Kit for Maz Kanata

Zenbreon
323 posts Member
edited January 2019
Maz Kanata-80 shards-Light Side, Smuggler, Support
Smuggler’s Blast-Basic-Level 8- Omega
Deal Physical Damage to target enemy and inflict Offense down and Defense Down for 2 turns
No Politics, No War-Special-Level 7
Inflict Ability Block on target enemy for 2 turns with a 50% chance to inflict for another turn after Ability Block has ended
Pirate Queen-Leader-Level 8-Omega
All enemies have -50% Critical Damage. Every time a Smuggler ally gets critical hit all allies gain Offense up, Defence up, and Heal over time for 2 turns. Whenever a Smuggler ally gets hit by Special damage all enemy units lose 25% turn meter, which can't be resisted.
Force Sensitive Smuggler-Unique-Level 8-Zeta
Maz gains +20% Offense for each Jedi ally and +10 evasion for each Smuggler ally. If Veteran Smuggler Chewbacca is present he also gains these effects
Tell me what you think Overpowered, Underpowered too many shards
Post edited by Zenbreon on

Replies

  • huh. neat kid. actually quite like it. but i do have some things about it.

    The leadership is quite nice, but the unique gives her evasion up for scoundrel allies. in a full scoundrel squad she has 100% evasion, which not only is broken but also means she never triggers the effects from her leadership. this is a shame. also both her leadership and unique give her offence, which is just redundant.
    And the stacking leadership is just broken.

    Might I recommend you make the leadership more for off squads. Something like this:

    All enemies have -50% Critical Damage. Every time a Smuggler ally gets critical hit all allies gain Offense up, Defence up, and Heal over time for 2 turns. Whenever a Smuggler ally gets hit by Special damage all enemy units lose 25% turn meter, which can't be resisted.

    Then let the unique focus on offence and defence. +25% offence for jedi and +25% defence for scoundrel for example.

    Overal just amazing thou. really like this one
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