Black Krrsantan - Concept Kit

BaseDeltaZero
59 posts Member
edited July 2018
4fur918x4uoi.png

Black Krrsantan: Dark Side, Scoundrel, Bounty Hunter, Tank

Warrg! (Basic): Deal Physical damage to target enemy. Inflict one Damage Over Time effect for 2 turns for each debuffed enemy.

Electric Net (Special, CD 3): Deal Physical damage to target enemy and apply Daze for 2 turns. If the target was already Dazed or Staggered, Stun them for 1 turn. Remove 10% Turn Meter, which cannot be resisted.

Augmented Fist (Special, CD 3): Deal Physical damage to target enemy and Stagger them for 1 turn. If the enemy was buffed, remove all positive status effects and gain 5% Turn Meter for each effect dispelled.

Hutt Clan Hunters (Leadership): All Bounty Hunter allies have +50% Counter Chance and +50% Tenacity. Bounty Hunters are guaranteed to Critically Hit whenever they attack out of turn. When Black Krrsantan is in the Leader slot, and not the Ally slot, the following Contract is active:
  • Contract: Gain 500% total Bonus Turn Meter. (Only Bounty Hunter allies can contribute to the Contract).
  • Reward: All Bounty Hunter allies gain +50% Defense for the rest of the battle and their Payouts are activated.

Wookiee Gladiator (Unique): Black Krrsantan's Protection is converted to Health, and he is immune to Healing effects. Whenever Black Krrsantan falls below 50% Health, he gains Tenacity and Critical Avoidance Up for 3 turns, which cannot be dispelled. In addition, whenever he resists a debuff, Black Krrsantan gains 50% Turn Meter and Bounty Hunter allies gain half that amount.

Black Krrsantan's Payout: Black Krrsantan gains Offense and Defense equal to percent of missing Health. Whenever Black Krrsantan suffers a Turn Meter reduction effect, he instead gains 10% Turn Meter.

Zeta ability in italics.
Post edited by BaseDeltaZero on
Sign In or Register to comment.