Apple now requires games with loot boxes to disclose odds

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  • Interested.
  • TVF
    36591 posts Member
    Um, that's an article from December.
    I need a new message here. https://discord.gg/AmStGTH
  • more info would be great!
  • TVF wrote: »
    Um, that's an article from December.

    so you're saying they are still non-compliant
  • Just like any slot machines, the odds are still heavily against you.
  • Following an update to Apple's guidelines, all software sold through the App Store must now disclose the odds connected to loot boxes.

    In Section 3.1.1 of the App Store Review Guidelines, Apple states the following: "Apps offering 'loot boxes' or other mechanisms that provide randomised virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase."

    This change brings the App Store more in-line with laws in some Asian countries where loot boxes, known as gacha mechanics, must be presented with transparent odds.

  • TVF
    36591 posts Member
    Boomer8800 wrote: »
    TVF wrote: »
    Um, that's an article from December.

    so you're saying they are still non-compliant

    I'm saying you said "now" implying this is news, which it is not. And there were other threads about this...back in December.

    I need a new message here. https://discord.gg/AmStGTH
  • Lolexplosm
    89 posts Member
    edited April 2018
    From my understanding, this is meant to apply to "loot boxes" you can buy with real cash. If you notice, there are two types of purchases, those that cost crystals and those that cost real local currency.

    Where cash is used to buy a "loot box", a set amount of shards, gear etc is listed that will be obtained, i.e. there is no risk of getting a bad drop or a good drop, the outcome is the same every time.

    Where crystals are used, a random range of shards tend to be the prize.
    Because you do not have to pay for crystals and can earn them for essentially free, it's not considered gambling and the odds do not need to be disclosed.

    It's of course a grey area but I doubt a relatively large company and game such as this one, would deliberately want to be in the wrong here.


  • There are no random packs. Every pack details out what is in them even if it says 5-330 and you get 5 shards of 1 random character out of however many options. Even though the odds are weighted to the lower end of the scale it still falls within range.

    It's not like there is a mystery box where you have no idea what you get.
  • They steadfastly refused to comment then and they almost certainly won't now either.

    It'll bite them and companies like them in the rear eventually. They know it. They're just striking while the iron is hot and making what they can.
    Porgatory demands fresh souls.
  • Pariah_Anchorite
    836 posts Member
    edited April 2018
    Obviously, the bigger issue is what are the ramifications for noncompliance and is it worth the penalty to keep quiet?
  • They responded to this in one of the first of the recent Q&A's here: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/163161/swgoh-q-a-w-producers-3-17-18/p1
    [QUESTION: Ghostrider1982] With the changes that have occured with online loot boxes/crates on Apple and others is there going to ever be more transparency on odds of rewards when purchasing a box with a certain amount in it. How about the challenges, it says it's possible to get 7 of an item but I don't think it is possible as noone ever has, isn't this false advertising?
    [CVG] Regarding the Apple policy regarding drop rates, we are aware of this policy and are working with Apple on what that means for our game. We don't have specifics at this time.
  • UrbanSpacemanKAL
    2450 posts Member
    edited April 2018
    Apple users thinking they drive things.

    giphy.gif

    That's better.. :p
    Post edited by UrbanSpacemanKAL on
  • The odds are 100% that you will receive between 5 and 330 shards :D
  • GDPR hits May 25th. Netherlands and Belgium have already sent out notices to undisclosed game companies requesting compliance within 8 weeks or risk finacial penalties, failing that, they can lose the priveleges of doing business in the EU. Some gamers will no doubt say who cares, but countries are lazy about internet law, and may accept the EU's guidelines instead of creating their own.
  • Kyno
    32087 posts Moderator
    GDPR hits May 25th. Netherlands and Belgium have already sent out notices to undisclosed game companies requesting compliance within 8 weeks or risk finacial penalties, failing that, they can lose the priveleges of doing business in the EU. Some gamers will no doubt say who cares, but countries are lazy about internet law, and may accept the EU's guidelines instead of creating their own.

    They are no undisclosed. Ther is an article outlining which companies.

