Kit Reveal: Qi'ra

GAWS
3 posts Member
edited May 2018
UNIT NAME: Qi'ra
ALIGNMENT: Light Side
CATEGORIES: Support, Scoundrel
High-utility Support that uses Preparation, debuffs, and an adaptable Leader ability to overwhelm enemies

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ABILITIES:

Basic: DEADLY DOUBLE

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FINAL TEXT: Deal Physical damage to target enemy twice and inflict Offense Down for 2 turns. This attack can't be Countered. If this attack scores a Critical Hit, also Daze them for 1 turn, and if both hits are Critical, deal bonus damage equal to 10% of the target's Max Health.

Special 1: SCATTERING BLAST (Cooldown 3)

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FINAL TEXT: Dispel all buffs on target enemy, then deal Physical damage to all enemies and Stagger them for 2 turns. This attack deals 25% more damage per buffed enemy.

Prepared: Dispel all enemies and Qi'ra is no longer Prepared.

Special 2: JOINT OPERATION (Cooldown 4)

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FINAL TEXT: Deal Physical damage to target enemy and call another target ally to Assist. If that ally is a Scoundrel, both attacks deal 30% more damage. Each attack has a 50% chance to Expose the target for 2 turns, even if the target Evades.

Prepared: Grant all other Prepared allies Defense Penetration Up for 3 turns and call them to Assist, and Qi'Ra is no longer Prepared.

Leader: TOOLS OF THE TRADE
FINAL TEXT: Scoundrel allies have +20% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.
  • Attacker: +10% Offense (max 3 stacks)
  • Tank: +20% Critical Avoidance (stacking, max 3 stacks)
  • Support or Healer: +20 Speed (stacking, max 3 stacks)

Unique: INSULT TO INJURY
FINAL TEXT: While attacking, Qi'ra has +40% Potency if her target isn't debuffed and +30% Critical Damage if it is. Other Scoundrel allies gain half these benefits while attacking. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi'ra gains Preparation, 15% Turn Meter, and Health Steal Up for 1 turn. Each other ally that used an ability this turn also gains Health Steal Up for 1 turn.
Post edited by CG_SBCrumb on
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