Ok, so I have had TF's special hit me for over 100k with no particular bonuses other than a crit (on a biggs). However, Silencer, with his whole "if this unit has advantage, deals 100% more damage" does roughly 50k to a biggs. All I am asking is ****.
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I think the point he's trying to make is why does the Silencerhe's trying to Run suck so bad when it used to be good and was nerfed...... But somehow the subject of the post is the TIE when he's tryin gto ask why his silencer sucks and is unuseable
wat
Hence Tie Pilot hitting as hard as he is, or Vaders Tie doing the incredible damage he can do on a basic.
With a First order ship, then Silencer and FOTP will both get their buffs and become as good. Would quite mix things up, though it is funny how little damage silencer does now compered to pre 2.0. You don't use it for dps anymore, you use his ship for the stun.
The problem is, the AI cheats, or is programmed to cheat and give itself better buffs, better odds, better crits, better damage. When I keep doing battles and might have 3 crit hits in a match (even under Thrawn that gives crit damage and crit chance boosts) but the AI will crit 90% of a match, there's a problem. The RNG is favoring, too much, the AI fleet we battle. I've even watched a tarkin fleet (without Tie Reaper) literally take two sets of turns (every AI ship AND the capital ship) while my whole fleet was waiting go take a turn. That shouldn't happen, but screwy stuff like that happens a lot. (I'm sure not just to me either)
That's just arena, I won't even mention the silly things done on the fleet table like letting the AI start with 100% TM and/or do 3-4 sets of attacks before you even get to do one.
The table makes sense otherwise it would be too easy to just tear through the whole thing in one go. I've cleared everything except the last two nodes on Hard 5 and I'm just waiting until I max everything to try again.