New Suggestion to spice up TW

On Defense: The game would randomly select a faction per territory. So you might get ewoks in the front one battle and rebels defending front he next. This way a guild would have to be good across all factions and not just the standard 4 teams we see today on D (CLS, EP, Zaul, JTR).

On Offense: Same thing...The game would select a random faction that is only allowed to attack a particular territory. So one time it could be ewoks vs empire, another war it might be rebels vs troopers.

This would at test a guild across all factions rather than what we have now which is which guild can beat the other guilds CLS, EP, JTR and maul teams.

Let's see if we can idea create and spice up TW. To me (and others) it's getting a little boring seeing the same walls every time.

Replies

  • flux_rono
    2119 posts Member
    defense node is rebels, offense is tuskins.... that would be AMAZING

    but no the computer will do bad match ups like this and no guild would get anywhere
  • LukeDukem8
    608 posts Member
    edited July 2018
    flux_rono wrote: »
    defense node is rebels, offense is tuskins.... that would be AMAZING

    but no the computer will do bad match ups like this and no guild would get anywhere

    you could open up all territories so you could attack anywhere on the board, rather than having to follow a path and be forced into only playing two territories. The team with the most victories and territories still wins. Scoring wont have to change.
  • Nope, the second idea is bad, never going to see limits to attacking abilities, however, faction bonuses that apply to certain groups on def would be interesting.
  • Drazhar
    784 posts Member
    I have a better idea: give us a better matchmaking and let whales face the truth: you can lose against the majority of f2ps if you overestimate yourself and you are so used to spending that you don't know the game.
Sign In or Register to comment.