When EP is up against a single opponent the AI will not use his Stun and Offense Up group buff ability. These effects are tied to an area damage effect that I am guessing he doesn't prioritize when there is only 1 opponent. However, after the rework EP gives group Offense Up with this ability, any other character who gave this buff would prioritize using it, and this ability can also stun, any character with a single target stun special would prioritize using it. So I am not sure why EP AI shouldn't be prioritizing this ability in single target situations.
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In arena if your down to 1 opponent and you have allies your in a sure win situation and it really doesn't matter which attack he chooses. However in a raid event with a single boss, the damage gain from buffing all 4 allies when ever possible surely outweighs the minor higher damage from shock.
Additionally I was testing with Anakin, who also has an AoE attack that has the possibility of giving a buff. His AI will use it on a single target, tested this in TB and raids. His ability doesn't even always give a buff where Palp AOE is a guaranteed buff.
Discord: Iona Starbound#5299
Yeah that's due to the door panel. You'll notice in P4 when the panel is no longer ever any option that Palp stops using his AOE. Used to be kinda annoying back when I ran zVader with Sid in the rancor as Sid stopped using his AOE in p4 and so the DOTs wouldn't stack up as fast so it would sometimes be faster to run it on manual for a bit to get the DOTs to pile up for culling blades.