So I'm approaching fleet arena unlocking some time this week and was wondering if there's go to ships I should be aiming for.
I understand there's a rework coming that will reduce the amount of ships to 3 (with capital ship). I did read that the various TIE fighters are a good choice alongside Executrix, at least for starters.
I have pretty much what the game gives you through the the training stuff right now. Though I could easily get the Silencer if I farm a few KRU shards.
I'm asking now as I shall be on the move a lot next week, so won't be doing much internet stuff.
Hey, it's still better than MSF
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Tie and First Order Tie.
Moff's Capital ship.
Silencer, sure!
Got Five's? Boba's?
I take it Fives is good, I had no idea he had a ship actually. Easy (ish) farm too.
I'm basically looking for a solid foundation force that can hold on defence reasonably well.
I'm level 57 now but working on Phoenix/any Empire toons I can farm from Hard nodes.
Not meta but in early game your best pilots are your best ships.
Not too worried about meta as that's beyond my wallet though I do buy a few things, mainly crystals.
Zeb is on 6* so I can leave him for. I'm kind of on a dash to try and catch the tail end of the Palp event. On track for a 5* version at least.
So it's Biggs, Tie Advance, Slave 1 and FOTF and ITF alongside an Moff/Executrix cap ship.
I'm a ways off needing Zetas of course but a head start is always good. I've seen the costs.
I can say getting 3 stars on the highest tier fleet ability challenge (requires Executrix and 8 other ships at 5*) as soon as possible will be very helpful if you want to be competitive in arena, since that will get you zeta materials. As one of the last players in my arena shard’s top 50 who still doesn’t have any zetas, I can tell you the right zeta can change a battle.
So I'll focus on what I can do. The running bonus has given me Gar, so that saves me a little cantina farming later at least.
Tie advanced, slave 1 and scimitar (vader boba and maul) three of the top 8 ships in the game imo. They are rare drops in the middle slot on the top row of the fleet arena store.
The meta is biggs vader tfp fotfp reaper with maul and boba as reinforcements in a fleet under thrawns capital.
That said i hold by my original statement that your best ships will be the one with your best pilots for a while.
I started in November and i regularly rank 1 in fleets. Ghost phantom and wedge on my bench still as the pilots are well developed.
While not the best long term ships they do fall into a gap of being sort of good for a new player as they are two of the more common gw drops and their pilots arent hard to farm.
I'd agree. I know they're not top-level of meta but they both do a decent job for me...obviously a low-to-mid game Fleet player.
Can I ask please what "better" ships do the same "remove buff" thing she does? That's a genuine question by the way, not a sarcastic one!
Reaper.
Vader (if the target is target locked).
Fives.
I'm presuming that was in answer to my question, right? If so- thanks
I run both Reaper and Vader and use them to wipe Maul's retribution.
Consular is actually my highest ship, the toon himself could use another star though.
5 rebel ships will technically get you into the Home One challenge, but it's unlikely to win it for you (if they're all just 5*).
Technically you can get into the Chimera event with Ghost, Phantom, Home One and one to four rebel ships, but again it's not going to win the fight.
So don't rush to enter those events as soon as you hit the minimums, or you're going to be very disappointed.
And @Kai_Mulai nailed Scimitar - that reinforcement/steath/retribution tactics is super annoying and highly effective.
Maul is absolutely on my shopping list. Not sure if there's an event use for Sith teams but I want one anyway.
The majority of my focus away from ******* Phoenix, whom I hate, is Empire. Though I'll have to leave R2 at two tiers done for now unless the game cuts me a break with Gar at next free refresh and grants me a 3*. Only 4 fragments off.
I've seen many a topic on the difficulty of Home One missions, so that'll be a distant project. I won't worry if I can access it but not beat it.
Re. ships - let's not forget there's a big shake-up coming. The Devs have already said that they will boost some lesser used ships and nerf some popular ones...
So, who knows?
meta fleets, he is greatly underestimated as his auto taunt against buffed enemies means getting rid of Biggs taunt isn’t the be all and end all, also he’s not that bad a farm..
Didn't know there was a buffy/nerfy thing coming too. Now I'll have to learn how to play fleet arena twice.
Hopefully it's fairly soon as knowing my luck I'll end up picking the nerf recipients that become nigh on useless.
OG rebel too. Which leads me nicely onto my next question, do he and Wedge have any synergy in fleet arena?
Wedge X-wing is a good early-to-mid-range ship because it (and he) is easy to acquire, and it hits hard. But eventually people tend to replace it for ships with more utility.
Whether one worries or not is their business...but, the Devs have categorically stated that some popular ships will get nerfed and some less popular ones will get buffed. That's all we know at this stage. To say that we know Biggs will still be great, for example, is simply not true. We don't know that.
I'm guessing the main priority is ships from the store and I'm guessing which ships are in there to buy is random.
How is the payout structured as I hear the fleet shards have fewer players in them compared to the regular arena?
Oh and less competitive as well.