Kit Reveal: Mission Vao

CG_SBCrumb
423 posts EA Community Manager
edited July 2018
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UNIT NAME: Mission Vao
ALIGNMENT: Light
CATEGORIES: Attacker, Scoundrel, Old Republic
Slippery scoundrel attacker who blinds her enemies

ABILITIES:

Basic: DON'T BLINK

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FINAL TEXT: Deal Physical damage to target enemy with a 70% chance to inflict Daze for 2 turns. Mission gains 10% Turn meter if target enemy is debuffed.

Special 1: STREET SMARTS (Cooldown 3)

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FINAL TEXT: Mission Vao Dispels all debuffs on herself, gains 50% Turn Meter and Stealth for 1 turn. Mission and Zaalbar gain Protection Up (50%) for 2 turns. Inflict Blind on target enemy for 2 turns.

NEW MECHANIC: BLIND
Mission Vao has a new status effect attached to her Special 1 ability, Blind, but how does it work? Characters that are affected by Blind have a 100% chance to miss their next attack if able. The Blind debuff is “consumed” when the affected character activates an ability against an enemy that can evade and the attack misses. Here are some scenarios where Blind will not have an effect.

How does this work with Stuns or Unavoidable Attacks?
Unavoidable attacks do not interact with evade at all. Therefore if a unit uses an unavoidable attack while Blinded, it will not consume Blindbecause the expiration condition for Blindwas not met.
A character affected by Stun cannot evade at all. Therefore Blind is not consumed if the target is stunned as the target cannot evade.

Unique 1: NOW YOU SEE ME

FINAL TEXT: Mission has +80% Potency and inflicts Damage Over Time on target enemy for 2 turns when she uses an ability, which can't be Evaded. When an enemy Resists, Mission gains +20% Potency (stacking) until she inflicts a Damage Over Time effect.

Unique 2: ME AND BIG Z FOREVER

FINAL TEXT: (ZETA) Mission has +50% Offense. If Zaalbar is present, he also gains this bonus. Once per turn, Mission Assists when Zaalbar uses an ability. When Zaalbar takes damage from an attack, Mission gains 10% Offense (stacking) for 2 turns. When Mission deals damage to an enemy, Zaalbar recovers 10% Health.

SYNERGIES
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GAME CHANGERS

AhnaldT101


Lólindir (Spanish)

KaradrikLP (German)
Post edited by CG_SBCrumb on

Replies

  • UdalCuain
    2829 posts Member
    And "blind" is...?
  • it's a nice debuff they show :)
  • UdalCuain
    2829 posts Member
    yohann269 wrote: »
    it's a nice debuff they show :)

    Just realised there's not even a debuff symbol on the GIF. Oh dear.
  • And "blind" is...?

    The opposite of foresight. Their next attack is a guaranteed dodge unless their attack can’t be evaded. I think.
  • UdalCuain
    2829 posts Member
    edited July 2018
    And "blind" is...?

    The opposite of foresight. Their next attack is a guaranteed dodge unless their attack can’t be evaded. I think.

    Cheers. Just found it in the content update notes. Would have been good to attach it to the kit reveal that it applies to, but hey ho.
  • CG_SBCrumb
    423 posts EA Community Manager
    edited July 2018
    And "blind" is...?

    The opposite of foresight. Their next attack is a guaranteed dodge unless their attack can’t be evaded. I think.

    Cheers. Just found it in the content update notes. Would have been good to attach it to the kit reveal that it applies to, but hey ho.

    Good call! Added information that is also in patch notes on Blind to this post.
  • UdalCuain
    2829 posts Member
    CG_SBCrumb wrote: »
    And "blind" is...?

    The opposite of foresight. Their next attack is a guaranteed dodge unless their attack can’t be evaded. I think.

    Cheers. Just found it in the content update notes. Would have been good to attach it to the kit reveal that it applies to, but hey ho.

    Good call! Added information that is also in patch notes on Blind to this post.

    Cheers for the quick and proactive response.
  • Please, please stop platform-specific release!
  • Wolcott wrote: »
    Is Chirrut going to get an update to make him immune to this new Blind debuff? Since he's already blind, a blinding effect shouldn't prevent him from hitting.

    I dont know for sure, but the same argument could be made for droids not gaining plague. So given that they havent done that, I doubt it
  • Wolcott wrote: »
    Is Chirrut going to get an update to make him immune to this new Blind debuff? Since he's already blind, a blinding effect shouldn't prevent him from hitting.

    I dont know for sure, but the same argument could be made for droids not gaining plague. So given that they havent done that, I doubt it

    As long as we are asking for common sense updates... R2 should at least inflict Blind on target enemy when he uses SmokeScreen (not that he needs another buff!)
  • kalidor
    1671 posts Member
    Wolcott wrote: »
    Is Chirrut going to get an update to make him immune to this new Blind debuff? Since he's already blind, a blinding effect shouldn't prevent him from hitting.

    Chirrut is likely to either dispell it with his special, or resist it with an existing tenacity up. Same with kanan. So no big deal on them, and very little reason to use it on them in the first place. Much more effective on other attackers.
    I also wondered about Jedi and sith, if it should be less effective on them due to force sensitivity. But unlikely.
    I guess for zHan solo or other double tappers, it would only affect the first attack?
    xSWCr - Nov '15 shard - swgoh.gg kalidor-m
  • UdalCuain
    2829 posts Member
    Liking the Taris undercity backdrops!
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