BASIC: Determined Strike
Deal Physical Damage to target enemy. If target enemy has 100% health, stun them for one turn. If target enemy has more than 50% protection, also stun a random enemy unit. If target enemy has any buffs, deal double damage.
SPECIAL 1: Weakness is Strength
(Cooldown: 3)
Deal Special Damage to all enemies with the following bonuses:
+50% Critical damage for each Jedi ally with less than 50% Protection
+50% Critical chance for each Jedi ally with less than 50% Health
Double damage if any enemy has less than 50% Health
SPECIAL 2: Turn the Tables
(Cooldown: 4)
For each debuff an ally has, inflict that debuff on all enemies for 3 turns. Then, cleanse all allies and grant them the opposite effect for 3 turns. This effect cannot be resisted.
UNIQUE: Helping Hand
Yerff Caasi has 100% Counter Chance, and calls a random Jedi ally to assist on every counter. Caasi also has a 50% chance to assist Jedi allies on basic attacks, dealing 50% more damage. Zeta: If an enemy resists or evades a Counter or Assist from Yerff Caasi, he attacks again, dealing double damage.
Replies
Unless he hits like a noodle normally...