I'm planning to transition my Arena team and start using Empire, once I get them modded well. The team would comprise of (at the beginning) 7* Palp, 6* Vader, 7* Thrawn, 7* Tarkin, RG, all G8. (I should be unlocking GK soon, so I could swap him in for one of the last two.)
But I can't decide who to use as the lead. I have four potential leads there, and I'm torn between Palp lead or Thrawn lead. Palp gives me the health and potency, which is better for himself, Vader, and Tarkin landing their debuffs. But Thrawn gives me a lot of TM gain, which might give me an edge going up against the other teams.
And then there's Tarkin, who gives straight speed, and though I don't get the protection that Thrawn affords, if I max his lead, he'll start exposing everyone.
I don't really know what I should do. Which of the four do you think I should use?
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How do you do on defense? And do you have any zetas on him?
No zetas, and it's hard to say. I haven't run EP lead, so I can't compare the two on defense.
I was, on a good day, hitting 65 with my Phoenix team. Since switching over (despite being 3-4k gp lower), I've gotten all the way to 25. I do slide on defense, but I haven't dropped out of the top 50. Phoenix could see me drop as far as 150.
Tarkin's leadership ability isn't great, and Empire is flush with much better leaders. Also, his expose is a zeta ability, and by zeta standards, it's really bad. Like, when folks start talking about worst zeta in the game, Tarkin's leadership ability is a contender. Palpatine's health leach can trigger that defense down while it's still useful, but if you have Palpatine on a team with Tarkin, then Tarkin should not be the leader. He actually might be the worst Empire leadership ability, which is less a mark against Tarkin's lead, and more a sign of how good a lot of Empire leadership abilities are.
Vader lead, meanwhile, is very good, but not really meant for arena. It's made for much more drawn out fights, and Arena is fast-paced. Use Vader's leadership ability and especially his zeta in raids.
Now, as to your lineup? The main one I question is Royal Guard. Honestly not a great tank, and has a bad habit of not taunting until someone's one or two AoEs away from dead, or debuffed into ineptitude, or someone important is fractured. I'd much sooner advice Stormtrooper, who while not amazing, is pretty good on almost any Empire team. Shoretrooper is the best Empire tank, but you can't get them yet. Alternately, you can run Empire with no tank. TIE Fighter Pilot and their AoE buff block are much better than you might think, and you'd be improving a character for your fleet. Mod for crit chance and Snowtrooper can spam AoEs and help you gain a lot of momentum once enemies start going down.
Or slot in General Kenobi. He's a great tank on any team.
Or, if you run Palpatine lead, Sion is a perfectly viable tank, even at three stars.
Sith Trooper's another tank that can be fantastic for this team, but you won't be able to farm them any time soon. I'm guessing you got yours from a pack or something?
I then accidentally zeta'd EPs lead rather than his unique (thinking being he was too squishy), and after my rage had passed, I gave ZEP a go as lead. Needed to bring in Vader for Storm, GK for Tarkin but now top 40. Best mistake I've made.
So that team can be solid until shore or sion opens up. My sion is only G8 and I might make the shift once he hits G9. My RG is G8 for reference but like I said the stuns between him and EP are so necessary