I recently unlocked ships and I have no idea which ships I should focus on farming. I know this question must have been asked before but I read that there was a massive nerf to the meta ships. So what are the best f2p ships after the nerf? I'm farming Biggs x wing and resistance x wing for now because of target lock and taunt synergy. Are these ships good? What else should I be farming?
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Geonosian Trio are quite Awesome:
Geonosian Soldier
Sunfac
Geonosian Spy
Biggs Ship - must have in these meta in my eyes.
Tie Advanced (vader ship)
Tie Silencer (super easy to farm pretty good) -kylo ren unmasked ship
Slave 1 (boba) - really hard to get.
Imperial TIE
FO TIE
here are some hints: focus on 6!! 4* Dark Side ships - u need them for the Executrix 5* Challenge.
Then focus on 6 5* Ships (light or Dark doesnt matter)
You really want to finish these before you hit 78. Because ur able to go for the fleet ability material challenge Tier 3 on level 78 - which has a chance to drop ZETA mats.
So Your Setup should look like:
Biggs 5* or up
TIE Silencer 5* or up
Imperial TIE 5* or up
TIE Advanced 5* or up
Ghost 5* or up
Phantom 2 5* or up
This is only an example for those of you who play with phoenix. Just stick to the golden rule - a ship is only as good as it pilot - and you cant go wrong.
May the force be with ya guys
I'm presently farming Scimitar as well, mainly for DS ship requirements.as I'm doing Maul anyway.
Silencer is an easy farm, you may not end up using it later on but it punches hard and will be a solid closer.
Oh and of course the Phoenix achilles heel, gear will apply to ghost and Phantom. Those pesky Mk V stun guns are a real hold up right now. One or two of the geonosians are pretty tough gear wise too. As you've likely seen by now however through the Monday event, they're worth it.
That's why you start with Biggs, Vader, the Imperial Tie Fighter, and Boba Fett's Slave-I as your top priorities. Biggs is the best tank ship in the game bar none, and the other three are all strong attackers who provide plenty of target locks for Biggs, and all four pilots have their uses - Biggs alongside Wedge and other rebels, Vader in Empire and Sith teams, the Tie Pilot in Empire teams and certain raid teams, and Fett with Bounty Hunters or just as a decent stand-alone addition to teams until your roster is more diverse.
Other good ships to grab earlier include Maul's Scimitar, Unmasked Kylo's Tie Silencer, and the two Phoenix ships (though be warned that the Phoenix squad is very hard to gear past G8, and since each ship has 3 pilots it's a lot of work to strengthen those two).
You might use some lesser ships early on that you'll not want to stick with later just because you have the pilot, too. Wedge is a good example of this - you'll want him to go with Biggs on normal teams, but his ship is just kind of okay. It hits hard, but has nothing else to recommend it. But that's still better than gearing up a pilot who's weak just for his ship while your roster is small. Other examples of this might be the Jedi Consular's Fighter (you'll have him anyway since you started with him, good-ish ship), Rex's ARC (great character, easy to gear, decent ship), and Ahsoka's Jedi Fighter (very easily accessible character you might have, not hard to gear, relatively good ship).
I wouldn't recommend the Resistance X-Wing. It's not bad per se, but Resistance Pilot is difficult to gear and not that good even once she's geared, and the X-Wing itself isn't great either.
Longer-term, the First Order Tie Fighter is great, but it's hard to get the pilot farmed quickly, so I wouldn't jump on him too early.
As far as your capital ship goes, Tarkin is probably the best one to use first. It's debatable whether his ship or Ackbar's Home One is the best of the starting three, but Tarkin is undoubtedly the best pilot of the three. Ackbar has his uses, but not as many as Tarkin.