Changes to Asajj/Acolyte Strategy in STR MEGA THREAD

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    JacenRoe wrote: »
    CG_TopHat wrote: »
    TAureliusC wrote: »
    CG_TopHat wrote: »
    Peempo wrote: »
    @CG_TopHat 20 stacks? Is that your final answer?

    No, it's not my final answer. It's my answer for now as we monitor how the change impacts the player base. We recognize it's a pretty big change and want to see how it performs over time.

    Don't make the change until you understand the impact is another logical way of resolving the issue. Or just fix isolate in raids..... Do you guys always act so impulsively?!

    The reason we responded so quickly on this issue is because we didn't want players to begin to make long term investment decisions around (player ownable) Darth Traya and the raid and have us take it away one months from now. In general, we try to catch these sorts of infinite loops and other overly performant teams early, but we evaluate on a case by case basis. In the past, the Nightsisters didn't cross the threshold. With the introduction of the Critolyte team, we opted to make some changes to Bonds of Weakness that has some impact on Nightsisters.

    Our testing in house shows that they are still very good in Phase 4 and still outperform most teams in that Phase. In the balance of things, undercutting Critolyte and leaving the Nightsisters in a very good place made sense to us at the time.

    Well it really looks like you used this infinite loop team as a thinly veiled excuse to gut a team people already invested in, and I'm very disappointed you treated our investment so casually. You could have fixed that new team with ZERO impact on any previous team if you had any imagination or ethics for that matter. Disgusting.

    Partially this. What the developers need to understand is people have real time, resources, money ( or all three) invested in the characters of this game. To disregard that is a bad mistake on the part of this crew.

    The problem has been and will continue to be Bonds of Weakness. That is the ONLY mechanic that has caused multiple nerfs and reworks. The problem is not the characters the problem is the dumbest mechanic in the game. Give people back their mechanics and fix BOW instead
  • Tautas
    87 posts Member
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    I want to refund Daka zeta, as it now one of the useless zeta in game, bacause of game admins fault.
    Where l could write to ask for refunding zeta materials?
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    Drago5760 wrote: »
    Yes, this is yet another gear grind post. Why? Well, looking at my last 2 sets of HAAT rewards struck a chord. I know it’s a small sample size, but it is telling.

    I got zero gear that any characters currently need. Wow. 26 g12, 13 g11, 8 g10, 11 g9, and 34 g8. And nothing to help any of those 92 characters.

    Yeah, it’s a long grind, but the grind is growing exponentially (g12, g12+) and it feels like the toon release rate has increased this year.

    So, why shouldn’t Rancor and HAAT heroic tiers adjust accordingly? Help players get through that g8-g10 crunch to the actual minimum tiers for relevance g11/12. Please?

    Of course the cynical, realistic answer is that the devs intentionally created this problem by making stun guns and their components shared across so many characters instead of creating a greater diversity of gear use. Why? So we spend money of course. At nearly $20 USD per stun gun, i’ve got very little interest in doing so however. Nor do I have much interest in, for example, spending $60 USD, to take Old Ben from g9 to g10.

    TLDR; please make Rancor and HAAT gear relevant. Players need the gear to maintain healthy growth.

    Why is my post about HAAT and Rancor rewards merged with an HSTR nerf thread?

    It’s a completely different topic. Please extricate my thread from the MEGA.

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    Tgod85 wrote: »
    How are petitions and boycotts not helpful? Those are peaceful things that prove points and change history.
    Because it would show just how far off they are. CG is like a bunch of 6 year olds plugging their ears and shouting "nah nah nah can't hear you" because their mom told em something they didn't like.
  • Nikoms565
    14242 posts Member
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    Vengence wrote: »
    But the rules people!! THE RULES
    Well, it's still okay to rate the game in the App Store access on Google Play - so let's get to it! ;)
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • Vengence
    1117 posts Member
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    "Our philosophy on this change is that in a game about progression and powering up your characters, wanting to move backwards is antithetical to the spirit of the game and it creates a significant disadvantage to people who leveled past this point without knowing of the strategy in advance. Progressing a character should always feel good. "

    Let that sink in, guys who used all those mats to "progress" their NS team. It was mainly about the paper zombie strategy but it has a bonus connotation.

    Does your progressing all those nerfed toons feel good at all?

