The impression I have gotten thus far in the whole P2P/F2P dichotomy is that it has boiled down simply to P2P = money to spend, in varying levels of prosperity, versus F2P who don't have the resources to do so.
Was wondering, however, if there are plenty of F2Ps out there who could easily go wild on crystals and chromium purchases, but don't want to because it would make the game too "easy". Like, what's the challenge in throwing your money at the game until everyone is geared and 7*? Better to grind it out daily and enjoy the gradual improvements in characters, and roster, which reflect in turn in the GW gauntlet, the Arena ranking and progress overall.
I mean, it's nothing to toss maybe $10 to $50 at the game every month, but even for that pittance I don't feel the compulsion because the reward of getting places without payment is much more thrilling. I work in long-term financial investments and insurance so my outlook might be colored by my occupation.
Anyone else out there deliberately hampering progress to play the game this way? Admittedly this approach sort of invalidates some of the recurring complaints on the forums.
And if you're curious, my Arena performance is fine, and I complete GW daily with some toon losses and about a dozen retreats or so, having to deal with hardcore 70 teams in about 3/4 of my battles.
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True, and at the highest levels in Arena it's a weird mix of RNG and timing luck/laziness of opposition anyway. I am much the same way in my ultimate objective, though as F2P I admit this will be a long time coming.
Sure, and on some level it's an influence in my decision to stay F2P. But I'm saying I don't even drop $5 on this game, because I enjoy the challenge of it. Still, it's a nice enough game that I do want to throw some money CG/EA's way, but I don't know what I could spend on that would not somehow screw with my current approach.
What I enjoy in this game is understanding how to gain the most with the least premium currency possible. Maximizing performance without spending. The problem in these games is that there is no end, no winning, no completion. And once you are willing to spend no cap but money on how far you progress.
So if you lose the constraints what fun is the game. In general my goal is to be competitive with spenders and top FTP.
The enjoyment for me also is the spinning casino reward and whether or not I pay I get my little bit of dopamine.
Couldn't agree with you more. I've thought about it, and wouldn't mind paying either for something worth it, I found what that something is. If they had a shop where you couple purchase ability mats a couple times a month, I would totally throw money at that. Shards and crystals and everything else you can make by being patient.
I have close to 5k crystals (I know, not a lot), but I haven't paid for any yet, and I do a couple refreshes depending on how arena goes, and if I'm close to a shard or an armor or something
I bet the top tier arena champs are majority P2P.
The F2P top arena champs are crazy skilled, amazing players. But certain that f2p top players are low in %.
There is no way a casual f2p gets to maxed out toons destroying arenas.
But then casuals probably don't care to rock the #1 spot.
No, you can put decent squads together maxed out in a months time f2p. through cantina and GW. For me a Killer whale as another puts it in this post. This game is worth the $$ because I find enjoyment in the collection and acquisition of my character roster.
Most multiplayer games at this stage will have developed a guild program or annoyingly difficult daily challenge.
To be fair I downloaded EAs "heroes of dragon age" ans the the interface was just awful and gameplay sad. This game is solid and just needs content.
I say more power to them, but as inferred earlier, that's similar to using cheat codes. You're just going to burn yourself out quicker and have less fun in the process. Embrace the grind, in game and in life
I Googled this game and one of the things I came across were exploit programs. Sometimes I wonder if a guy on my server is using one. He is 5 levels above everyone else and we have some whales on our server. He never moves from #1 in arena. Has this been addressed on the forum?
I don't do badly in Arena. Certainly I am swimming in whale-infested waters at those ranks, but that is part of the insane challenge. And it's not a young server, been playing since mid-December. I don't know if I am "crazy skilled" but I may have slightly better luck with the RNG than the average person.
And I may be F2P but I don't know if I count as "casual". I'm highly competitive IRL so that kind of carries over into everything I do, even this delightful time sink.
I think what I envy of the P2P players is that they have more variety in their build choice. I am forced to max out the meta-viable, stronger toons of the bunch even if I may not really enjoy their style so much, to remain where I am rank-wise and consistent with GW. If I decided tomorrow I wanted to blow the $$$ it would be so that I could mess around with a theme build or try a quirky strategy like a team of characters that stun/counterattack.