FO ships gain: Zealous Persecution: Whenever a FO ship attacks with advantage, they gain speed up for 1 turn. If they already had speed up, they gain critical damage up for 2 turns. If they already had CD up, they gain offense up for 1 turn. If they already had offense up, they gain advantage for 2 turns.
P1: Defeat the Resistance and take control of the skies!
Enemies: Poe Dameron's X-Wing. Millenium Falcon (Ep 8). Up to 2 Resistance Fighters (not present at beginning of encounter.
Poe's X-Wing.
Basic: Cover all Angles: Deal Physical damage to target enemy and inflict TL for 2 turns.
TL: This attack can't be evaded. Inflict Healing Immunity for 2 turns.
Special: Prefect Shot: Deal Special damage to target enemy. If target had no protection, deal double damage. Inflict buff immunity on the target.
TL: This attack can't be evaded.
Special: BB8 Crew Ability: Bolt from the blue: Poe's X-Wing cleanses all debuffs from himself. PXW gains 100%TM, stealth and offense up for 2 turns. This ability starts on cooldown.
If Poe's X-Wing is the remaining boss unit, call up to 2 Resistance Fighters to battle.
Unique: Fearsome Foe:
Unique: Poe Crew Ability: Offensive Formation: Poe gains 15% Offense for every ally. Other allies get half this bonus. Whenever Poe is defeated, grant all remaining allies "Final Mission".
Final Mission: All Reinforcements gain "Final Mission". +50% Offense. -30% Defense. Attacks cant be evaded. Cannot evade attacks.
TLJ Millenium Falcon
Basic: Quad Laser Cannons: Deal Physical damage 2 times to random enemy targets. If both hits damaged the same target, TL them for 3 turns.
TL: TLJMF gains offense up for 2 turns.
Special: JTR Crew Ability: Barrage: Deal Physical damage to all enemies, then inflict TL on all debuffed enemy targets.
TL: Remove 5%TM from each TL enemy, doubled for each TLed enemy beyond the first. (20% for 3 TLed enemies, etc)
Special: Distraction: Deak Special damage to target enemy and gain taunt for 2 turns. Call up to 2 Resistance Fighters as reinforcements. This ability starts on cooldown.
TL: If TLJMF is the remaining boss ship, dispell all buffs on the target.
Unique: Fearsome Foe
Unique: Vet. Chewie Crew ability: Personal Vendetta: Whenever a FO ship is defeated, gain 20% Offense and 20 Speed (Stacking) until the end of the encounter
Unique: Thrust Reversal: TLJMF gains 10 Speed and 25% Counter Chance for each ally, and other allies gain half as much. TLJMF can only be TLed for one turn and inflicts 2 exposes on random enemies whenever TL expires Whenever TLJMF is defeated, Activate Phase Unique Ability: "Chasing the Falcon"
"Chasing the Falcon": -1 Reinforcement from all Capital Ships.
Resistance Fighters:
Basic: Target Spotted: Deal Physical damage to a enemy target.
TL: Expose enemy for 2 turns
Special: I'm on it!: Deal Special damage to a enemy target, dispell all buffs on them and inflict TL for 2 turns.
Unique: Disarray: At the beginning of Resistance Fighter's turn, Expose a random enemy. If the effect is resisted, inflict Daze for 2 turns. (Both effects are resistable)
Reinforcement: Squad Formation: Resistance Fighters gain 10% Defense for each ally, and other allies gain half as much.
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Replies
Normal raids; we have what 150 characters?(more?) so 30+ squad options/attempts (yes I know half or more are almost worthless in raids but CAN be used)
Proposed fleet raid: 4 capital ships=4 attempts?
Should i redo the entire phase as a character raid?