    Can’t find the original quote of this however . I get that “you” don’t want people to feel like they should go backwards in progression of Zombie but with this fix sooooooo many more want to go back on Talzin, Daka, Ventress and Zombie
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    Dear CG

    First of all; thanks for creating a game that we all love and to being in touch with your community of players, and you have proved to listen in the past to your base. So I hope you really here the cries of your loyal gamers.

    Many guilds are frantically farming and gearing and ZETAing specific toons, to clear heroic; which was running as INTENDED for months.... But now all of a sudden, because a couple of players found a way to create a Loop with the Raid Toon itself (Traya 7 stars), You go on to Nerf an entire Other Faction non related to Traya ??? This will push back many guilds currently barely clearing heroic, or about to, for several months...
    And how is this even remotely fair, for these guilds, vs guilds who for months have been clearing the Raid, specifically thanks to the NS mechanics that YOU had no problem with, and was working as INTENDED ???

    You are taking a sledgehammer to crack a nut, and worse, cracking the wrong nut !!! The problem is in the Traya mechanic; not in the NS... So Why not Nerf Traya in Raid, as any normal human being would do ? and instead create a situation that will enrage most of your player base ? Really, who is making these decisions?
    Have you seriously not held a meeting, and brainstormed about it ? and nobody in your entire team thought, MAYBE that might ****. off 90% of our players ??? Really ?

    Many players are considering quitting the game because of continuous frustration... The raid itself has broken up many guilds, and created tensions, and is wasting our time, and is a chore, and is not fun... and you know it and everybody is saying it... So why on earth would you make the situation even worse ?

    NS ain't broken... 7 stars Traya in Raid is.... It's so easy to figure out how to avoid the endless loop.

    Thanks, and hope you really do listen to us. Because I can guarantee you, you will be losing a lot of players, including whales... This is hurting your pockets. Don't hurt your pockets.
  • JaniaFerron
    76 posts Member
    edited July 2018
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    For a intelligent race like humanity there should be a link between:

    Thinking, Talking and Action

    Currently I'm evaluating if there is a link existing between those three things in the development, communication and the results that are coming from CG.

    To be honestly the last weeks are a slap in the face of this great community.
    Post edited by JaniaFerron on
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    The only thing that needs to be nerfed is the raid itself. Bonds of Weakness is a terrible and aggravating mechanic that, along with several other poorly designed mechanics, really kills the fun of the raid. The one instance that BoW actually works to the player's advantage (Nightsisters) gets nerfed at the expense of the players so as to ensure that we experience the full burden of their sadistic game-design. Great job there.
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    CG Devs already made a raid frustrating and boring as hell.. And now break NS with this “”””fix”””” . Sounds like their job it’s just think ways that ruin this game more and more. Months of farming zetas to prepare for hstr and now BOW it’s garbage, harming the GAME BASE that don’t have even unlocked Traya over some FEW that already have Traya 7* and will not be affected. Nerf CLS and Wampa now Devs so we can’t solo the other raids too and once more prove what kind os work y’all been doing to this game: MEDIOCRE
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    People need to stop calling this a game. Its just a mobile star wars themed casino. Run by a bunch of shady mob bosses.
  • C3hyp77
    162 posts Member
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    We can have hundred pages like that , and in a month , half of the poeple here will spend some money IG .... And CG will laugh again and again
  • Peperlu
    125 posts Member
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    Obi1_son wrote: »
    Peperlu wrote: »
    I'm all for it. Being able to solo Nihilus in itself is beyond ridiculous. It's a Sith Lord ffs…

    Nerfing the Crytolite had to be done. Taking care of the low lvl zombie too. Giving ppl the possibility to abuse of this (lowbie zombie) while ppl in a fair game spirit mindset can't, simply because they leveled him normally like other toons, was quite **** in the first place. Solution is quite simple tho...we have to be 7 * to get in the heroic raid, make it minimum G9-10 too and problem's solved.

    All in all, this had to be done. The raid is only 3-4 months old, c'mon. Allowing lower guilds to easily overcome P4 with that **** tactic would have simply lowered Traya's value. Let them sweat a lil bit over it like we all did… isn't this suppose to be a guild effort? Yeah. A "one man army" phase needing only a single player? Nope.

    Explain how a guild that hasn't already mastered the raid could use this tactic. It REQUIRES 7* treya

    Well, read again? Last part concerns the paper zombie issue.
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    **Disclaimer, my original post seem to have been deleted for "some reason", although I was trying to reach out to the Devs in all politeness. So I am reposting, and removing anything that MIGHT be perceived as not "appropriate" (which is obviously subjective to Admins whims). ** If it was not deleted and this is a repost, then sorry for repost.

