain how there is a direct contradiction to what they explained and what they are applying.
Correct they should not explain the matchmaking system in too much detail, because that give players a chance to play the system for better matching. This could also throw off the data for how the matching is done and make it harder for them to make proper adjustments to the algorithm.
LOL, what do you think the player base is doing now? And if they aren't exploiting it, then it's definitely broken if the criteria is based on "the strongest possible squads".
Matchmaking seeks to create the most fair matchups, with two primary goals in mind:
The squad power of participating individuals in each guild should be near the same average power.
The strongest possible squads of both participating guilds should be near the same average power.
I think this does require an explanation of how a guild with 800 more G12 toons is an even matchup.
I am not looking for the exact secret sauce on how this works. I am looking into an explanation on how they think our matchup is "evenly matched" when our opponent has over 800 more G12 toons than we do.
We smash guilds in our same range. When we're 10-20m GP underdogs, it's much closer, and we win more than we lose. So from my perspective nothing needs to be fixed. ¯\_(ツ)_/¯
Neither have we. We're 16-4.
What I am saying is that, if this is the algorithm and not people working the system now, they can fix it.
If they give it details about the matchmaking and this helps people figure out a way to "force" a match. Then you could always be forced into playing matches at that range (always 10M+ or higher) and they cant "fix it" without changing the algorithm. Right now they can make changes and dial it in (in theory), without major changes.
Edit to add, I'm not saying it's not broken, I just dont think a deeper understanding on the player side of how the matches are made doesn't help us get to a better place, it could actuall make the road bumpier.
especially when each player has to play 3/4 teams on defense...who do you think we are using for the rest of the TW...the rest of our squads....this isn't rocket science.
Here is some math for you guys...an additional 800 G12 teams form can form 160 squads. If each squad only takes out 1 toon of the opponent that means they could clear out 32 additional teams before we even get to being even.
Where is that in the calculation...oh wait..we are evenly matched because I have 1 arena team equal to theirs.
and you think that is WAI? Facing a guild that is 20M more GP with 800 more G12 toons?
Well just join our guild then.
The problem I foresee there is that then the algorithm becomes void also. It makes it difficult for them to gauge its effectiveness if it's all background stuff the guilds are doing that makes the match and not just the algorithm.
I think the reverse is true -- the lower the GP the bigger the issue is. As you said, when you're at 150m gp, everyone has several maxed (and generally meta) squads. That one guild also has 50 g12 lobots is irrelevant. For sub-100m gp guilds, however, those GP differences reflect additional meta squads, not additional characters-that-no-one-other-than-whales-max-out.
Remove GP argument for a minute and let's talk about the 800 G12 toon advantage. They even explained that GP is not the overall deciding factor (even though it is a passive indicator).
No - because at lower GP, you might in fact have a smaller GP, but a better range of top squads. At higher GP, you certainly already have a series of maxed squads, so you can’t have better squads than a higher(++)-GP guild. Lot of 60-100M GP guilds have far from efficient teams, so those who have, have an advantage - even against a 10-20M GP deficit.
In my post I quoted our opponents as having 800 more G12 teams than we did and thus was the basis for my argument on why this could not possibly be even. I just learned I was wrong and gave deceitful and false information.
Our opponent actually has 1,000 more G12 toons than we do. For not representing the data correctly, I apologize.
I gave up after 100.
I haven’t finished yet.
And then there’re the mods. I just checked one of them, and the mods I have at the end of my second page of mods, I find the same (speed secondaries) on his 7th page...
We’re everywhere.
BTW, I’m not in this thread as a Mod.