GENERAL GREVIOUS AND MAGNAGUARD REWORK

Hi, this is my rework for both General Grievous and the MagnaGuards, as they always come together. Villian needs its minions.

General Grievous - Brutal Attacker that cuts down defensive enemies. Although he hates beings called a droid, he counts as one in combat.

(First off his problems is that his kit is already so underwhelming, and doesn't add much to any team. Not to mention his very very low damage output for an attacker. He is a very profound and dominant and powerful character, so why is he so weak? This I think would be allowing him to firstly bring out the seprotists with a powerful leader.

BASIC
Furious Assualt (+20% damage) BEFORE- damage: 6232-6886 NEW- damage: 7478-8263
Deal Physical damage to target enemy and inflict 1 damage-over-time effect for each of the following: They are a Jedi, they have 50% or more protection, they have no debuffs. Additionally, this attack cannot be evaded, and the effects cannot be resisted.

SPECIAL - 3 Turn Cooldown
Grievous Wounds (+20% damage) BEFORE- damage: 3458-3820 NEW- damage: 4149-4584
Deal Physical damage to all enemies and inflict Healing Immunity for 1 turn. Also, inflict speed down on a critical hit for 2 turns that cannot be resisted. Grevious gains 10% Turn Meter for each enemy not critically hit.

SPECIAL - 4 Turn Cooldown
Sinister Laugh
Inflict Health Down on all enemies for 2 turns, and remove 15% Turn Meter. Remove an additional 10% turn meter for each of the following: They are a Jedi, they have 50% or more protection, they are buffed. This Turn Meter removal cannot be resisted.

LEADER
Daunting Presence ZETA
All enemies have -40% Critical Chance and -30% Critical Damage. For every critical hit an enemy scores, Separatists allies gain 5% turn meter, Separatist allies also gain 4% defense and 4% offense (stacking) until the end of the encounter.

UNIQUE
Tactical Retreat
Grievous has +10% Max health and protection for each living droid ally. Also, whenever Grievous falls below 75% Health, he will dispel all negative status effects on himself, and gain stealth and defense up for two turns. Finally, If IG-100 Magnaguard is present, he gains offense and defense penetration up for 1 turn and gains 100% turn meter.


IG-100 MagnaGuard - Disruptive Droid Tank that becomes deadly if ignored

The problem with magnaguard, is that he's a weak TANK that has no taunt. With this rework, it makes him alittle more prominant, making the seperatists alittle bit stronger along with the General Grievous rework.

BASIC
Electrostaff Assault (+15% Damage) BEFORE- damage: 4468-4938 NEW- damage: 5138-5678
Deal Physical damage to target enemy and inflict offense down. If offense down is resisted, gain potency up for two turns. If evaded, MagnaGuard gains evasion up for two turns and gains 20% turn meter.

SPECIAL - 3 Turn Cooldown
Disruption (+15% Damage) BEFORE- damage: 3423-3783 NEW- damage: 3936-4330
Deal Physical damage to all enemies and remove 40% Turn Meter. Remove an additional 10% for each of the following: They are a Jedi, They have more than 50% protection, they have more than 50% turn meter. MagnaGuard also gains 10% Turn Meter for each jedi enemy.

UNIQUE
Relentless Assualt
MagnaGuard has +75% Counter Chance. In addition, MagnaGuard gains Speed up for two turns if it hasnt been hit since its last turn. If MagnaGuard already has speed up, gain retribution for two turns. Additionally, any time an ally drops below 75% health, MagnaGuard taunts for 1 turn, and regains taunt for another turn once that taunt expires.
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