Trandoshan Rage

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I’ve tried over 30 battles with Bossk Zeta and it’s suppose to trigger a taunt for him for 1 turn if the weakest enemy has protection.

I have not have the passive taunt go off ONCE. What am I doing wrong? Who is considered the weakest enemy? Did I just waste a Zeta on Bossk for his unique?

Replies

  • leef
    13458 posts Member
    i would assume it's the enemy with the least health+protection. 20k health + 5k prot being "weaker" than 30k health.
    what happens if they all still got protection?
    Save water, drink champagne!
  • Poxx
    2288 posts Member
    The AI will show u your target to complete the contract. U will see crosshairs flash on them and get an audible signal as well. That's your focus.
  • I guess I want to know how to actually trigger his Zeta taunt. What series of events need to happen so he will actually taunt?
  • leef wrote: »
    i would assume it's the enemy with the least health+protection. 20k health + 5k prot being "weaker" than 30k health.
    what happens if they all still got protection?

    Million dollar question lol and it doesn’t explain if it’s only have Bossk either loses after 3 turns OR has it cleansed or both. Assuming it’s either. But even after the taunt goes away he never ever picks it back up.

    Getting him to taunt is like seeing a unicorn apparently
  • leef
    13458 posts Member
    from the way i read the describtion, he needs to lose taunt in order to gain taunt. Similar to Old ben's zeta taunt. Since it's a 3 turn taunt, it's mostly going to trigger when the taunt gets dispelled.
    Save water, drink champagne!
  • leef wrote: »
    from the way i read the describtion, he needs to lose taunt in order to gain taunt. Similar to Old ben's zeta taunt. Since it's a 3 turn taunt, it's mostly going to trigger when the taunt gets dispelled.

    If it is like Old Ben it’s like a one shot thing with him since his requirement is the weakest enemy needs to have protection. Old Ben at least is GUARANTEED a taunt after his expires.

    I thought it worked a little differently but apparently it’s not too good of a Zeta.
  • It would make more sense if the weakest enemy didn’t have protection, or since it’s a zeta just add the taint when it expires like old bens, shame about the BH rework most of the zetas seem hard to justify
  • Kyno
    23442 posts Moderator
    That seemed like the hardest situation to produce.

    Weakest is the combination of both, from what we see with his leader contract.

    Best test would be if everyone had protection....pretty hard to maintain that for a number of turns to test this out. Because you need it yo be dispelled or expire in 3 turns.
  • MoBlaq
    549 posts Member
    TBH BH still sucks...why waste a Zeta?
  • They are super fun to play honestly. I just wish their kits were a little more developed. Bossk would be one and I would hope someone could do a cleanse or revive. Either or.
  • Gaidal_Cain
    1635 posts Member
    His zeta would be useful against JTR since she normally dispels early on in the match.
  • TVF
    22344 posts Member
    MoBlaq wrote: »
    TBH BH still sucks...why waste a Zeta?

    Because the game is more than arena and should be fun to play?
    TVF's guild is recruiting. Say hi in our Discord! https://discord.gg/AmStGTH
  • Reptile
    53 posts Member
    TVF wrote: »
    MoBlaq wrote: »
    TBH BH still sucks...why waste a Zeta?

    Because the game is more than arena and should be fun to play?

    I agree, but the problem I have is the top arena teams are just as good or better at PvE than the bounty hunters.

    They are fun, they do good in PvE, but they were marketed as PvE specialists yet are no better than top arena teams who can do both.

    Bounty Hunters need to be stronger in raids to be a truly viable PvE specialist faction.
  • Kyno
    23442 posts Moderator
    Reptile wrote: »
    TVF wrote: »
    MoBlaq wrote: »
    TBH BH still sucks...why waste a Zeta?

    Because the game is more than arena and should be fun to play?

    I agree, but the problem I have is the top arena teams are just as good or better at PvE than the bounty hunters.

    They are fun, they do good in PvE, but they were marketed as PvE specialists yet are no better than top arena teams who can do both.

    Bounty Hunters need to be stronger in raids to be a truly viable PvE specialist faction.

    But there are places where you need extra teams that are good at pve where you cant or have already used your arena teams.
  • I wish this info would be forwarded to a developer so they can either give me back my Zeta or change it to work like Old Bens taunt or maybe something different that gets him to taunt.

    Too many things have to go right for Bossk to get the taunt to go off.

    I think Bossk kit is awesome actually. I just this the taunt Zeta is worthless now. And the problem is you have one shot of making it work if everything falls perfectly into place.
  • I’ve been asking for a rework for BH since dstb came out. They are fantastic now. It’s not just left to chance for Boba’s aoe ab. I’m in a much less gp guild than I used to be. I cleared the last BH special mission with no platoons or anything. They are great there. Did it with a Boba lead, once Bossk is starred up more it will be even more fun.
  • NicWester wrote: »
    Reptile wrote: »
    They are fun, they do good in PvE, but they were marketed as PvE specialists yet are no better than top arena teams who can do both.

