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Hamnier
162 posts Member
edited March 2016
I have just made new versions of my threads. These are the ones I will work with from now on:
- Some abilities are next to USELESS!
- RARITY levels
- New Content: ENDLESS BATTLES!
- All your toon are belong to us!
Thus, this one may now die in peace. Please don't post on this thread anymore, but instead, check out the new ones and make your comments on those.
If there is a way for a MOD to lock or even delete threads, that would be great. :)
Post edited by Hamnier on

Replies

  • Hamnier
    162 posts Member
    edited March 2016
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    Any more comments?
    Post edited by Hamnier on
  • Hamnier
    162 posts Member
    edited March 2016
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    Any more comments?
    Post edited by Hamnier on
  • Lianara
    740 posts Member
    edited March 2016
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    More tuskens and jawas are coming. At least one of each. Tusken Shaman and Jawa Engineer.
    Ally Code: 253-747-318
  • Hamnier
    162 posts Member
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    Ooh, that will be nice. But my argument still stands. I'll make an edit in the post to acknowledge the new ones.
  • Achilles
    1380 posts Member
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    If you are counting Lobot, you should also add Lando ... his Leader skill is limited to Scoundrels, but there are 2 light sight scoundrels only (Lando and Chewie).
    Left by design.
    The fixed payout times are the worst part of this game and makes it absolutely family-unfriendly.
  • Hamnier
    162 posts Member
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    Thanks, I just added Lando. :)

    Like I say in the first paragraph after the list, there are several which I have not (yet) caught.
  • Hamnier
    162 posts Member
    edited March 2016
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    Any more comments?
    Post edited by Hamnier on
  • Hamnier
    162 posts Member
    edited March 2016
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    Any more comments?
    Post edited by Hamnier on
  • Options
    I'm pretty sure they are building up to a larger character roster that expands on these type abilities. They're not flawed as much as they are not yet realized.
  • Options
    If any post needed to be downvoted its this one. They should make a downvote system on this board just to downvote op's long winded autistic rant into oblivion.
    "When the dust settles, the only thing living in this world will be metal."
  • Hamnier
    162 posts Member
    edited March 2016
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    If they make enough characters to support all the abilities, then that would be cool. My point is in part an argument FOR making multiples of some of the generic characters, as well as allowing us access to more of the ones they ALREADY HAVE, such as the slew of battle droids we keep fighting.

    I'm not sure what you mean by downvoting (I don't use forums very often), but it isn't a rant. I use facts to support my claims so that it is not a rant, but an informed argument.

    To help lessen the burden on people who don't like to read, I marked the list portion so it is fairly easy to skip.
  • Hamnier
    162 posts Member
    edited March 2016
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    Any more comments?
    Post edited by Hamnier on
  • Hamnier
    162 posts Member
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    More thoughts on the matter?
  • Options
    The game is no where near a finished product. So give it time.
  • Hamnier
    162 posts Member
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    This is true, but the whole point of this is to help the designers to decide what to do as they continue to finish it. You are not the first to try to point this out, but I guess my "thesis statement" wasn't all too clear. So I have adjusted the beginning. Thank you.
  • Hamnier
    162 posts Member
    edited March 2016
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    Any more comments?
    Post edited by Hamnier on
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    Hamnier wrote: »
    This is true, but the whole point of this is to help the designers to decide what to do as they continue to finish it. You are not the first to try to point this out, but I guess my "thesis statement" wasn't all too clear. So I have adjusted the beginning. Thank you.

    If they released every character at once the company wouldn't reap as much profit. They make money from users purchasing characters; as the meta shifts upon new releases players spend resources obtaining those new characters. I already have a maxed roster of five. If I had the entire future release available when I started I would have stopped playing this game by now, as would many others. The game would drop off, die, and funding for server support would dissappear with it and you would have no need to make such posts.
  • Dirlyn
    160 posts Member
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    TL:DR.... also bumping your own posting is a violation of the terms of use for these forums. Characters and abilities have to vary or the game isn't fun. Play more, complain less. It is working as intended.
    I don't care anymore. I tried to be nice, I tried to speak my concerns... you trolls just brought me to the dark side. Way to go. Working as intended.
  • Hamnier
    162 posts Member
    edited March 2016
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    Dirlyn wrote: »
    TL:DR.... also bumping your own posting is a violation of the terms of use for these forums.

    If you didn't read it, then you have no right to comment on it.

    I see no difference between saying "Bump" and "Any more comments?", but if the technicalities make you happy, I'll do that from now on.


