Boba Fett G12 : how noticeable a difference

ddlooping2
1046 posts Member
Hi all :)

For those of you who have equipped Boba with the Bayonet and/or Multi-tool, how much improvement did you notice, especially in terms of damage dealt?

TIA ;)

Replies

  • Foxer
    461 posts Member
    All depends on mods, otherwise just look at the numbers and do the math.
  • leef
    13458 posts Member
    Foxer wrote: »
    All depends on mods, otherwise just look at the numbers and do the math.

    "just look at the numbers and do the math" sounds pretty straight forward, but is it really? I haven't really looked into it, but i have no clue how much difference a +120 physical damage, +60 armor penetration and +30 physical crit chance makes in terms of damage output.
    Save water, drink champagne!
  • ddlooping2
    1046 posts Member
    edited May 2018
    Foxer wrote: »
    All depends on mods, otherwise just look at the numbers and do the math.
    Ok, let's see if I got this right.

    My Boba has 3008 Physical Damage, so +120 would mean an increase of about 4%.
    He has 43 Armor Penetration, so the +60 would bump it to 103.
    He has 53.05% Physical Critical Chance, so +30 would...???

    If the calculation only included Physical Damage it'd be pretty straight forward: equipping Boba would make him deal 4% more damage.
    However, how do the two other stats mitigate that figure? :/

    Edit : if he gets his Payout, his Defense (Armor?) Penetration is tripled so it would be 309 (129 without the Bayonet).
    What does this mean in terms of damage?

    @Foxer : I've done the maths but I'm none the wiser. ;)




    Post edited by ddlooping2 on
  • Vendi1983
    5017 posts Member
    I put a gear on my FOTP that added 16 physical critical chance and it upped his percentage by almost exactly 1%. (49.6 to 50.69). They aren't directly correlated.
  • ddlooping2 wrote: »
    Foxer wrote: »
    All depends on mods, otherwise just look at the numbers and do the math.
    Ok, let's see if I got this right.

    My Boba has 3008 Physical Damage, so +120 would mean an increase of about 4%.
    He has 43 Armor Penetration, so the +60 would bump it to 103.
    He has 53.05% Physical Critical Chance, so +30 would...???

    If the calculation only included Physical Damage it'd be pretty straight forward: equipping Boba would make him deal 4% more damage.
    However, how do the two other stats mitigate that figure? :/

    Edit : if he gets his Payout, his Defense (Armor?) Penetration is tripled so it would be 309 (129 without the Bayonet).
    What does this mean in terms of damage?

    @Foxer : I've done the maths but I'm none the wiser. ;)




    I have him at G12 with the Bayonet equipped and also his payout with 200% armor penetration activated, but he seems not to do any more damage after receiving his payout. I would have expected a way higher damage output. Also his Protection is not all that great from G11 to 12. But it could be quite useful for the Slave 1 now after the ships rework. So I would say it's not all that necessary, (I only did it because I just happened to have the gear needed) but I think it can come in handy, especially for Fleet Arena.
  • ddlooping2
    1046 posts Member
    edited May 2018
    For those wondering why I ask...
    - Keep the Bayonet for Wampa (but it's gonna be weeks/months before he gets to 7*).
    - Equip it on Deathtrooper (might help down Traya's lightsabers faster in the Sith Raid).
    - Equip it to Boba : I use him as leader in phase 2 of the Sith Raid, with Sabine and Leia (to be replaced by Wampa at a later date). I've also had success with him as leader vs Palp teams in Arena (with HS, Thrawn, Talzin + 1).
    - Equip it to Sabine : just because. :)

    I guess the question becomes : to which character would adding a Bayonet make the most beneficial difference? :D
  • ddlooping2
    1046 posts Member
    edited May 2018
    Thanks, @CombatCommander7, I had missed your reply (we probably posted at the same time). :)
    I have him at G12 with the Bayonet equipped and also his payout with 200% armor penetration activated, but he seems not to do any more damage after receiving his payout. I would have expected a way higher damage output.
    Maybe it's only effective/noticeable vs characters with high defense/armour and hardly noticeable vs those whose defense/armour is low.
  • BulYwif
    1977 posts Member
    ddlooping2 wrote: »
    I guess the question becomes : to which character would adding a Bayonet make the most beneficial difference? :D
    The attacker having a big modifier like Han on his special. 3.699*120=443 more damages.
  • ddlooping2
    1046 posts Member
    edited May 2018
    BulYwif wrote: »
    The attacker having a big modifier like Han on his special. 3.699*120=443 more damages.
    Thanks, @BulYwif, but where can I find these modifier?
    Edit: found them at swgoh.gg. ;)
    Edit 2: the problem is they have the wrong info for Boba's Basic. :D
    https://swgoh.gg/characters/boba-fett/
    Edit 3: if it hasn't changed since it's 1.806.
    https://web.archive.org/web/20170905182919/https://swgoh.gg/characters/boba-fett/

  • ddlooping2
    1046 posts Member
    edited May 2018
    deleted
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