Hello, for once i wont be complaining and instead provide - hopefully - a useful information.
I just now managed to beat the god forsaken, poorly designed and overall lame 5E Fleet mission(Normal) and since i know i wasnt the only one struggling with it, i decided to share my winning strategy with all of you, since its somewhat inovative i'd say - at least part of it.
Edit: After replaying the battle once, i managed to 3* it
For the successful run i needed only 4 ships all together and i have had only 7 turns with all of my ships together, so there was still enough time to continue the battle before Imperial Assault comes in. So dont worry if your damage dealer isnt as strong as mine, because there is still some space to prolong the battle a little bit.
Now to the setup
Home One -
7* 39k Power, G11 pilot,
Dont get discouraged if you dont have 7* HomeOne or even 6* for that matter, because the only reason you need him is solely for his passive - Band Together - in order for your damage dealer to have stronger crit hits and mainly to have enough survivability through the protection recovery.
My band Together was only 6/8, which should be easily achievable: +35%Crit Dmg and 15% protection up whenever and ally attacks out of their turn, doubled for Rebels. But then again, the main reason you want that is the protection up, which is 15% even at level 1, the crit dmg boost shouldnt be needed if you have other way to compensate for the dmg.
6* 27k Fleet Power G8 pilot, 83k total amount of HP and Protection
He has only 1 goal, survive the initial onslaught in order to use his Slip Through onto your damage dealer, which at first looked like it will be a hard thing to achieve, seeing as i have only 6* Scimitar, with just G8 pilot and no will to invest gear into Maul, just for one fleet battle.
In order to survive the initial strike before you even get a turn, you need to survive either:
* - 7 TF attacks and 1 Heavy Ion Cannon blast or
* - 6 TF Attacks, 1 Heavy Ion Cannon Blast and 1 Turbolaser Batteries(Exe basic)
My scimitar had just enough protection to survive 1HIC and 3 TF attacks with easy, 4TF attack 50% of the time, or if lucky and he dodges one, which still leaves 3 TF attacks for somebody else to soak. But since there is no auto taunter, you need the enemy to focus someone else before turning onto Scimitar, so what you need is actually somewhat surprising, you dont want the strongest possible fleet, but you need an "Achilles heel" in your fleet, which gets us to the next ship - the Fodder
5* Clone Sergeant's Arc 170 -
14.5k Fleet Power, G8 Pilot, 68k total amount of HP and Protection
His one and only goal, is to die, simply sacrifice himself for the allmighty Scimitar, while soaking as many attacks from the initial wave as possible BUT he needs to stay weak enough for the enemy to look like a good target to focus( i found out the enemy most of the time goes for the weakest ship in order to reduce the number of enemies ) which actually was harder to achieve than you might think.
I chose ARC 170 because its one of the few ships i havent upgraded much, while also having pretty good defense even at lower levels - compared to other ships
You see there is 12.5k Fleet Power difference between ARC 170 and Scimitar, but if i have raised my ARC just a 1k higher, they would suddenly stop focusing it and go back to fighting Scimitar as their first target, so i had to slowly increase and balance their powers, in order for them to have enough protection for Scimitar to survive while leaving ARC 170 to still be the priority for the enemy.
If you have stronger Scimitar than i do, i am confident you can use even stronger ARC170 - or a good enough subtitute
Possible Substitutions - pretty much anyone, who will be weaker enough than your Scimitar, while still having at least 70k total protection or more, something likeFive's ship would be good, sinceit has strong defense
7* Tie Advanced -
The whole strategy revolves around him almost soloing the whole battle
43k Fleet Power, G12 Pilot
Although G12 pilot but it felt like even a weaker Vader should be able to cut through enough of them for reinforcements to finish the job. The main reason for his success is his basic cant be evaded, so it doesnt matter whats the dodge chance or if the enemy has Foresight, he will go straight through, while also applying damage over time on enemies that have target lock already - which they will gain from his basic
Bistan's U win - Same reason as Tie Advanced, his basic cant be evaded, so strong Bistan should be able to do just fine.
Tie Silencer - Didnt test, but i am fairly confident a decently strong Silencer should do just fine too, his passive will get him an insane ammounts of offense(Each time he takes damage he gets 10%TM and 15% stacking Offense - since i took 7 attacks before my dmg dealer got to have a turn, you can imagine what kind of dmg boost are we talking about here. The only problem might be, if TFs use their special and get Forsight or if they dodge your attacks a lot and since you wont be stunning anyone with your basic, he will also be applying advantage on himself - not sure if advantage works for attacks out of its own turn, but i see no reason why it should not. So he ll be critting a lot.
Biggs - if you can land target locks you have an un-killable tank with some decent dmg, providing enough resistance so that your reinforcement can finish off the remaining forces with ease
I needed SOME amount of RNG, but it wasnt the kind of RNG most people need to get 6* Admiral Ackbar.
The RNG involves:
* Executrix's Heavy Ion Cannon not ability blocking Scimitar - if he gets blocked, just restart, no point - this was probably hardest to achieve, because Exe was landing the ability block about 2/3 of the time
* Average hits from the TFs, if any of them hit your Scimitar or your Fodder extra amounts of dmg, they probably wont have enough protection for your Scimitar to survive, this was a problem only about 1/3 of the battles, on average the TFs were hitting me for around 20k to 25k dmg
* Any amount of dodges on either Scimitar or Fodder will make this battle easy, i didnt need a dodge in my last run, but if you get one, its a job half done - i tried to use my own TF for that matter, but my 25k Power TF, appeared to be too strong for the enemy to focus it, but i think if you have like 35k-40k Scimitar, you could use 25k TF to soak the dmg not through protection but through evasion.
Finally, the successful run looked like that:
1st turn - Executrix uses Heavy Ion Cannon, dealing very little dmg to all my ships and blocking ARC170( we dont care about that )
2nd turn - All 3 of the enemy TF go straight for my ARC170 leaving him barely alive at about 5% hp
3rd turn - Executrix calls in TF reinforcement
4th turn - We now have 4 TFs, one of them finishes ARC170,
5th turn - For some reason my Tie Advanced gets a turn before the other 3 TFs get their 2nd attack off, so i just hit whomever i see fit
6th turn - The other 3 TFs goes straight for Scimitar, but fails to kill him, leaving him at about 30% HP
7th turn - HomeOne uses Defiant Volley, for extra dmg, killing off one of the TFs
8th turn - Scimitar uses Slip Through on Tie Advanced, unleashing the 7th gate of hell, while giving himself stealth
9th turn - 3 TFs are forced to attack Tie Advanced, who now has retribution, so each time they attack him he attacks back, recovering 15% protection, while doing something around 30%-40% dmg to each of them, applying target lock and damage over time on enemies that already have it
10th turn - Executrix calls in another TF, so we are back to 4 TFs
11th turn - 4 TFs continue to suicied on Tie Advanced, one of them dying
12th turn - Tie Advanced uses his basic on whoever i found a good target( didnt kill anyone ) at that point we have 2 TFs with 2 DOTS at around 7% HP and 1 TF at 50% HP, no dot
13th turn - HomeOne calls in my 47k Phantom, who uses Maximum Impact on the 50% TF, killing him
14th turn - 1 TF dies to dots, the other attacks Tie Advanced, killing it
15th turn - Scimitar attacks last TF who had 5% hp left, killing him and winning the battle
BAM mission accomplished on 2*
I hope this was useful to at least some of you, i struggled so hard with this battle, with more than 500 energy wasted on it, before i got this idea.
Please excuse some of the typos and grammar mistakes, i did my best to correct them.
Let me know if my guide was any help
Peace and good fortune to all of you