    MachiiNe wrote: »
    Hamnier wrote: »
    This is true, but the whole point of this is to help the designers to decide what to do as they continue to finish it. You are not the first to try to point this out, but I guess my "thesis statement" wasn't all too clear. So I have adjusted the beginning. Thank you.

    If they released every character at once the company wouldn't reap as much profit. They make money from users purchasing characters; as the meta shifts upon new releases players spend resources obtaining those new characters. I already have a maxed roster of five. If I had the entire future release available when I started I would have stopped playing this game by now, as would many others. The game would drop off, die, and funding for server support would dissappear with it and you would have no need to make such posts.

    I talk about this throughout the post, especially this part in the second to last section.

    I'm not suggesting they release every character at once. I'm suggesting allowing a limited number of multiples of some of the generic characters, such as having 4 clone troopers. This would in fact add more to the overall meta-gaming, as new players would more than likely farm these weaker ones first, and then in turn use those teams to more effectively (or at least perceive as such) farm for stronger team members. And higher leveled players would also benefit from leveling up sets of cannon fodder for things such as GW.

    (Thank you at least explaining why you were against the idea. Did you in fact read the whole post and not get that point?)
  • Doga
    808 posts Member
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    You obviously put a lot of thought into this post; bumping is a violation of the forum terms of service and could get all your hard work here closed out.
  • Options
    1) "Anymore comments?" Is bumping and just as against the rules and annoying as saying bump. If no one cares then no one cares. You're the the majority of the comments on this thread.

    2) You can rant and include facts, as you did. Just because there's facts doesn't mean it's not a long-winded rant.

    3) You make some decent points, but there are 5 droids now with grievous and a few others like lobot and poggle that are good non-droid leaders.
  • RU486
    1686 posts Member
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    I want A poggle and 4 Geo soldiers
  • Hamnier
    162 posts Member
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    1) "Anymore comments?" Is bumping and just as against the rules and annoying as saying bump. If no one cares then no one cares. You're the the majority of the comments on this thread.

    2) You can rant and include facts, as you did. Just because there's facts doesn't mean it's not a long-winded rant.

    3) You make some decent points, but there are 5 droids now with grievous and a few others like lobot and poggle that are good non-droid leaders.


    1) Lol, the reason that I am the main poster is because no one new will know it exists unless I post. It gets pushed onto another page in less than a day, which makes it exponentially less likely to be seen, and only a fraction of the number of people who look at any thread will post on it themselves. People who have seen or already posted are unlikely to post again, thus unless I post, the only way for it to not vanish in a few days is if entirely new people post on it.

    Plus, I can't find anywhere that say's I can't post. I'm not saying it doesn't exist, in fact, I would appreciate it if someone could tell me EXACTLY where it is. But it seems like a silly rule that I can't push the thread back to a location that people can see it.

    2) Please, I am eager to know. What differentiates this as a rant, but other threads as perfectly reasonable forum material?

    3) Thank you for pointing out that Grievous is a droid, I never thought of him as one (as he technically isn't, he is a living being who now has more mechanical parts than fleshy ones), but I have made an edit to the droid section:

    *Edit: Technically Grievous is a droid as well, but I'm not counting him as he is SUPER late game, or else you have to pay a ton of money to get the shards necessary for the 7* character in order to have access to him.

    The "flawed abilities" indeed applies to everyone, but it is most notable among new players (which I state as another new edit at the beginning). Grievous does technically make a 5th droid, and Poggle and Lobot both assist droids (perhaps a couple other as well), but none of them are easily accessible. People who have played for months won't care about this, and unfortunately it is typically these people who are on the forums, and who say the idea is bad.
  • Hamnier
    162 posts Member
    edited March 2016
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    RU486 wrote: »
    I want A poggle and 4 Geo soldiers

    Thank you.

    And again, I know that there will eventually be more Geonocians, and clones, and empire, etc... But who knows how long that will take. The suggestion I make is something that can be done with one update (maybe two or three to fix bugs). This would help everyone exponentially, people still have to farming of some form to get the shards for the extra character, and it would do nothing to affect their future stash of new characters to add. A win for everyone.