    There are also details about the law and there are "loop holes" that are there in the details that dont make this a simple "loot boxes are illegal". It's the same tactic Apple took. By not specifically stating all aspects of the purchase they leave the door open for many games to operate as they are right now without an issues.
  • Nikoms565
    14242 posts Member
    Sadly, Kyno is correct. There are loop holes (primarily, loot boxes purchased with crystals not money). As such, EA will make sure to exploit those legal loop holes and reveal nothing - regardless as to any "pressure" to do so. But hey, there's Youtube infomercial videos with stuff, so yeah...."Improved Communication".
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • DuneSeaFarmer
    3525 posts Member
    edited April 2018
    I am not really concerned with lootboxes perse, but moreso the changes requested to how they are displayed, flashing lights (re:Belgium's guidlines) and how gaming companies will respond. Any lost revenues will no doubt be reclaimed via higher shelf prices for PC, and Console games. Drop rates in mobile games will become even worse then they are now in an attempt to force players to spend real cash. Pay to win could be replaced by pay to play. I'm F2P, lootboxes do not worry me because I will quit playing any game that tries to make me buy them to advance in the game. Most games are realizing they do better offering cosmetic items instead. We love to dress up our characters. Lol
  • Kyno
    32087 posts Moderator
    I am not really concerned with lootboxes perse, but moreso the changes requested to how they are displayed, flashing lights (re:Belgium's guidlines) and how gaming companies will respond. Any lost revenues will no doubt be reclaimed via higher shelf prices for PC, and Console games. Drop rates in mobile games will become even worse then they are now in an attempt to force players to spend real cash. Pay to win could be replaced by pay to play. I'm F2P, lootboxes do not worry me because I will quit playing any game that tries to make me buy them to advance in the game. Most games are realizing they do better offering cosmetic items instead. We love to dress up our characters. Lol

    But that's kinda the point, most of these laws are not going to effect the majority of games that run this model because they are either unaffected or only need to make simple changes to no fall under that umbrella.
  • Kyno wrote: »
    I am not really concerned with lootboxes perse, but moreso the changes requested to how they are displayed, flashing lights (re:Belgium's guidlines) and how gaming companies will respond. Any lost revenues will no doubt be reclaimed via higher shelf prices for PC, and Console games. Drop rates in mobile games will become even worse then they are now in an attempt to force players to spend real cash. Pay to win could be replaced by pay to play. I'm F2P, lootboxes do not worry me because I will quit playing any game that tries to make me buy them to advance in the game. Most games are realizing they do better offering cosmetic items instead. We love to dress up our characters. Lol

    But that's kinda the point, most of these laws are not going to effect the majority of games that run this model because they are either unaffected or only need to make simple changes to no fall under that umbrella.

    It's a start though. I am surprised Government oversight has taken so long to happen. A 40 billion dollar industry has finally drawn attention. The next big thing seems to be FIFA's players selling team players for real cash, and allowed or not, it has been rendered an asset(in Belgium). And could be taxable. Kinda makes ya wonder where that would end up. "Honey, did you finish itemizing our last raid loot, I'm doing our taxes.,,"

    Re: https://www.eurogamer.net/articles/2018-04-25-now-belgium-declares-loot-boxes-gambling-and-therefore-illegal
  • DuneSeaFarmer
    3525 posts Member
    edited April 2018
    Ty for releasing my post, this can be removed now :)
    Post edited by DuneSeaFarmer on
  • Kyno
    32087 posts Moderator
    Kyno wrote: »
    I am not really concerned with lootboxes perse, but moreso the changes requested to how they are displayed, flashing lights (re:Belgium's guidlines) and how gaming companies will respond. Any lost revenues will no doubt be reclaimed via higher shelf prices for PC, and Console games. Drop rates in mobile games will become even worse then they are now in an attempt to force players to spend real cash. Pay to win could be replaced by pay to play. I'm F2P, lootboxes do not worry me because I will quit playing any game that tries to make me buy them to advance in the game. Most games are realizing they do better offering cosmetic items instead. We love to dress up our characters. Lol

    But that's kinda the point, most of these laws are not going to effect the majority of games that run this model because they are either unaffected or only need to make simple changes to no fall under that umbrella.

