Deal Physical damage to target enemy and remove 10% Turn Meter for each debuff present on them.
Stygium Cloaking Field (SPECIAL) - Cooldown: 4
Shadow Trooper dispels all debuffs on himself and gains Stealth for 3 turns. For each effect dispelled, all allies recover 5% Protection. This ability's cooldown is reduced by 1 whenever an Imperial Trooper ally Evades an attack.
Coordinated Ambush (SPECIAL) - Cooldown: 3
Deal Physical damage to target enemy, Stun them for 1 turn and call another target ally to Assist. If the assisting ally is Imperial Trooper, both attacks deal 50% more damage and can't be Evaded. On a finishing blow, reduce all Imperial Trooper allies' cooldowns by 1.
Infiltration (UNIQUE)
While Shadow Trooper is Stealthed, he has +40% Evasion, ignores enemy Stealth and his attacks ignore Protection.
While Shadow Trooper is active, Imperial Trooper allies have +20% Evasion.
Pretty cool, thoughtfully-balanced. I would change the IT shared benefit though, I feel like it would be wasted with dual-tank Trooper squads.... perhaps “all Trooper allies gain +15% evasion,” that would truly be a great shared unique for tanks, support, and attackers
Pretty cool, thoughtfully-balanced. I would change the IT shared benefit though, I feel like it would be wasted with dual-tank Trooper squads.... perhaps “all Trooper allies gain +15% evasion,” that would truly be a great shared unique for tanks, support, and attackers
I wanted it to be Stealth, because it ties with the Cloaking Field's cooldown mechanic.
Only problem with Stealth instead of evasion, is a Trooper low on health could get left in the open, or the tank could get it, which would essentially waste it.
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Only problem with Stealth instead of evasion, is a Trooper low on health could get left in the open, or the tank could get it, which would essentially waste it.