Hux idea

swgohfan29
1147 posts Member
Hux: First Order support.

Basic: Rivalry: Deal Physical damage to an enemy. If Hux is in the leader slot, a random ally not in the leader slot gains speed up, defense up or offense up for 1 turn. If not, gain advantage for 2 turns.

Special: Cruel Vision: Halve each allies TM, then triple TM of all allies and reduce their cooldowns by 1. Allies without advantage gain advantage for 2 turns.

Special: AT-M6 Barrage: Deal Physical damage to target enemy and remove all buffs from them. If the primary target was taunting, deal 50% more damage and remove all TM. This attack cant be evaded or countered. If Hux has advanatage and is in the leader slot, reduce the cooldown of this ability by 2. If not, deal additional 100% bonus damage

Leader: Inner Politics : Whenever a FO ally gains advantage, they randomly gain offense up, speed up, defense up, critical damage up for 4 turns. FO allies recieve 50% more bonuses from buffs. FO allies gain advantage whenever they use a special ability

ZETA: FO allies gain doubled bonuses from buffs. Enemies only recieve 50% of buff effects.

Unique: Dire Undercurrents: Hux gains 50% Offense, 20% Evasion and 20 Speed as long as he is not in the leader slot.

ZETA: Hux gains 50%Offense, 50% Counter Chance, 20% Evasion and 20 Speed as long as he is not in the leader slot. If not, he gains 50% Max Protection and 50% Max Health, and begins the encounter with 15%TM.
Sign In or Register to comment.