Nine out of the last 10 battles had the same annoying plot:
-AI does always target lock
- I fail the first two attempts to target lock
- My Tie Advanced is dead in the first 20 seconds.
- Game over (with a similar scenario a win is a miracle).
- Ranking collapsed from 17 to 73 in 2 days.
My opinion on ships 2.0 doesn't change even in those rare days in which I can reach the 4th-10th position at payout.....
I continue to prefer the old way... We had 5 ships and we studied some strategies...
Today: the same 3 ships for > 90% of people (and same reinforcement too), coinflip for who goes first, luck on target lock, that's all folks.
:-(
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EDIT TFP is situations...great opening ship but has the 100% hardest counter in the game if you use him for offense take him out so you don't drop as much on defense....if your fightingsomeone without that counter it's no so bad.
The whole ship mode needs a rework. I already posted some ideas about it. For example making the capital ship being attacked at 4 parts. destroying a part would have an effect on the enemy capital ship/fleet. This would be a reason to introduce Bombers and the battles would be more strategic.
You'd had to decided wheter to kill the fighters or the capital ship or do both.
But you'd have to raise the starting line up to 5 ships again.
this 3 ship starting is ****. Especially with the strong AI.
1. Tie Fighter Pilot dodges A LOT more by the AI than my own.
2. AI target locks a lot more too.
3. Not sure if AI crits more often, but wouldn't surprise me.
4. ships in general dodge more for AI.
Also what is going on here? I call a reinforcement with Silencer, and the enemy calls a reinforcement with Bobba Fett, and then Bobba Fet goes before my reinforcement. Absolutely ridiculous.
My fleet shard chat, and guild chat is pretty much in universal agreement that ships 2.0 is a lot worse than how it was before.
Fleet battles are ridiculous.
At the same time, yes the AI gives itself buffs, hits crits way more often, does way more damage, and sometimes gets turn meter magically. The RNG giving the AI fleet better odds doesn't help when you only have 3 ships because if you lose one, it gets really bad. (Of course, if the AI only has one ship left and it is the Tie Fighter, it'll dodge so much the AI Cap brings in new reinforcements to obliterate you.) Whether they realize it or not, the AI is giving itself better odds that we used to be able to get past with a 5 ship front. It is much harder to do that with 3 ships.
That would be a bug there is no way for that to happen
It's not the only bug in ships 2.0. Even today I brought my phantom 2 in as a reinforcement, hit the "Target Lock" ability and in two different battles my TL didn't happen. (This is a "cannot be resisted or evaded" ability, yet the AI ignored it two times.)
They might fix one thing, then the AI cheats on something else. It is pretty frustrating to see so much consistency in the AI doing whatever the heck it wants.
It could be possible if the enemy had Kylos Command shuttle on the board.
For example, if you were targeting an enemy Ghost while Phantom 2 was on the field, Ghost is immune to Target Lock. Immunity trumps "can't resist."
Its like Aliens......Hudson " Game over man.....Game over.
I see same problem but this problem seems to disappeared when I start to play with my phone and not with my tablet