    It's a start though. I am surprised Government oversight has taken so long to happen. A 40 billion dollar industry has finally drawn attention. The next big thing seems to be FIFA's players selling team players for real cash, and allowed or not, it has been rendered an asset(in Belgium). And could be taxable. Kinda makes ya wonder where that would end up. "Honey, did you finish itemizing our last raid loot, I'm doing our taxes.,,"

    Re: https://www.eurogamer.net/articles/2018-04-25-now-belgium-declares-loot-boxes-gambling-and-therefore-illegal

    Very true, but again this "new focus" is on the purchase with real money and that is also where the laws focus, this leaves the industry wide open to follow the path they are on without too much issue. The companies that are being caught by this tried to push the envelope and are being reeled in but by no means are being stopped.
  • Vorgen
    254 posts Member
    I compare this to cigarettes. Do you really need the tobacco companies to list every single potential cancer you might get from smoking cigarettes to make an informed decision? People who buy those packs in game know very well what odds they are up against. Forcing CG to list the exact odds isn’t going to stop those people from wanting their new 7* toy. The rich ones don’t care and the dumb ones are, well, dumb.
  • DuneSeaFarmer
    3525 posts Member
    edited April 2018
    Exposure is the key. The changes may not have a direct effect, but it will most certainly be far reaching. All it would take is one game company brave enough, with enough backing to work past depending on IAP's and MT's and the industry will be playing catch up. Take the rumor (I doubt it would ever happen, but for the sake of discussion..) of MS considering purchasing EA to boost it's console stable. Now, MS money behind the EA catalog. They could drop pay to win and just sell cosmetics (Like BF2 is now doing) and they would be making money hand over fist and capture the market. Okay it would be more involved then that but... what if... ?
    Post edited by DuneSeaFarmer on
  • Nikoms565
    14242 posts Member
    Vorgen wrote: »
    I compare this to cigarettes. Do you really need the tobacco companies to list every single potential cancer you might get from smoking cigarettes to make an informed decision? People who buy those packs in game know very well what odds they are up against. Forcing CG to list the exact odds isn’t going to stop those people from wanting their new 7* toy. The rich ones don’t care and the dumb ones are, well, dumb.

    "A fool and his money..."

    and also

    "Who is more foolish? The fool or the fool who follows him?"
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • First, as others have said, there are two types of purchases in game. The first is with cash and they do already state exactly what you will get with those purchases. The second is things purchased with crystals. Now you can buy crystals but you know exactly how many crystals you will get so they’ve met the standard of the law, though not really the intent of the law. Using those crystals to then buy packs with random rewards does not fall under the law currently because you aren’t using cash to buy them.

    Having said all that, do we really need the odds listed for us? We all know it’s close to 100% that you’ll get 5 or 7 shards. That’s what you should expect. If you get more it’s a bonus but don’t expect it.
  • DuneSeaFarmer
    3525 posts Member
    edited April 2018
    Ikky2win wrote: »
    Now you can buy crystals but you know exactly how many crystals you will get so they’ve met the standard of the law, though not really the intent of the law. Using those crystals to then buy packs with random rewards does not fall under the law currently because you aren’t using cash to buy them.

    Same as sitting down at a casino and buying chips, still gambling. GW2 plays the semantics game. They call one level of loot drop "Exotic" and in fact the container has an exotic class bag with low end loot (non exotic) but the container did contain "Exotic" items. Now, enter the GDPR. They are requiring in simple terms, non legalese spin, to explain EXACTLY what you could receive. and then of course games will play fast and loose until a company gets fined and goes under. Then, and only then will this all matter. European courts are far more harsh and far less forgiving. Initial fines can be in the millions. And companies will have to comply somehow or maintain game releases based on country, which would be a royal nightmare, so they will have to concede and do as requested. Eventually, after all legal tricky and delay of game tactics have failed.
  • They are requiring in simple terms, non legalese spin, to explain EXACTLY what you could receive.



    Every single pack already does exactly what you say already. Can you find a pack that doesn't?

    Example: The Rebel faction pack.

    Pack states you will receive between 10-330 shards of 1 character and shows a list of all characters that you could possibly get.

    It not like you could buy that pack and get mob enforcer shards
  • TVF
    36591 posts Member
    Darthpedro wrote: »
    It not like you could buy that pack and get mob enforcer shards

    And I've just started my first ever class action lawsuit!
    I need a new message here. https://discord.gg/AmStGTH
  • Darthpedro wrote: »
    They are requiring in simple terms, non legalese spin, to explain EXACTLY what you could receive.



    Every single pack already does exactly what you say already. Can you find a pack that doesn't?

    Example: The Rebel faction pack.

    Pack states you will receive between 10-330 shards of 1 character and shows a list of all characters that you could possibly get.

    It not like you could buy that pack and get mob enforcer shards

    That’s not what the law says. It says you have to state what your odds are of getting 10, 20, 145, 330, etc. Again though the crystal loophole means it doesn’t apply.
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