It would be nice to see CG add an additional rewards token through the daily tokens that guild officers and leaders can utilize as a perk to retain players and also to get inactive players to continue to be productive. The officers can than oversee the distributions of such rewards to members of the guild as both a reward for grear work or a perk to encourage players to be more active within the guild. These rewards could be anything from mods, currency, gear, etc that are gained through daily productivity tokens.
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The best way is for CG to fix the infinite number of things wrong with this game; most importantly the STR. Theres no need for them to add anything like this really. Their own efforts to fix this game would go miles in keeping players interested and guilds together
then bring forth ideas that could possibly happen, EA giving gamers the power to reward each other is not going to happen in a heavily monetized system. Guilds grow through success not welfare. the concept of the starter guild is there for the explicit reason of giving new players a chance to improve and eventually move on to find guilds that match their game expectations, there are already thousands of guilds to choose from
if they are not its just as pointless as not having them. which is why they would probably just not introduce them.
basically this. what is to stop several high level players from keeping guilds there to hop into and out of just to get the rewards. any gifting of something that is worth it, if not heavily restricted like gear is now, is just open to abuse, or almost pointless (like gear donations are now)
Ex. Must contribute 1500/90000 raid tickets to participate in HAAT or must participate in previous tw/tb phase to participate in. Or the easiest way from the Dev side would be to change the remove button to a drop box with a list of sanctions officers could impose as a warning. Ex.-(enter number)% raid score for (enter number) hours, so we would have options to punish people besides just kicking them.
I like that we are talking about this subject, but to give any person the ability to affect another player's rewards is not going to happen. Especially considering that there is money involved. I could totally see some person blow this out of control and take a guild leader or officer to small claims court for the money spent on their account for the betterment of the guild, only to be denied rewards. Yes, you can argue that there were rules in place, but I doubt that will convince anyone to not make a stink if they want. Plus, just the threat of doing that, and the legal nightmares of actually going to court will dissuade any guild leader or officer from actually enforcing the rule.
That's true, and your idea is less of a punishment, but again, giving the ability to adjust players awards to other players, either up or down, will not happen. It is way too open to abuse and like I said, with money being a factor, it's open to all types of outrage. For example:
Player A spends $500 dollars to start and gear a new toon for raids or TW. He doesn't achieve the the raid ticket requirements due to real life constraints. Being one of the few guild members who have this toon, he scores very well on the raid and gets top 3. Because of the established rule, he gets denied his full reward payout by the guild leadership. Let's also assume that this is the first time the guild was able to clear the raid, and his new toon was instrumental in that achievement. If i were player A, I would be highly upset and either leave the guild, or threaten legal action to recoup the money I spent on the toon (extreme but could happen).
Let's say that the guild leader decides because of this new toon, he overlooks the short raid tickets and grants full rewards. There will definitely be some ticked off guild members. Good luck holding the guild together when rules are bent for the chosen few.
TLDR: giving guild leaders the ability to adjust rewards will not happen under any condition