The event difficulty is so stacked heavily against your favor that the only way to win with a great roster is to wait until RNG gives you a chance. Here's everything that makes this event hard.
1) Thrawn is locked as leader.
2) Phoenix gets 2 turns before anyone
3) They ignore taunt in those first turns
4) There are 6 of them!!!
Take away one of those and it's probably a much more fun event.
Now, I did beat the event each time it came around. So don't give me any "Get good" comments. With G11+ G12 characters, there were times I only got to take 2 turns. How can you have an event where the player can only take 2 turns before losing? That's is not fun. The way I beat it was by restarting the battle for 30 minutes until finally Ezra and Sabine didn't decimate everyone before I could actually PLAY the game.
Make it difficult yes, but not to the point of where RNG is required to beat it. It's just plain not fun. There are plenty of ways to make it difficult without it being a random draw of whether or not you'll actually get to participate.
Please in the future, make new events difficult for the player's skill and roster, but not depending on random AI input.
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Please, indulge everyone with your standard of no longer having an inferior roster. “Get good, scrub” only carries any merit when you can provide screenshots and specific examples of gear, abilities, mods, and strategy. Until then, are you open to the suggestion of fading out of existence until you have something beneficial to contribute to the discussion?
@Fauztin you are my hero.
@op. Gear 12, and something like thrawn lead Vader ep shore Tarkin, one up one down, easy.
Other mythics have similar problems but not as bad, mainly because you can choose your leadership. Again, it's not about how hard it is or how I can make it easier. It's the fact that an attempt with a strong well-geared team that CAN beat it is out right decimated on some attempts.
It's too hot or cold. It's too hit or miss. It's too on or off.
I would like CG to look at making new things difficult without the extreme hit or miss nature of the Thrawn mythic event.
It's why RNG is probably the most frustrating aspect of this game. Doesn't matter how good I am, how much $$$ I spend, there's always the possibility of defeat.
TL;DR : stop complaining you can't finish what is intended to be the hardest event tier this game has put out with a roster containing sub G12 toons and a squad that isn't optimized for synergy. People have already posted useful suggestions (EP zeta unique behind tanks, Tarkin) so clearly there are many options and others are not subject to your RNG.
To me the main source of rng in this event is bad ai decision making. If phoenix doesnt kill palpatine first in their initial flurry you win. If you reduce the rng and keep the difficulty you will die easily.
If we reduce the difficulty and keep the rng you will win easily and a g10 or 11 will struggle with rng til they win.
You claim as if I didn't complete it, I most certainly did. Every other Mythic event I have completed with just one or two G12 characters including this one. The difference is the amount of input I can possess on attempts. I understand it's hard but it's not nearly as frustrating as compared to the other Mythics. If all Mythics were this frustrating I wouldn't have a problem, but they're not.
@Naraic What I wish the look into the future is give the player's more chances to have input in their attempts. The 2 turn beginning volley with staggers, stuns, and occasional focus fire COULD result in me just staring at my phone watching all of them die only to get a few turns. Staring at my phone watching the AI play is not enjoyable before I can actually play the game. If It was just a one turn volley or just insane speed without turn meter start, I at least could make decisions to alter the outcome. They literally design RNG by starting with a 2 turn volley of destruction so you can play with what's left. I understand that's the difficulty of it, but it's a difficulty that's not fun.
Personally I would rather them just increase their damage or faster cooldowns to increase difficultly instead. At least that is far more predictable and you can make choices to beat them. Currently the only choice you have is which 4 characters to bring in and what gear they're at. Other Mythics you can choose a leader, most of them you'll get a couple of turns to play because the enemy doesn't have staggers and stuns all over. That's at least player input.
Again, I have beaten it, I understand that adding a Zeta to Palp at G12 would be easier (like seriously no duh). Compared to other Mythics, this one is the least fun with a team comparable to the others used to beat R2, BB8, Yoda, and Palpitine Mythics because of how little input a player has in their choices overall. I have beaten all of those with 1-2 G12 guys as well and none of them (Except maybe BB8 but once the Zinn train goes it GOES) are as harsh on the player control.
I am not moaning cause I cannot beat it, it's that it's not fun to play because of lack of player control.
I'm not looking to fix the Thrawn event. I'm trying to advocate for better difficulty design IN THE FUTURE.