Hello,
i‘ve got a question. Is it possible to unlock Grandadmiral Thrawn ( 7 Stars) with this Team:
Hera, Ezra, Kanan, Chopper and Zeb, all Gear 8, half to 9, no Mods (because I have No Idea, which to Use), no Zeta and no Omega (but If necessary I Can give Omegas to them). They are all Level 85, are 7 Stars and their Abilities are all on Level 7.
Thank you for your answers
-Rago
0
Replies
http://gaming-fans.com/star-wars-goh/mods/
Check that for what mods to put on them.
Research and use your cantina energy for the particular mod challenges and if you're really worried just farm health mods at 4 dot, match the right primary stats with the right characters and you could pull it off.
- All arrow slots should be speed primary stats for all 5 characters. Nothing else matters.
- Potency primary stat on the cross/plus sign for Zeb. Tenacity for others if you want to avoid debuffs.
- As much protection additions as you can get: everyone is sharing Zeb's unique that grants protection per turn.
Make sure they are all leveled to 15 to get the set bonuses. Even if you use all health mods, everyone will get +15% total health. I'd use two potency mods on Zeb to gain an additional 10% potency from the set.
For example. I don't have crit damage unlocked. But, it says use a crit damage triangle with crit damage primary and speed, protection, potency secondaries. - I look for a health mod or potency mod or whatever else i have that has those stats. The mods are the same - its the set bonus that changes. You just need to accept that you won't match the bonuses and get the stats. The bonus is just that, a bonus, it's the stats you need most.
For example:
Chopper - taunts and keeps the others alive. I gave him 6 health mods. +15% max health from the 3 pairs.
The square is always +offense, but I found one with protection and speed as secondary stats. He gets to share Zeb's protection gain unique so give him as much as possible.
The arrow is ideally speed, but I threw a +23.5% Protection primary on with +15 speed secondary. Even more boost.
The diamond is always +defence, so I found one that had speed and protection secondary stats.
The triangle I gave him +protection primary because he doesn't hit hard anyways so no sense wasting critical chance or damage on him.
The circle is either health or protection so I went with +23.5% protection again with more speed.
The multiplexer is ideally either +potency (if they're inflicting anything) or +tenacity (avoid debuffs in general). Could use even more protection here if you wanted.
So I have +15% health from 6 health mods and a mountain of protection from primary choices.