Basic: deal physical damage to target enemy praetorian guard has 50% chance to attack again and a 25% to attack a third time.
If praetorian guard has advantage they gain defnese up and give it to one other random ally.
Special:deal physical damage to all enemies. deal double damage to target enemy, remove 100% turn meter and stun them for one turn. If this attack is a critical hit stun a random enemy for one turn.
Unique: praetorian guard has 25% counter chance +25 counter damage and if another first order ally is active praetorian guard has 100% tenacity.
Unique: When praetorian guard gains a buff or an ally gains a debuff he gains 5% turn meter and 10% defnese (stacking)
ZETA: gain taunt for one turn when a first order ally falls below half health and gain 100% offence the first time an ally is defeated and becomes immune to buff immunity.