I didn't look at your mods but higher speed maybe? Use the special mission ability, particularly at the end of a stage to help reset cooldowns. Plus, the defense bonus carries to the next stage.
Use Thrawn to fracture one of the Elders on Stage 4 and then focus on the other Elder. Don't want them to revive each other.
I wreck tier 1/2 with Zader, EP, Snow, Veers and TFP. Good mods on all, decent speed. Snow has got to have CC and lots of it. TFP ability blocks; only use Zader force crush when there is a chance for an talk to revive.
Go with EP, Vader, R2, TFP and thrawn. The first 4 can AoE any of the deadly buffed ewoks, and Thrawn is used to fracture elders (or wicket on final teir) and to recover protection if needed. R2 is a great choice due to his stun on basic which sticks easily in the event. Vader is in there for his AoE and culling blade to chop down high health toons .
Always whack Elders first, then any other "names", then Scouts.
Slow Scouts by any means necessary. Bizarrely, they hit really, really hard. Which is kind of dumb but is what it is.
The way you slow Scouts is by killing them quickly. Yes, Elders first, but Scouts should be second. Warriors hit like wet paper so you can ignore them. Scouts do good damage so you want to kill them before the Warriors.
EDIT: Misread your post and yes you want to kill Teebo, Logray, etc. Most waves are just Scouts, Warriors, and on some waves an Elder.
BB8 works wonders. Save his ID for tier 4 and 8. I use EP, Vader, Thrawn (fracture teebo in tier 4... he OHKO’s I think), Shore and BB8.
Shore is the MVP though for me. As long as he can take a few hits. Give him Protection from Thrawn and repeat.
Agreed on Shore and Thrawn. I find with these two, I don't even need BB8's ID. I just tried zVader lead with Tarkin and DT as my other three and it was a cakewalk. The DOTs keep doing damage, Tarkin makes their ineffective single attacks even more ineffective (plus his AOE saved for wave 8), and deathmark finishes off the tankiest ones.
Droids are the way to go. My HK led team cruised through T1 and T2. HK isn't 7* so I did not beat T3. They perform significantly better than an equally geared Empire team.
Tarkin is great in this event if omegaed. Increase potency by using his basic all battle, then use his aoe to sweep away the final stage.
I can get it up to 50-60k after charging it up for the first 7 rounds, it's so satisfying and it makes the last round a cakewalk, because they're also left with no TM so I'm free to finish off anyone I choose before they even get a turn.
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I didn't look at your mods but higher speed maybe? Use the special mission ability, particularly at the end of a stage to help reset cooldowns. Plus, the defense bonus carries to the next stage.
Use Thrawn to fracture one of the Elders on Stage 4 and then focus on the other Elder. Don't want them to revive each other.
Hard to do with no credits. I always have to wait till the credit heist.
Sadly my team aren't quite tough enough for the last phase however.
Slow Scouts by any means necessary. Bizarrely, they hit really, really hard. Which is kind of dumb but is what it is.
Shore is the MVP though for me. As long as he can take a few hits. Give him Protection from Thrawn and repeat.
The way you slow Scouts is by killing them quickly. Yes, Elders first, but Scouts should be second. Warriors hit like wet paper so you can ignore them. Scouts do good damage so you want to kill them before the Warriors.
EDIT: Misread your post and yes you want to kill Teebo, Logray, etc. Most waves are just Scouts, Warriors, and on some waves an Elder.
Agreed on Shore and Thrawn. I find with these two, I don't even need BB8's ID. I just tried zVader lead with Tarkin and DT as my other three and it was a cakewalk. The DOTs keep doing damage, Tarkin makes their ineffective single attacks even more ineffective (plus his AOE saved for wave 8), and deathmark finishes off the tankiest ones.
https://swgoh.gg/u/barik-edo/collection/?f=droid
He's worth it. For TB if nothing else.
I can get it up to 50-60k after charging it up for the first 7 rounds, it's so satisfying and it makes the last round a cakewalk, because they're also left with no TM so I'm free to finish off anyone I choose before they even get a turn.