    With new characters, especially good characters that need a lot of shards, newer players are left in the dark. This ONLY benefits those who have been playing for a long time and have access to all the ways to farm the shards, or who pay a lot. I'm not saying those who pay should be ignored, that's how the company makes money. But it is a FREE TO PLAY GAME, and there are plenty of players who are willing to pay a little for a specific character, or for a boost here and there. I'm not saying to give the new players access to everything they need right off the bat either. I'm just saying why force them to wait until level 50 or 60 to be able to fully utilize their abilities? Why not let new players be able to quickly collect a team of weaker characters and then replace them with the stronger characters later?
    Post edited by Hamnier on
  • Hamnier
    162 posts Member
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    If you are looking at this for the first time, be sure to read the FIRST post. If you want to read the other posts, obviously you can (there's no way I can stop you), but I update the first post with what is said in subsequent ones.
  • Arube
    1026 posts Member
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    Hamnier wrote: »
    Tusken Raider – Tusken allies who assist the ambush deal 50% extra damage; +5% offense to all tusken allies.
    URoRRuR’R’R – +75% turn meter to all tusken allies; +15 defense to all tusken allies.
    - Again, only the two of them . Apparently there will be a shawman soon, but that's still only three.

    The abilities you mentioned aren't useless at all (with the exception of URoRRuR'R'R's leader ability). At level 7, TR gains 15% per tusken ally, and with the rumoured Shaman, that is a flat 30% increase in his damage.
    Also, URoRRuR'R'R's ability where he grants a full turn (and speed up) is fairly good, and I can guarantee if there are two more tuskens added, would be called for a nerf. The current tuskens actually have a really good toolkit thus far, and I hope to see more added soon.
    The significance of Critical-Utopian Socialism and Communism bears an inverse relation to historical development.
  • Hamnier
    162 posts Member
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    Thank you for pointing that out. I didn't realize how much the Tusken Raider improves as he levels up. However, my point is not that they are simply bad, most of the characters I list become worth having even without their abilities. My point is that players who don't have access to all of them are at a serious disadvantage. Yes, it is an incentive for people to buy the packs, that's how the game makes money. But it isn't really fair to those who don't/can't pay oodles of money to get faster access to a bunch of high leveled - high geared characters. URoRRuR'R'R is not even capable of being obtained until level 47 which is when light side tier 5 battles are unlocked, and then a player has to fight their way to hard stages A and F to begin collecting shards. I am level 59, and I'm not even there yet. Granted, I probably could be by now, but I have been focusing mostly on my dark side characters, and on collecting shards to level up my current characters.

    The point of this is to grant access to many lower leveled characters for new/non-paying players, but would also benefit veteran/paying players. For new players, they would be the easy and fast to gain characters that become the backbone of their fighting forces as they work to gain the better characters. For veteran players (when the weaker ones are next or or are obsolete) they become meat shields, ability buffers, and suicide teams for GW. For non-paying players, they would be the bridge making the game more equal between the paying and non-paying. For paying players, they become game content to work for (as I suggest the level 4 cannot be purchased, mainly to avoid diluting the data packs any more than they already are), as well as decent meat shields for GW and other future events and content. Yes, you can have a full team of Tusken Raiders, but you would have 1 really strong potentially OP one, while the other 4-5 are pushovers.

    Again, thank you for pointing that out. I have made some edits to the post to try making it more clear. Let me know if you think I can improve it even further.
    Hamnier wrote: »
    - - Beginning of argument

    There are several abilities which are near useless, or at least dwarfed in their effectiveness because of how few characters there are of specific types.

    Their abilities do improve as they are leveled up, but the point I'm making is the lack of allies who can benefit from said boosts, especially for new players and mid leveled players (I refer to anyone between levels 20 and 50 [maybe even up to 60] as mid leveled).

    This is basically for anyone who does not have access to ALL of the characters of the said category.

    Here are a handful.

    Later, I emphasize...
    Hamnier wrote: »
    Now, some characters such as the Tusken Raider actually become pretty nice once fully upgraded, and if there were say 3 of them, then they would become a little OP. To counter this, there could be something like the "Veteran Tusken Raider (lvl 1)" and then just "Tusken Raiders (lvl 4)", The Veteran would be what the Tusken Raider is now, while the non-Veteran would be a very dwarfed version, just something to make new players salivate over when they get the second or third and make them really want the better ones.
  • Hamnier
    162 posts Member
    Options
    Any more comments? Ideas? Suggestions? Issues? Are there flaws with my flaws?
  • Options
    I see a flaw and an issue... Responding repeatedly to posts (however you do it) just to "bump" them is against TOS.

    My suggestion.

    Consider my post the last "bump".. :)

    Thanks.
  • Options
    I think they need to focus more on hero balancing atm, I agree on added hero's that will come but being able to have more then one of the same hero nah that would not come out good for the non pay players.
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