Unlocking Thrawn with Gear 8 possible?

Rago
16 posts Member
Hello,
i‘ve got a question. Is it possible to unlock Grandadmiral Thrawn ( 7 Stars) with this Team:
Hera, Ezra, Kanan, Chopper and Zeb, all Gear 8, half to 9, no Mods (because I have No Idea, which to Use), no Zeta and no Omega (but If necessary I Can give Omegas to them). They are all Level 85, are 7 Stars and their Abilities are all on Level 7.

Thank you for your answers
-Rago
My swgoh.gg profile https://swgoh.gg/p/776273385/ .

Replies

  • cboath7
    461 posts Member
    No mods? No.

    http://gaming-fans.com/star-wars-goh/mods/

    Check that for what mods to put on them.
  • Rago
    16 posts Member
    I do Not have all of the ones necessary (according to the website). I have to give them weaker ones or completly different ones.
    My swgoh.gg profile https://swgoh.gg/p/776273385/ .
  • Vendi1983
    5023 posts Member
    edited July 2018
    You have three weeks to dedicate to farming and levelling up mods. Even decent 4 dot mods will work rather than 5 if you're credit tight. Only about 1.8 million to Max a set of 6 per character, 9 million approximate total. Should be able to earn that in the three weeks before the event. If you want 5 dot mods on each you're looking at $15 million total but you can't farm as many in that time. You'll earn that in three weeks if you clear GW every day and use those credits for mods, but you're going to level some up to check what they will increase to, at least level 9 to see if they're any good. Don't bother too much with grey mods, you lose out on additional secondary stats. Unless it's a +speed arrow. Always keep those.

    Research and use your cantina energy for the particular mod challenges and if you're really worried just farm health mods at 4 dot, match the right primary stats with the right characters and you could pull it off.

    - All arrow slots should be speed primary stats for all 5 characters. Nothing else matters.
    - Potency primary stat on the cross/plus sign for Zeb. Tenacity for others if you want to avoid debuffs.
    - As much protection additions as you can get: everyone is sharing Zeb's unique that grants protection per turn.

    Make sure they are all leveled to 15 to get the set bonuses. Even if you use all health mods, everyone will get +15% total health. I'd use two potency mods on Zeb to gain an additional 10% potency from the set.
  • Rago
    16 posts Member
    The Problem is I Don‘t Have Access to all Challenges. It is because i don‘t have the jawas on 7 Stars, just like the First Order and Résistance. Only some characters like kylo with Zeta or rey 7 Star.
    My swgoh.gg profile https://swgoh.gg/p/776273385/ .
  • Vendi1983
    5023 posts Member
    Which challenges can you access? Like I said, if in doubt use health mods and find the primary stats you need.
  • You only need Health Mods, and maybe Potency. The Health challenge let’s you use anyone, and Potency is Empire. So you can get the Mods you need.
    "Don't take yourself so serious; it's a game, have fun!" • https://swgoh.gg/u/yerffcaasi/
  • Rago
    16 posts Member
    Thank you for your advice. I have done it. They Seem to Work well with the characters except Ezra and Chopper. I have to look for other combinations for those two.
    My swgoh.gg profile https://swgoh.gg/p/776273385/ .
  • cboath7
    461 posts Member
    On the mods, like I said, i am in a similar boat - i dont' have them all unlocked. But, i ignore the sets largely and focus on the mods i have with the matching abilities.

    For example. I don't have crit damage unlocked. But, it says use a crit damage triangle with crit damage primary and speed, protection, potency secondaries. - I look for a health mod or potency mod or whatever else i have that has those stats. The mods are the same - its the set bonus that changes. You just need to accept that you won't match the bonuses and get the stats. The bonus is just that, a bonus, it's the stats you need most.
  • Vendi1983
    5023 posts Member
    However, like we said, if you can run 4 or 5 dot health mods, it's better to pair them up and make sure they have the primary stat you need.

    For example:

    Chopper - taunts and keeps the others alive. I gave him 6 health mods. +15% max health from the 3 pairs.

    The square is always +offense, but I found one with protection and speed as secondary stats. He gets to share Zeb's protection gain unique so give him as much as possible.

    The arrow is ideally speed, but I threw a +23.5% Protection primary on with +15 speed secondary. Even more boost.

    The diamond is always +defence, so I found one that had speed and protection secondary stats.

    The triangle I gave him +protection primary because he doesn't hit hard anyways so no sense wasting critical chance or damage on him.

    The circle is either health or protection so I went with +23.5% protection again with more speed.

    The multiplexer is ideally either +potency (if they're inflicting anything) or +tenacity (avoid debuffs in general). Could use even more protection here if you wanted.

    So I have +15% health from 6 health mods and a mountain of protection from primary choices.
Sign In or Register to comment.