[Minor animation bug] Character animation borks on autoplay during 2 consecutive turns

I've had this bug in Tank challenge having Poe, Royal Guard and Chewie in my team. Since Poe is quite faster than other 2 characters, there inevitably comes time when he has 2 consequential turns.
If his first action is a taunt (raising blaster rifle in air), then his attack animation on autoplay becomes bugged and it looks like he fires from the raised blaster (not transitioning into proper attack stance).

Quite a minor bug, but still a bug in need of fixing.
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