Could you PLEASE look at your AI's use of "potency" in arena? Every time I go up against an EP lead, that EP stuns 4 or 5 of my team and when my mass shock is done, I mostly stun 1 or 2. My potency can be twice that of the AI's EP and still get outdone by mass shock almost every time. If I get 4 or 5 I'm shocked myself (no pun intended) because it happens so rarely. I can understand if the other EP has 90-100% potency. Got it. But when I'm facing teams where the enemy EP (whether Gear 10, 11, 12) has 30 or 40% potency and stuns 5 out of 5, that is broken RNG. It shouldn't happen nearly as much as it does.
I even look at potency rates and tenacity rates. Hell I saw a CLS once with base potency stun 3 or 4 times against my team with 40ish% tenacity each. (I know, tenacity is BROKEN and they haven't fixed it yet.)
Just very irritating to take a team that SHOULD be landing shocks, stuns, ability blocks, etc., and doesn't against a team that SHOULDN'T be landing shocks, stuns, ability blocks, etc., but does at a higher rate. The AI is favoring itself in RNG and it is tiresome. (Yes, that includes the fleet AI that does more than abuse RNG for itself.)
If there's some other specific info that deals with that, I'd be happy to hear about it.
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Right, but again, if I have MORE potency from mods and base before that 85% hits, then I should be stunning 4-5 more often than I am. Especially since the AI's EP stuns 4-5 as often as I stun 1-2. It just tells me that the AI favors itself in RNG, way too much and that shouldn't be the case.
I want to face another team and beat that TEAM. Not beat a suped up cheating AI.
At a certain point, it doesn't matter who has more potency. Once you hit the base 15% chance to resist, that's that. EP has a 70% chance to stun, so 0.70*.085 = 59.5% chance to stun any given toon. Your brain pays more attention to when rng is against you.
In your example of CLS, he gets 40% potency from his unique, so that would completely override 40% tenacity just there.
Step 1: EP has 100% potency. Game randomly assigns a number between 1-100. Congrats. Stun will hit, but...
Step 2: Target has 35% tenacity. Game randomly assigns 1-100. If it's between 1-35, stun is resisted.
Hence why it's not just a direct 40% tenacity cancels 40% potency problem.
I don't know maybe I'm overly simplifying it or completely wrong but it would explain the "bad" RNG people talk about.
EP has a 70% chance to inflict stun when using his aoe. That means that 30% of the time, you won't even go to the potency/tenacity check, but it just won't happen.
If it does apply, you go to the check. The way it's calculated is [{defending unit tenacity}-{attacking unit potency}] chance to resist, minimum 15%. That is, if tenacity-potency > 15%, than that's the chance to resist. If tenacity-potency</= 15%, than chance to resist is 15%.
And the one error in the calculation is that it's 100+P-T = chance debuff is applied in %, minimum 15, where P = attacker's potency and T = defender's tenacity. Yes, the odds of a debuff being applied start at 100% (or 85%, technically, due to the minimum). See this video (link) where one of the Game Changers explained it last year after getting that information from the devs themselves. That's why tenacity is largely a useless stat - you need it to be huge to actually have an effect past the built-in advantage potency has in the equation.
So, for example:
My Palpatine, as leader, is 120% potency. If he faces CLS with a 40% tenacity, there's a negative 80% chance to resist so they just default to a positive 15% resist chance? That's bull. Why bother with increasing potency?
Completely incorrect.
That's because some people zeta CLS who will receive 100% extra Tenacity. But yes, by default most EP have more than enough Potency already and don't need to mod for it. I don't even understand why people bother. It's as though they believe that Potency will help increase that 70%.
That's actually not how tenacity works. You'd think it's how it works, but it's not.
Basically, if you have more potency than their tenacity, their tenacity doesn't come into play at all. Even if they have 15% more tenacity than your potency, it doesn't come into play because you already always have a 15% chance to resist.
The chance to resist is Potency minus Tenacity (with a 15% minimum).
This is your answer OP. The chance of you actually stunning all five toons even with crazy high potency is about 8%. Not much more than that for four.
As another mentioned by another poster, the AI may get buffed by the devs to counteract the fact that they lack human intuition, but that has never been confirmed. But if so, that may explain why the enemy palp shocks so many of your toons.
Yep, because the AI is programmed to cheat. lol
Thanks for the math, still just goes to show we aren't just facing the team, we're facing an AI with the ability to boost itself, cheat, do what it wants, etc. That's what irritates me about it. I might get all 5 stunned once in a day. The AI fights me and stuns all 5 in one match, then 4, then maybe 2, then 4/5 again, etc.
It could be worse I guess? It isn't as bad as the AI in fleet arena? :P
the team actually rarely benefits from adding potency through mods.
how can the AI regularly score an average though? It's either average of 4 stuns, or regularly 4 stuns. The former being rather strange, the latter easily explained.
And, I understand that. All things being equal, our teams "should" be equal and my EP should mass shock 4 or 5 of the other team as often as the AI does it to me. However, that is not the case. My EP is shocking 1-2 most often, while your AI is shocking 4-5 most often. Since "it doesn't matter who has more potency", it means your AI is getting boosted, giving itself better odds, cheating, programmed to cheat, etc etc.
when it comes to an EP lead team and stuns, things are pretty much always equal given the base potency+lead bonus and the tenacity of all toons used in arena. So you're right about that.
I'm however willing to doubt that the AI is actually being boosted.
And your arguments would be one thing if we could see the numbers. So far we have your word, but knowing what we know about the human mind, while you may fully believe the computer out stuns you at an unnatural rate, it is not necessarily so. If you were to sit down for a week or two and for every arena battle you played, recorded the number of stuns per attempt for both you and your opponent (also recording potencies, tenacities, and whether certain characters dodged rather than resisted), then people could run the numbers and investigate the veracity of the claims that the computer cheats.
Like enemy Leia almost always shoots 3 times and yours shoots 2 most of the time.
Or back to the old days when you face so many 5s in GW. His 80% chance to counter is like 96% or so.
That might help
Not sure what all this about AI having bolstered stats is but it’s all speculation none is confirmed or has any real solid basis
Watched the video already. As was mentioned, we all have so much potency already with an EP lead team that it becomes irrelevant who has more. Yet, an AI with an EP will outstun "my" team most all the time.
Hey good idea! CG, show us the numbers. Same for ships and AI fleet wins vs players. We know they have the data and they can track the data and can pull the data. So, show us the numbers for AI EP stuns vs player EP stuns.
I'll test it for them, if they pay me to just play mirror matches for two weeks. But I'd much rather have chances to win and climb in arena if they won't. ;-)