On Defense: The game would randomly select a faction per territory. So you might get ewoks in the front one battle and rebels defending front he next. This way a guild would have to be good across all factions and not just the standard 4 teams we see today on D (CLS, EP, Zaul, JTR).
On Offense: Same thing...The game would select a random faction that is only allowed to attack a particular territory. So one time it could be ewoks vs empire, another war it might be rebels vs troopers.
This would at test a guild across all factions rather than what we have now which is which guild can beat the other guilds CLS, EP, JTR and maul teams.
Let's see if we can idea create and spice up TW. To me (and others) it's getting a little boring seeing the same walls every time.
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but no the computer will do bad match ups like this and no guild would get anywhere
you could open up all territories so you could attack anywhere on the board, rather than having to follow a path and be forced into only playing two territories. The team with the most victories and territories still wins. Scoring wont have to change.