    Top arena teams won't get you Wampa or Probe Droid shards. Top arena teams won't get you Special Mission guild event tokens. Top arena teams won't get you Rebel Round Up rewards. Top arena teams won't do heists--but, to be fair, you can use any scoundrel for those, and they're not that hard in the first place; though it's still true.

    But, most importantly, you have to keep in mind that most players aren't in our shoes. It's the Phoenix Squad conundrum again--We already have the characters to make the strong top-tier teams, so when Phoenix Squad was added we had no reason to farm them. But new players who farm Phoenix Squad when they start have a massive advantage than we did when we were their age.

    It's a lot easier for a new player to make a Bounty Hunter team (after all, it's just arena tokens for three of them, guild tokens for Dengar, and Cad Bane's an easy farm) than it is for them to make something with General Kenobi or Darth Nihilus.

    I agree with you. I think the kits are good. I am just saying his one Zeta doesn’t work effectively. It’s my fault for Zetaing sure. I didn’t know how underwhelming a Zeta could be because I have not gotten his passive taunt off ONCE still.
  • TVF wrote: »
    MoBlaq wrote: »
    TBH BH still sucks...why waste a Zeta?

    Because the game is more than arena and should be fun to play?

    If it worked like Old Bens then yes, but you will have to get a toon weak, hope they recover protection, hope they are now the weakest and then hope he loses taunt while the above scenario doesn’t change at all in the match. Kinda silly if you ask me.
  • Glad I read these post before I zeta’d it. Not gonna waste a zeta on an ability that takes to many variable to work properly. Hopefully the devs will take a look at it and revamp it to work better or reword it to make it more clear on what triggers it to work properly.
  • Yeah something needs to be done about the Zeta and how it works. It’s too circumstantial to be beneficial in any PVE or any area of the game for that matter.
  • MoBlaq
    549 posts Member
    edited May 2018
    NicWester wrote: »
    Reptile wrote: »
    They are fun, they do good in PvE, but they were marketed as PvE specialists yet are no better than top arena teams who can do both.

    Top arena teams won't get you Wampa or Probe Droid shards. Top arena teams won't get you Special Mission guild event tokens. Top arena teams won't get you Rebel Round Up rewards. Top arena teams won't do heists--but, to be fair, you can use any scoundrel for those, and they're not that hard in the first place; though it's still true.

    But, most importantly, you have to keep in mind that most players aren't in our shoes. It's the Phoenix Squad conundrum again--We already have the characters to make the strong top-tier teams, so when Phoenix Squad was added we had no reason to farm them. But new players who farm Phoenix Squad when they start have a massive advantage than we did when we were their age.

    It's a lot easier for a new player to make a Bounty Hunter team (after all, it's just arena tokens for three of them, guild tokens for Dengar, and Cad Bane's an easy farm) than it is for them to make something with General Kenobi or Darth Nihilus.

    I have 7* Wampa and my BHs suck. So it appears you can get all that stuff without BHs.
  • BubbaFett
    2034 posts Member
    MoBlaq wrote: »
    NicWester wrote: »
    Reptile wrote: »
    They are fun, they do good in PvE, but they were marketed as PvE specialists yet are no better than top arena teams who can do both.

    Top arena teams won't get you Wampa or Probe Droid shards. Top arena teams won't get you Special Mission guild event tokens. Top arena teams won't get you Rebel Round Up rewards. Top arena teams won't do heists--but, to be fair, you can use any scoundrel for those, and they're not that hard in the first place; though it's still true.

    But, most importantly, you have to keep in mind that most players aren't in our shoes. It's the Phoenix Squad conundrum again--We already have the characters to make the strong top-tier teams, so when Phoenix Squad was added we had no reason to farm them. But new players who farm Phoenix Squad when they start have a massive advantage than we did when we were their age.

    It's a lot easier for a new player to make a Bounty Hunter team (after all, it's just arena tokens for three of them, guild tokens for Dengar, and Cad Bane's an easy farm) than it is for them to make something with General Kenobi or Darth Nihilus.

    I have 7* Wampa and my BHs suck. So it appears you can get all that stuff without BHs. The issue is mainly investment. How much are you willing to invest getting BHs to 7* and/or gear 12? Would you rather invest those mats into something else like Resistance or a Sith Team? The thing with Arena is generally strong arena teams are strong in raids. My investment into BH died with the update since they are just as bad now as they were before.

    Ramp up time sucks unless the ramp up is OP like Wampa or BB-8. Lando has a ramp up for his aoe, which used to be strong, but now sucks. Same with Contracts ramp up. Contracts should have been a unique and not tied to being leader. That would have made them useful...

    Have you run a good BH squad through the STR yet?.... They are deadly, and different leads can be used for different phases.....
  • MoBlaq wrote: »
    NicWester wrote: »
    Reptile wrote: »
    They are fun, they do good in PvE, but they were marketed as PvE specialists yet are no better than top arena teams who can do both.

