I just don't see how characters being 1 hit is fun, or even fair. Speed dictates the game right now, we all know that. But there is obviously an imbalance at which defensive stats(HP/Defense) are scaling vs attacks. Double Proc FOTP assist means any character in the game can be dead in basically a hit.
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They will nerf all heavy hitters
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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This is only funny to me, as I am around 20 on the server (Lucas Gregory) - and you are usually #1 with your crushing Speed/DPS droid team.
ETA: The annoying thing is, I just realized most of the top 10 I have beaten in the past week (not you, of course - droid teams give me fits). Just goes to show that you can dominate in arena if you are free from 5-6 pm and have 50 crystals to blow. lol
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
This is what the games needs, more strategies and counters, not "I-win" buttons from the start.
No, I get you. And I agree.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
It's fun for them.
Actually, droids kind of get it right. They do tons of damage, but are outrageously slow. That's why people (non droid) hated Poe, because he countered the speed issue. I have had to put GS and QGJ in with my droids so they can call an assist and speed the droids up a bit with their crits. But it isn't unusual for the opponents 5 toons to go first with QGJ, Yoda, Dooku, Sid, Rey, Leia and even their GS winning the RNG battle with mine.
Yes, yes he can. Needs Poe, RG, or ST Han, and if you have Nute Gunray leading... Lando can pretty much be the one guy in a strip club surrounded by every single stripper by "making it rain" over and over with consecutive actions.
It's really quite amazing, and I typically hate those guys for hogging ALL the ladies' attention!
Lol Shanks.
Wholeheartedly agree with this statement.
I suggested having Nute Gunray as leader... In addition to having a viable (speedy or auto-taunt capable) taunter. With Nute as the lead, ALL allies (not just stealth capable characters) gain 25% turn-meter per crit. When Lando "makes it rain" critting 4+ times, he immediately takes the next turn. Then he "makes it rain" with damage bonus. Basically, if everything goes right, the fight pretty much ends on his turn. Trick is to keep him up until his turn. Again, though, you need to have Nute Gunray leading. That's the key.
And wow, I probably just gave out a HUGE tip to some folks...
@Bubblechomp, hope you can make sense of this, as it makes Lando perfectly viable in the current meta.
I'm not sure I understand what you're referring to about it being an exploit. His leadership skill is two-fold: stealthed allies gain +x% crit chance; additionally, allies gain +y% turn-meter on crits.
It's similar to other two-fold leader abilities such as Ima's which gives all allies defense boost, and Jedi allies get +x% chance to counter-attack.
It's really not that confusing when you read it. It's functioning as it states. Thing is, very few people bothered obtaining Nute, and even fewer bothered upgrading his leader skill to discover the second effect.
Lando, however, DOES have a huge weakness to counter-attack heavy groups.
However, I don't see any many one shots no more from the start of the match unless a character has one of the lowest hp in the game like sid. Even dooku is not easy to one shot unless you got offence up with reys special or gs, assuming it crits. To get O up, it needs to be second round so there should not be too many one shooting toons. I have all the highest dps in the game so I know.