Hi guys,
I really have problems with the home one challenge.
I'm at tier IV (to 5* it) and I just can't do it.
Before this awful ships 2.0 I thought it's because of the fact that I only have 5 fighters.
And since I can only use 5 fighters now, I thought it may be doable.
But it's gotten worse.
There's not even a silver lining on the horizon.
I have the same issue with the endurance but I guess that ship doesn't matter anyway, right?
I read a thread here but i don't have the ships that were suggested.
So I thought maybe some of you could share there wisdom and help me out.
I only have ghost, phantom, Biggs, Jedi counselor and clone sergeant at 4*s. They're all lvl 75.
As for the pilots: Phoenix squad and Biggs are 7*s, Jedi counselor is 5*s and clone sergeant is 4*s.
Home one is only lvl 50 since I'm using executrix and ship credits are pretty hard to get.
Is it generally impossible to make it with those ships even if I pimp them up?
Help me community, you're my only hope.
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Replies
Biggs, Fives, Jedi Consular (openers), Plo Kloon, Ghost, Phantom (back up in that order of deployment)
Concentrate Jedi consular down, then Rex until Clone Sgt comes out. Focus keeping target lock up and healing Biggs. Use Plo Kloon special. Once Clone dies take out Rex. Then focus phantom down. Second Jedi consular May come out, but you will 3 Star the event.
What?
I already read that post in the other thread.
But since I'm only playing for 2,5 months now I don't have a great fleet.
I only have the ships I mentioned, no plo, no fives and none of their ships at all.
Ships 1.0 asked you to have 6 fighters for the executrix challenge therefore I had to spend all my resources on them.
Is it impossible to win with my ships?
Requirements are lvl 72 ships.
And I could pimp the ships a little but if it's impossible with my ships anyway I won't waste any resources.
I misread your post. If you invest in your fleet you will unlock it. It’s not hard at 5*, you just need to level your ships to 72 and give Ackbar some love, you will 5* easy.
If you are running 5 lvl 74 ships then there's no point in discussing strategy. Beef up your fleet first. The update made it easier. If a lvl 74 could beat it, then it would be a joke. The event is meant to be a challenge, even for lvl 85s like myself. I couldn't beat it until the update. You won't stand a chance until you're level 85 and your crew is geared well. My Biggs is g12, Wedge g11, Fives g9, Phoenix g9, Pathfinder g11, Jyn and Cassian g9, etc. Dark Side is better anyways.
I'm using Ghost (lvl 85), Phantom (85), Millennium Falcon (82), Resistance X-Wing (84) & Poe's X-wing (84). Pilots are nearly all gear level 9 or 10 and level 80+
I feel I'm some way over the requirements for the event (which recommends lvl 75 ships) but can't get anywhere near beating it, the issue seems to be more reinforcements on the AI side whilst I can only use 2.
Starting lineup was Biggs, Wedge, Fives. Reinforcements used were Ghost and JC. I had to do the challenge a few times until I got good enough RNG.
I'm not sure if you're fighting Mace or Tarkin in the 5* challenge. If Mace, I found the key was to get JC really low on health before a Clone could taunt, then bring in Ghost to AOE and kill JC off. Then after that it was all about using Ackbar to keep healing Biggs so Biggs could keep soaking up damage. If Tarkin... I have no words of wisdom yet, but similar concept of keep Biggs taunting/keep Biggs healed applies.
To the OP: try starting with Biggs, Clone Serg, and Phantom. Phantom can provide target lock for Biggs; Clone Serg can taunt and soak up some of the damage if Biggs loses taunt or doesn't land a TL. Reinforce with Ghost if you need an AOE kill; reinforce with JC if your ships are getting low on health and you need a heal. The biggest weakness in your lineup is that Clone Serg and JC both hit like wet noodles, so you're really going to need your other three to deal out serious damage. Also, Clone Serg is low on gear to be the tank he needs to be... I'd work on that a bit. Finally, throw a whole pile of resources into Biggs' ship. He's still very OP after this ship rework, plays well with just about everyone, and is part of a team to get Chimaera, so it's worth maxing his stars, level, and abilities.
Wouldn't be an issue for my DS team, but with the motley bunch of LS ships? Ugh.
Thank you, I will try to improve my home one and ackbar.
Yeah thanks I'll keep on working on my fleet. But with ships 2.0 its really too hard to win.
They clearly forgot adjusting all those challenges.
Exactly, they recommend 4* ships at lvl 75.
But it's impossible with those.
You'll need 7*s for this.
I imagine 8* ships for tier 5 and at least 9* ships for tier 6.
Oh wait there are only 7* ships, well I guess we'll never get better capital ships than 5* ones then.
And the opponent having 3 or 4 reinforcements sure is no help either.
With ships 1.0 that wouldn't be a problem. But with ships 2.0 that makes it an impossible task for sure.
They need to adjust the challenges.
They only had those 5%, who got bored with ships, in mind.
Maybe them who have everything like the ship update. But for us newer players it's a pain in the ash.
Lol you say it’s not hard but you mean it wasn’t hard but you haven’t done it 2.0 . It seems broken on 4 and 5 star like they didn’t do any balancing. You will definitely need higher than 72 unless you have lvl85 tier 12 pilots.
Thank you, I will try that but I'll have to upgrade ackbar and home one first I think.
But I can't see anyone winning this with the opponent having more reinforcements and overall better ships an capital ship.
lol, I thought I could win the executrix challenge at least.
Because my dark side pilots are way better and tarkins ship is at lvl 75 with all updates so far.
But of course not. It's even harder, and that I cannot understand.
In ships 1.0 I would have gotten my 5* executrix already.
But now they made it an unbeatable challenge.
I wonder if they hate newer players, or they just don't care or if it simply got forgotten?
Exactly
Something definitely feels off in the scaling for me. I don't know how many reinforcements the AI get, I'm always dead some time after the third.
For the 5* I'm using 6*ghost (G9 x3), 6* Phantom (G11,8,8) 4* Falcon (G9x2), 6* Resistance X-wing (G9), 4* Poe (G10)
Sure there's room for improvement, especially with the couple of 4* but I'm way over the requirements and my attempts aren't even close.
No biggs? And using the resistance x-wing and falcon?
You also don't mention the stars of the pilots or levels of the pilots/ships
Alright:
6*Ghost L85 - 7* Hera G9 L82, 7* Kanan G9 L82, 7* Zeb G9 L82
6* Phantom L85 - 7* Ezra G10 L83, 5* Sabine G8 L78, 7* Chopper G8 L82
4* Falcon L82 - 7* Rey G8 L85, 7* zFinn G9 L85,
6* Resistance X-wing L84 - 7* RP G9 L85
4* Poe's x-wing L84 - 7* Poe G10 L85
I'm using resistance as I have them with much better gear than biggs.
lol, same here. :-)
Well the opponent is the same as before but he should have been adjusted to ships 2.0.
We play ships 2.0 with ships 1.0 opponents and that is what makes it so hard.
But I'll continue to improve my fleet it's just no fun the way it is now since the devs forgot changing the challenges to make them doable at ships 2.0.