Zombie needs a Zeta

Starhammer
66 posts Member
edited July 2018
So, I'd really like to see a Zeta on the NS Zombie that would cause it to die in one hit if there are any living Nightsister allies. Yes, I'm aware this would noticeably just affect Vent and Daka's zeta abilities, but it's really irksome for a character to become less useful as their gear improves... There's a fundamental flaw in that.

Something similar for Admirable Snackbar would be nice, so that it's not to your advantage to get him killed off as early as possible to increase overall damage. Something like having an offense/critical buff for every other Rebel on his team, or maybe like BB8, triggering a Rebel Assist whenever he attacks out of turn.

Replies

  • Vendi1983
    5023 posts Member
    Nope
  • Probably more along the lines of this

    Zeta: At the start of the encounter for each other Nightsister ally, Nightsister Zombie sacrifices 25% base protection and 7.5% health. Other Nightsister allies gain 10% of all stats sacrificed.

    Could give some incentive to upgrade Zombie, and to those that already have upgraded it would solve the amount of players asking to reduce the gear on her.

    Problem is she already has a lvl 8 unique. So most likely won't happen.
  • Mattikin
    107 posts Member
    What about giving her a turn meter whenever she suffers a debuff (thinking like 80%).

    This would mean that if someone removes her taunt it will be back really quickly and also means fracture periods would be significantly shorter.

    This wouldn't help with Sith Raid but would give more viability for other game modes though.
  • Vendi1983
    5023 posts Member
    And makes her even more broken...
  • Just actually make it so paper zombie isn’t better than tank zombie in raids. That’s a development flaw imho. People that did not put G12 pieces and heavy investment into zombie but just ftp farmed her get rewarded for less effort. That is counter to every other aspect of development this game has.
  • paper zombie has been proven less effective in PvP content, so it's not broken in a way that impacts the competitive nature of the game. If paper zombie is creating issues in your guild, make a no paper zombie rule in P4 HSTR. Problem solved.
  • TVF
    36577 posts Member
    We kicked everyone out of our guild that has a zombie under G7. Problem solved.

    ...

    Anyone looking for a new guild member?
    I need a new message here. https://discord.gg/AmStGTH
  • Rebel_yell wrote: »
    paper zombie has been proven less effective in PvP content, so it's not broken in a way that impacts the competitive nature of the game. If paper zombie is creating issues in your guild, make a no paper zombie rule in P4 HSTR. Problem solved.

    How exactly is that proven?
  • Vendi1983
    5023 posts Member
    It's a OHK with any attack including AoE so a strong AoE team blows through nightsisters because the zombie isn't alive long enough to force people to attack it with basics. Kylo with his self-induced lash-out reset is a perfect example of anti-paper zombie. Yes it taunts but it doesn't absorb any damage.
  • jejuzang
    710 posts Member
    Maybe have NS Zombie "decay". Losing a certain amount of health per turn. Or even make NS Zombie gain speed for each Plague inflicted on the enemy.
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