Hi, not sure where this is supposed to go, so ships feedback seems like the only viable option.
Seeing as how important reinforcement abilities are, I was thinking that a neat concept for a capital ship ability would be to be able to trigger a ship's reinforce ability , something like:
Second Wind(special):
Trigger target ally's reinforcement ability (cooldown: 3 turns)
That capital ship could be like 100% support-oriented (a bit like HYoda) with a high ship speed (say 190-ish) to offset the lack of damage and increase utility.
a couple of example abilities could be:
Nope!(basic):
Dispell all debuffs on target ally and that ally gains tenacity up for 2 turns Target Lock: the targeted ally gains a buff (Tank: protection up (40%), Attacker: Advantage, Support: Stealth) for 2 turns
Outmanoeuvre(special): cooldown: 3 turns
Summon a reinforcement for both players, if possible. This doesn't trigger reinforcement abilities.
I have a good feeling about this (unique):
All allies have +20% tenacity and +10% critical avoidance (doubled for xxxx). Reinforcement bonus: Stealth for 2 turns
Turning Tables(crew): cooldown: 4 turns
Dispell all buffs from all ennemies; for each buff dispelled, give that buff to a random ally that doesn't have it and all allies gain 10% turn meter.
Dispell all debuffs on all allies; for each debuff dispelled, apply that debuff to a random enemy that doesn't already have it and all allies gain 10% protection.
This ability starts on cooldown
I think this would actually be a really cool capital ship concept