Character Idea: Chancellor Palpatine

UltimateSeaDog
1681 posts Member
edited May 2018
TAGS: Dark Side, Galactic Republic, Sith, Attacker

Defensive Republic unit with hidden Offensive potential


Basic A: Political Manipulation
All allies recover 10% health (doubled for Republic allies) and all enemies lose 20% Turn Meter (doubled for Separatist enemies).

This ability can only be used while Palpatine has the buff "Hidden in Plain Sight".


Special 1A: Rally the Senate (CD 3)
All Republic allies gain 100% Turn Meter, Advantage and +50% Health Steal. Palpatine gains 25% Turn Meter.

This ability can only be used while Palpatine has the buff "Hidden in Plain Sight".


Special 2A: Command of the Chancellor
Target other ally gains 10% Turn Meter and is called to Assist. If that ally is Republic, also reduce their cooldowns by 2.

This ability can only be used while Palpatine has the buff "Hidden in Plain Sight".


Special 3: Order 66
Instantly defeat all Jedi units on the battlefield (both allied and enemy). This attack cannot be evaded.
Palpatine loses the buff "Hidden in Plain Sight" and gains +20% Health Steal for each defeated Jedi ally and +20% Offense for each defeated Jedi enemy. Then, he gains 100% Turn Meter.

This ability can only be used once per battle and has a cooldown of 0. However, Palpatine can only use it while having 0% Protection and has at least 3 debuffs.


Basic B: Juyo
Deal Physical Damage to target enemy 3 times and remove 20% Turn Meter. (damage output 3000-4000 per hit)

This ability can only be used after Palpatine loses the buff "Hidden in Plain Sight".


Special 1B: Lightning Burst (CD 5)
Deal Special Damage to target enemy and inflict every debuff Palpatine has on himself onto target enemy. Then, Palpatine recovers 30% Health and Dispels all debuffs on himself. This attack deals double damage while Palpatine has less than 50% Health. (damage output 10000)

This ability can only be used after Palpatine loses the buff "Hidden in Plain Sight".


Special 2B: Seize Power (CD 8)
Palpatine gains +50% Offense (stacking) for the rest of the battle for each enemy above 50% Health or ally below 50% Health and reduces his cooldowns by 2.

This ability can only be used after Palpatine loses the buff "Hidden in Plain Sight".


Unique 1: Hidden in Plain Sight
At the start of the battle, Palpatine gains the unique buff Hidden in Plain Sight until he uses the ability Order 66.

Hidden in Plain Sight: Palpatine has +50% Max Protection and is immune to massive damage effects and recovers 20% Protection at the start (edit: end) of each turn. In addition, he has -5% Max Health and +10% Max Protection every time he suffers a debuff or a critical hit (stacking). This buff cannot be copied, dispelled or otherwise interacted with. While Palpatine has this buff, he does not trigger any bonus effects related to his Sith alignment.


Unique 2: Sith Sorcery
While Palpatine does not have Hidden in Plain Sight, he reduces his cooldowns by 1 whenever any enemy scores a Critical Hit and has +50% Armor Penetration. When Palpatine loses Hidden in Plain Sight, he loses all Max Protection and gains that much Max Health.


Leader: Supreme Chancellor of the Galactic Republic
While Palpatine has Hidden in Plain Sight, all Jedi Allies have +100% Offense and all Clone allies have +50 Speed. (ZETA) After Palpatine loses Hidden in Plain Sight, all Galactic Republic allies gain +10% Offense (stacking) whenever they score a Critical Hit.



Reasoning

Palpatine is a many-layered and very complex character whose kit cannot revolve only around either his Republic "public" alignment or his true Sith nature.

The Hidden in Plain Sight ability is meant to slow down and make Order 66 much harder to trigger, and punish for not using it fast enough (by making him increasingly squishy below the Max Protection).

Thoughts?

Replies

  • If his buff restores 20% prot at the start of his turn, and he needs 0% prot to use order 66, he could never use order 66... Unless I missed something?
  • ah right... I'll edit it to at the end of his turn
  • Still think he would be unlikely to use it if he is gaining stacking max protection then regaining it at end of turn. Unless he was super squishy protection wise but then would make him super squishy in general after using order 66.
  • Still think he would be unlikely to use it if he is gaining stacking max protection then regaining it at end of turn. Unless he was super squishy protection wise but then would make him super squishy in general after using order 66.

    he gains max health equal to his max protection (like DN lead) after using Order 66. Te idea is that he has to take a seriously strong hit and then reveal himself (like in the movie)
  • Focalaus
    14 posts Member
    It look interesting, but he need to have some some separate sinergy with clone too. Like after order 66 clone game some bonuses too. And of course leader “chancellor of galactic republic. Lol maybe some sinergy with sith after order 66.
  • JuliusSkywalker
    477 posts Member
    edited May 2018
    TAGS: Dark Side, Galactic Republic, Sith, Attacker

    Defensive Republic unit with hidden Offensive potential


    Basic A: Political Manipulation
    All allies recover 10% health (doubled for Republic allies) and all enemies lose 20% Turn Meter (doubled for Separatist enemies).