    Top arena teams won't get you Wampa or Probe Droid shards. Top arena teams won't get you Special Mission guild event tokens. Top arena teams won't get you Rebel Round Up rewards. Top arena teams won't do heists--but, to be fair, you can use any scoundrel for those, and they're not that hard in the first place; though it's still true.

    But, most importantly, you have to keep in mind that most players aren't in our shoes. It's the Phoenix Squad conundrum again--We already have the characters to make the strong top-tier teams, so when Phoenix Squad was added we had no reason to farm them. But new players who farm Phoenix Squad when they start have a massive advantage than we did when we were their age.

    It's a lot easier for a new player to make a Bounty Hunter team (after all, it's just arena tokens for three of them, guild tokens for Dengar, and Cad Bane's an easy farm) than it is for them to make something with General Kenobi or Darth Nihilus.

    I have 7* Wampa and my BHs suck. So it appears you can get all that stuff without BHs. The issue is mainly investment. How much are you willing to invest getting BHs to 7* and/or gear 12? Would you rather invest those mats into something else like Resistance or a Sith Team? The thing with Arena is generally strong arena teams are strong in raids. My investment into BH died with the update since they are just as bad now as they were before.

    Ramp up time sucks unless the ramp up is OP like Wampa or BB-8. Lando has a ramp up for his aoe, which used to be strong, but now sucks. Same with Contracts ramp up. Contracts should have been a unique and not tied to being leader. That would have made them useful...

    Agreed I am not saying BH will replace RJT or EP teams. Rather the game is more than Arena and BH are useful for TW. Keep in mind your Meta teams will likely be used on defense. So who do you use for your offense?

    But that’s not the point of the entire thread whether BH are valuable or not. It’s rather off track. The point of the thread is the Zeta for Bossk’s “Trandoshan Rage” isn’t effective or it doesn’t work. It’s a useless Zeta that needs fixed. Or people get their Zeta back.
  • crzydroid
    4603 posts Moderator
    TVF wrote: »
    MoBlaq wrote: »
    TBH BH still sucks...why waste a Zeta?

    Because the game is more than arena and should be fun to play?

    If it worked like Old Bens then yes, but you will have to get a toon weak, hope they recover protection, hope they are now the weakest and then hope he loses taunt while the above scenario doesn’t change at all in the match. Kinda silly if you ask me.

    If all enemies never lost protection, wouldn't the weakest one have protection by default?
  • Vertigo
    4478 posts Member
    https://swgoh.gg/characters/bossk/ability/trandoshan-rage

    The mechanics simply check the 'Lowest Survivability' toon and then check to see if that toon also has a non-zero 'Shield %'. So if everyone has all of their protection, one of the 5 enemies will be the weakest, and they will still have protection so the taunt will re-apply if it's stripped immediately.
  • scuba
    12147 posts Member
    edited May 2018
    Yeah something needs to be done about the Zeta and how it works. It’s too circumstantial to be beneficial in any PVE or any area of the game for that matter.

    I agree they made put to many variables into gaining taunt again. Sometimes I wonder what they are thinking with this stuff.

    I feel they robbed Bossk and Greedo with their zeta's
  • Actually thinking it's designed as anti Phoenix from the way it's being described.
  • AndySCovell
    697 posts Member
    edited May 2018
    Vertigo wrote: »
    https://swgoh.gg/characters/bossk/ability/trandoshan-rage

    The mechanics simply check the 'Lowest Survivability' toon and then check to see if that toon also has a non-zero 'Shield %'. So if everyone has all of their protection, one of the 5 enemies will be the weakest, and they will still have protection so the taunt will re-apply if it's stripped immediately.

    Again it’s very circumstantial. I had it happen finally today in GW to try it out and it only worked when I did the taunt and then Assaj dispelled.

    Later in a battle where that scenario is highly unlikely to happen is kinda dumb. It may have a quick chance at the start of the match but it is otherwise lost. A better lead would be “whenever Bossk loses taunt or the weakest enemy gains protection he gains taunt for 1 turn. He cannot gain taunt if he already gained taunt this way the previous turn.” That would be epic.
  • Vertigo
    4478 posts Member
    Vertigo wrote: »
    https://swgoh.gg/characters/bossk/ability/trandoshan-rage

    The mechanics simply check the 'Lowest Survivability' toon and then check to see if that toon also has a non-zero 'Shield %'. So if everyone has all of their protection, one of the 5 enemies will be the weakest, and they will still have protection so the taunt will re-apply if it's stripped immediately.

    Again it’s very circumstantial. I had it happen finally today in GW to try it out and it only worked when I did the taunt and then Assaj dispelled.

    Later in a battle where that scenario is highly unlikely to happen is kinda dumb. It may have a quick chance at the start of the match but it is otherwise lost. A better lead would be “whenever Bossk loses taunt or the weakest enemy gains protection he gains taunt for 1 turn. He cannot gain taunt if he already gained taunt this way the previous turn.” That would be epic.

    I believe it's designed to protect the BH at the start of the battle so that they are able to achieve the payout. It's stopping quick dispels from totally crushing the rest of the squishier BH's.
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