We well know that fleet arena is totally dependent on random fate....
Please help me to understand why every battle starts with 1-2 enemy attacks even if every single pilot is faster in my team
Example: my FOTP 203 speed goes after enemy's 131 speed..... both g11, both maxed Chimaera/maxed Z Thrawn as leader
0
Replies
1 . All gear pieces on that pilot (including g12 pieces if you can get them)
2. All tier 5 Mods (doesn't matter what they are in this instance)
3. All Omega/Zetas unlocked on the pilot
These are the things that increase actual power for the ship, no other stats matter (speed, crit dmg, etc.)
I edited my first post with two examples
Your post was answered.... Has nothing to do with speed of pilot....
That's why. Ship stats can be viewed, and since many ships are equally maxed, it will be a matter of RNG who goes first.
The are some TM mechanics after that point, but that's battle dependent
Your fotp 'ship' is not 203 speed. The max speed of an fotp 'ship' is 192. You are looking at your pilot, not your ship. In order to have your ship at max 192 speed your fotp needs to be max gear, all 5 dot mods, max lvl, max abilities.
the speed of your pilot means nothing.
Same answer
My FO Tie Fighter has 187 speed, the enemy's 186, and his one goes first.
The capital ship is the same: maxed Chimaera with 152 speed. Both Thrawn are g12 Z (ebb and flow).
I don't want to be tedious, sorry, probably the real problem is that fleet arena is toooooo RNG dependent.
is his fotp actually going 1st at the very beginning of the encounter ? If he happens to have say a maxed fostfp thats faster than 187 and the ai uses his ae, your ships can lose turn meter causing his fotp to then go before yours.
Discord: Iona Starbound#5299
Currently I am working on Plo, Tano, and Consular. I will have Millenium Falcon with Finn and Rey soon enough. What do these things do in arena when maxed?
How was it I got my entire fleet destroyed in 23 seconds, then fought the same team and destroyed them in 17 seconds?
Answer: RNG, which REALLY needs to be mitigated in ships (and no, I don't think reducing the starting lineup to 3 will solve anything).
Each pilot gets an ability or passive unique...so the 2 Phoenix ships, having 3 pilots each, have the largest toolbox, giving u more options/passive benefits.
It doesn't necessarily mean those ships r better tho. On offense, it great to have more options. On defense, it more opportunities for the AI to screw it up.
It really hasn't. According to the poster a ship with 186 speed went first even if there was also a ship with 187 in the battle. However, we need more information from the poster to solve it.
Vader's Tie Advanced hits through foresight.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Another possibility Boba and fotp have double tap attacks foresight will only stop one hit.
They have stated they are doing more than just that, so hopefully they have addressed this in other ways.
Another possibility is Bistan if the TIE was already TL.
FOTF gains TM when an enemy ship with target lock is damaged. Bistan's U-wing passively grants TM whenever a target lock is inflicted. Need more information.
As long as they are leveled to level 15 which makes them gold mods then yes the starting color is irrelevant for pilot mods
My point exactly. The problem is not solved as claimed.
but everyone had their chance to complain about rng once again, even the ones that have no clue how the mechanics actually work. So that's win right?
Starts off post with "We well know" but knows as much as Jon Snow which is evident when he doesn't even know which stats to look at lol.
Must have missed that. Was it a dev post, or a comment on another discussion?