    Dear CG and Dev team.

    First of all, Thanks for creating and supervising a game that we all love, and for proving in the past to interact and listen to your player base. And thanks to the player community for being so passionate and united in making sure the game is fair for all.

    However, in the current issue of Nerf of NS; I think you have took a sledgehammer to crack a nut, and worse, you hit the wrong nut !

    NS was working as INTENDED for many months now, and nobody in CG every voiced any concerns about that. But now, one or 2 players in the entire community who have a 7 star Traya, figured out a way to create an endless loop. So instead of fixing the culprit, i.e. Traya, you go on to nerf an entire faction that was working just fine ?
    Do you not realize that this is a punch in the face for guilds who are now starting to clear heroic, or about to ?
    Players are actively farming and calculating what a guild needs to clear heroic asap, based on what has been working for many months... And now, This will push all this effort back several months, since these guilds will need more NS squads... Not to mention that guilds who are a bit far from heroic, are now maybe years away !
    And how is this fair, compared to guilds who have been clearing the raid in previous months and unlocking Traya, in big part, thanks to NS mechanics ?

    This raid is already an ugly chore, despised by 90% of your players; and now you make it even worse, because a negligent minority created a loop, which 99.99999999999% of players will not be able to do for months ??

    Please, I implore you... the loop problem is clear. it resides in Traya, not in NS... It's easy and simple.
    You are losing many players and breaking up guilds, because of these series of unwise decisions.
    And this will eventually hurt you financially. Don't do this to yourselves.

    Thanks
  • Nihion
    3340 posts Member
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    Nerf good team and...

    Forum explodes.

    This is EA. This was the plan from the beginning. Milk the game to its final drop. It’s not going to go the way you think.

    This may be the end of the game, so I say my gooodbyes. I’m sorry you had to ruin my favorite game.
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    OldBen wrote: »
    My Guild was getting close to mastering heroic STR because we heavily invested in Nightsister Zetas the last couple of weeks - and now you ruin the faction and throw us back until JTR comes back again because somebody exploited a 7* Traya...Are you serious? People in my guild are **** at me as well - because i advised them to crack Nightsisters. Have a couple of menbers that consider quitting the game...which will most likely destroy our guild. I never liked that CG bashing and always tried to understand your ways - but this just sucks.

    Similar but, but her haven't cleared heroic yet, we supposed to have our first attempt in 3 weeks and NS were a huge part of the plan. I g12 and put 4 Zetas on entirely for this raid....and pushed others to do the same. This raid broke guilds I and several others choose to stay with our core and build towards this raid. Which costs us greatly, now we get close to the finish line and you change the target. Guild moral could not be lower.
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    Crazy how fast they’ll “fix” something but how difficult it is for them to get rid of challenge gear or improve the terrible STR rewards for T1-6...... anybody else tired of the excuses?

    This. Enough is enough. We need to fight back now. Together we can be a disruptor.
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    CG's line of reasoning
    Problem:Traya isolate with acolyte is causing an infinite loop
    Solution:**** traya,let's nerf an entire faction
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    20 stacks come on... its ok to nerf but 20..put 40-50 stacks and its gonna be good for everyone..people spent time,& maybe money to build ns in this game & we dont talk about zeta ..think about it.
  • Kirbyis
    50 posts Member
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    I bet foxnet is watching this conversation with a bag of popcorn and a big old smile.
  • Tactyou
    756 posts Member
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    Just give us all 80 zetas and 150 omegas back. Then some vault of crystal for those who invested in nighsisters to help their guild do heroic sith raid.

    Incompetence at its best.
  • Monel
    2794 posts Member
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    DarthNeon wrote: »
    Yeah well it was talk to text so

    Fired
  • Nikoms565
    14242 posts Member
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    sergeiqc wrote: »
    20 stacks come on... its ok to nerf but 20..put 40-50 stacks and its gonna be good for everyone..people spent time,& maybe money to build ns in this game & we dont talk about zeta ..think about it.

    This. If they don't bump it up to a reasonable number, it's clear that this was all just a smoke and mirrors excuse to nerf NS.

    If they really have been "closely monitoring", they know full well that 20 is too low.

    I'm not sure what is more frustrating - the nerf itself, or the fact that they take us for fools who don't realize what's really going on.