    This ability can only be used while Palpatine has the buff "Hidden in Plain Sight".


    Special 1A: Rally the Senate (CD 3)
    All Republic allies gain 100% Turn Meter, Advantage and +50% Health Steal. Palpatine gains 25% Turn Meter.

    This ability can only be used while Palpatine has the buff "Hidden in Plain Sight".


    Special 2A: Command of the Chancellor
    Target other ally gains 10% Turn Meter and is called to Assist. If that ally is Republic, also reduce their cooldowns by 2.

    This ability can only be used while Palpatine has the buff "Hidden in Plain Sight".


    Special 3: Order 66
    Instantly defeat all Jedi units on the battlefield (both allied and enemy). This attack cannot be evaded.
    Palpatine loses the buff "Hidden in Plain Sight" and gains +20% Health Steal for each defeated Jedi ally and +20% Offense for each defeated Jedi enemy. Then, he gains 100% Turn Meter.

    This ability can only be used once per battle and has a cooldown of 0. However, Palpatine can only use it while having 0% Protection and has at least 3 debuffs.


    Basic B: Juyo
    Deal Physical Damage to target enemy 3 times and remove 20% Turn Meter. (damage output 3000-4000 per hit)

    This ability can only be used after Palpatine loses the buff "Hidden in Plain Sight".


    Special 1B: Lightning Burst (CD 5)
    Deal Special Damage to target enemy and inflict every debuff Palpatine has on himself onto target enemy. Then, Palpatine recovers 30% Health and Dispels all debuffs on himself. This attack deals double damage while Palpatine has less than 50% Health. (damage output 10000)

    This ability can only be used after Palpatine loses the buff "Hidden in Plain Sight".


    Special 2B: Seize Power (CD 8)
    Palpatine gains +50% Offense (stacking) for the rest of the battle for each enemy above 50% Health or ally below 50% Health and reduces his cooldowns by 2.

    This ability can only be used after Palpatine loses the buff "Hidden in Plain Sight".


    Unique 1: Hidden in Plain Sight
    At the start of the battle, Palpatine gains the unique buff Hidden in Plain Sight until he uses the ability Order 66.

    Hidden in Plain Sight: Palpatine has +50% Max Protection and is immune to massive damage effects and recovers 20% Protection at the start (edit: end) of each turn. In addition, he has -5% Max Health and +10% Max Protection every time he suffers a debuff or a critical hit (stacking). This buff cannot be copied, dispelled or otherwise interacted with. While Palpatine has this buff, he does not trigger any bonus effects related to his Sith alignment.


    Unique 2: Sith Sorcery
    While Palpatine does not have Hidden in Plain Sight, he reduces his cooldowns by 1 whenever any enemy scores a Critical Hit and has +50% Armor Penetration. When Palpatine loses Hidden in Plain Sight, he loses all Max Protection and gains that much Max Health.


    Leader: Supreme Chancellor of the Galactic Republic
    While Palpatine has Hidden in Plain Sight, all Jedi Allies have +100% Offense and all Clone allies have +50 Speed. (ZETA) After Palpatine loses Hidden in Plain Sight, all Galactic Republic allies gain +10% Offense (stacking) whenever they score a Critical Hit.



    Reasoning

    Palpatine is a many-layered and very complex character whose kit cannot revolve only around either his Republic "public" alignment or his true Sith nature.

    The Hidden in Plain Sight ability is meant to slow down and make Order 66 much harder to trigger, and punish for not using it fast enough (by making him increasingly squishy below the Max Protection).

    Thoughts?

    Good idea for the abilities. I will calculate the values for these abilities later again.

    If you're interested in more characters look here: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/164529/ideas-for-characters-and-ships
  • Focalaus wrote: »
    It look interesting, but he need to have some some separate sinergy with clone too. Like after order 66 clone game some bonuses too. And of course leader “chancellor of galactic republic. Lol maybe some sinergy with sith after order 66.

    yeah that could be a thought too. clones gain +20% offense at the start of each of their turns (stacking; max 60%) after order 66?
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