I play enough to climb fast (at least three times a day 50 shards refresh and take each energy refresh a day, sometimes one cantina refresh) - so I´m now at Level 66. And I climb about one level each second day now.
I have about 5 Mill. Credits at the moment. And as this game limits the available resources in a strict way I´m forced to decide how I use my resources.
As ONE full upgraded Mod will cost 30k Credits, so 6 of them for one char will cost 1,8 Mill. I decided to complete ignore the Mods for now.
Now my question: Is this correct or should I invest in some mods and upgrade them to level 8-12?
I have at the moment only access to health mods.
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If health is all you can get, use those. You'll struggle to get anywhere with no mods at all. Ideally ones with speed secondaries and a speed primary arrow.
In fact make a day or two of your week, mod farming day until you have a decent set.
Oh and if you aren't in an active and/or populated guild, consider moving as raids make up a large portion of my income. Income does improve in GW once you get to where I am (77/78) and you definitely will start needing mods for that.
The game limits resources for a reason, at your stage, younshouod always be hurting for credits, not stockpiling them......
Best answer right there.
At your stage of the game you're going to be burning totally through your resources often...it's how it works.
Listen to Bubba.
that's what will count when you get in-game.
Start farming health, if you have the opportunity to unlock the other sets, focus on crit dmg, crit chance and speed.
The other 3 (Tenacity, offense, Defense are not essential - don't change your path to unlock them)
Mod sets are important, but primary and secondary stats are more - SPEED is the key.
You need arrows with speed primary (just save some with protection primary for your tanks).
Your mod is as good as your speed secondary.
No speed secondary - no use
1-4 - low use
5-6 - OK
7-10 - Good
11-14 - Excelent
15+ - thank gods for them!
You will only get 11+ speed mods If they area blue, purple or gold and already have speed at level 1.
White and Green mods won't get to 11 speed (except arrows, of course)
So, for start you will keep any mod with 7+ speed.
Don't take them all to lv15, will really drain your credits - rule of thumb is:
- focus on blue, purple and gold mods with starting speed on them.
- Blue, goes to Lv6
- Purple to Lv9
- Gold to Lv12
At those level you alrealdy know the max speed of your mod. If it is useful, them take it all the way to lv15.
It is important to choose the right primary for each toon. There are several tools that can help you (crounching rancor, gamingfans, swgohlife, etc).
Hope it helps,
pv me if you need anything else.
In this game ignoring anything as ubiquitous as mods is a bad idea. Similarly bad to people who choose to ignore whole factions.
Find a balance, make a plan and execute. Sometimes things need to go on hold, but mods should almost never get turned off completely, they will carry you through the game and can even help you fight off a meta shift while farming toons.
Maybe swap abilities with mods in fact. We had one guy in our guild not able to do CLS as his abilities on Leia were level 3 only.
Mods are a garbage mechanic of the game and I hate them but they are totally necessary.
Once you get above 80 I guess you'll have more income, not sure myself. Then of course you'll have more omegas and zetas to worry about which is even more expense.
Glad to hear you're saving credits! Don't try to level too many toons at once. Focus on 3 - 5(max) that is part of a long term plan.
They are very important if you want to succeed.
That's an excellent long-term strategy, but doesn't change that you MUST have mods on your arena team. Get the best mods you have on them now and then as you're farming start replacing them with the fastest mods you get. I did the math and colored mods with visible speed secondaries drop at about 3 - 4%, so searching for those high-powered speed secondary mods are a long-term farm investment.
That said, if you have the extra credits, buy them in the mod store (but only the ones with speed visible). I don't recommend this for early stage players because there are a lot of toons and leveling needed.
I've still no real idea how starring adds as much power as it does. All I do know is that the effect is doubled if they're a pilot and have a ship.
Looks like there's mod management of some description coming soon. So that may or may not make some difference. Personally I'd just love a quick swap of mods between toons, that would make me a happy chappy.
There was like a 2,000 to 3,000 power-point jump (mostly 2,000) between 6*'s and 7's for me at level 75. When your team is ~45,000-50,000 points . . . that is a lot.
I disagree.... Buy once, cry once..... You will lose a fortune when you decide to replace them with good ones.... Especially now that mod slicing is coming (which can only be done on 5 dot)
But all the advices doesn´t help how I can update the Mods with the current heavy limit of credits on my level.
Yes I can collect some Mods and on the other side unfortunately reduce the development of Ezra.
But how shall this help? I could probably upgrade the mods to level 5-6. If I go higher my credits shrink faster than I can earn them.
A really big riddle to me is that on my level (68-70) - wherever I check (galactic war, both pvp areas) - the most players have almost all chars equipped with full level 15 mods??? Yes I level fast, but how do they did it?
I can´t imagine that they all buy credits for real money.
There must be any secret way I don´t discovered yet.
Actually this isn't true. Green mods can get up to exactly 11 but no higher. Mods can have up to a 5 speed to start and gain up to 6 speed at the breakpoints making the highest speed by quality:
E=5
D=11
C=17
B=23
A=29
Again...... You arena newer player, younare not supposed to have a bunch of credits, you should be spending them as fast as you get them to make your squad better..... They aren't good for anything else.....
They may be spending real money, getting more resources from arena, or are just better at resource management in general. How are your scoundrels? You should always be doing the highest tier credit heist available to you.
The other possibility is they are in a better guild than you that is doing more and higher tier raids--those are a good source of credits. Is your guild getting 30,000 tickets a day? What tier raids are you doing?
Yes, a day, fixed it. If they were getting 30,000 a week, I guess that would explain a lack of credits.
Yeah, that's the theory, but in real life the chance of getting to these stats are soooo low.
I may agree you can gamble on a Green Mod with 5 speed at level 1 (specially now with slicing coming).
We have some open spots and a group of not so active players (~200 Tickets a day).
I don´t know exactly how much raid tickets we get a day but for sure not 30k, probably about 20k max a day.
But we rarely loose a TW which is quite nice. I guess this is due to our gm which is not so huge.
Rancor raids at max, tank at normal, Sith raid at 4 stars (for our low level members)
Yes credit heist is not a prob because my main arena team is scoundrels at the moment.
I´m building the phoenix chars next. Stars are almost already done but gear is still in work.