    I would love to suggest that CG is "better than that" - but this past 12 months has shown that has changed. They used to be - but not anymore.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
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    Will be very interesting on Monday to see what happens. This move by the developer's could seriously damage this games ability to keep players. I hope they put a lot of thought into their actions on Monday, because even ea told me that they have had a lot of complaints about this. People need to keep complaining, so that they have to fix it properly. 200 crystals will not fix this one.
  • Naraic
    2243 posts Member
    edited July 2018
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    @CG_TopHat @CG_Carrie @CG_CapGaSP

    I see from top hats post and that a nightsisiter nerf has been coming for a while. It got rushed by the treya acolyte combination but it was coming anyway.

    There has been hints from gamechanger comments livestreams and discords that a nightsister nerf was in the future but they seemed to be just hints. As these are the people promoted revan rumours and that claimed that the palpatine and vader rework upgraded them to mediocre characters we dont necessarily trust their credibility.

    What i ask you is why the hell did you jot communicate that fact to the player base over a month ago.

    Personally i feel the nerf so far isnt a bad thing as nightsisters can still pull 4.8 million points in phase 4 but i think the communication is very poor.
  • Shank
    3 posts Member
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    This nerf is ridiculous and if it stays this way then you guys should at minimum refund everyone who zeta'd Daka's unique since the release of the STR because I would not have wasted the Zetas and Omegas on her if I had known you were going to render it useless..... really bad decision on your end to handle this raid issue.
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    @Devs: Here's the main issue with what you are doing: Existing issues with the game (TB bugs, TW Horrible matchmaking, challenge gear rewards in raids and lousy rewards overall in raids other than HSith) you tell us that you are "working on addressing them." Then you swiftly roll out an immediate nerf to things that threaten this horrible raid, and as a cherry on the top you fix some issue with the hair club for men president (Lobot) that nobody friggin uses.

    Basically you show everyone that you are willing, able, and capable of fixing issues immediately that you deem necessary. If you used this same gusto with the rest of the issue this game has and making it an overall better playing experience for us all I think most would be able to swallow a nerf here and there.
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    Just get rid of health steal up buff entirely and everything will be solved. Who needs it anyway. Its such a pointless buff.
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    I swear I posted this, but it isn’t showing anywhere, so here it goes again. My goal with this zombie rework is to make it better to gear while taking nothing away from what everyone already has. This will make NS stronger to help compensate for the recent nerf but shouldn’t make them OP in arena.

    New Zombie Unique:
    Zombie gains % defense equal to 0.002% of her protection. When Zombie is damaged she gains plague for 2 turns that can’t be resisted. Zombie can’t spread plague to allies. At the start of her turn, she inflicts plague 1 time on a random enemy for each plague on her. This cannot be resisted. When Zombie reaches full health, Nightsister allies gain 3% offense and crit damage (stacking) for each stack of plague dispelled.

    This gives incentive to add protection (more defense) and make her able to absorb more hits. She still grants the buffs when she dies, but she also grants buffs and spreads more plague if you can keep her alive. Her plague will stick on raid bosses to spread more damage.
  • N305quall
    17 posts Member
    edited July 2018
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    @CG_TopHat,

    I agree 100% with the Critolyte nerf, because it breaks the philosophy of the sith raid.
    I also 100% agree with the paper zombie nerf, because it is not fair for people who have her already maxed out.

    However, I completely disagree with the 20 stacks of bods of weakness / 90% heal limitation nerf.

    Before we’ve had the possibility to do good damage with the Nightsister, accumulating cycle of pain & suffering from Darth Sion and use those debuffs to our advantage against Darth Nihilus. It was a lot preparation (mod or character development) and a lot of work to achieve such goals.
    To be brief, it was a solid strategy, as seen in the following video.

    "With the introduction of the Critolyte team, we opted to make some changes to Bonds of Weakness that has some impact on Nightsisters."

    So if I understand this correctly the Nightsisters were acceptable, until the introduction of the Critolyte team, which also requires a 7* Traya, and now they are too strong? With this nerf you are blocking not only the unintended affect of the Critolyte team but unnecessarily nerfing the Nightsisters.

    A quick fix will be to raise your healing threshold trough 50 stacks of Bonds of Weakness.
    That’s way you blocking Critolyte team and Nightsisters will still be able to do decent damage using Darth Sion’s cycle of pain / suffering against Darth Nihilus.

    Any response at this point will be appreciated.

    Continue the good work!!! :)

    Filbe Lamon
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