Darth Bane kit idea

Darth Bane: Dark Side, Sith, Attacker

Sinister Smite: Deal damage to enemy and inflict health down until the end of his next turn. If that enemy already had health down, remove 100% turn meter and deal damage equal to 10% of their max health. This damage ignores protection.

Dark Energy Drain: Deal damage to all enemies, deal damage equal to all enemies equal to 25% of their max health, and inflict 3 damage over time effects for 4 turns. Inflict armor shred on the target enemy until the end of the encounter. This cannot be evaded or resisted.

Dynasty of Evil: Sith allies gain +30% max protection and +40% potency. Whenever any enemy falls below 75% health, all Sith allies have their debuffs dispelled and recover 5% health for each debuff dispelled. All enemies have -30 speed and are immune to foresight, and all Sith allies gain speed and max health equal to 5% of the total speed and max health of all enemies.

Rule of Two: Darth Bane gains +10% critical damage for each Sith ally, +10 speed for each Jedi enemy, and recovers 10% protection whenever any critical hit is scored. Whenever one Sith ally and Darth Bane are the only allied units alive, they have all their debuffs dispelled, recover 100% health and protection, gain bonus protection equal to 200% of their max protection, 100% offense, and 200% tenacity.

Replies

  • Are we going for an Orbalisk Bane or post-Orbalisk?

    Stat-Line: Has extremely high strength (and therefore health/damage) modifiers; suffers from low resistances and critical chance/damage.

    Path of Destruction - Deal normal damage and gain Offense Up. On a critical hit, gain Speed Up.

    Armor of the Orbalisks - Suffers +25% more damage from attacks and gains damage over time whenever he takes damage on an enemy’s turn, but gains +10 speed whenever he takes damage and is immune to stun and turn meter reduction. Gains taunt during any Jedi character’s turn.

    Essence Transfer - Target an ally or enemy character. When Darth Bane dies, he has a 45% chance to revive (85% when used on allies) with 100% health and protection. This ability kills the targeted character on a successful revive. Can only be used below 50% health.

    Maybe Rule of Two gives massive bonuses to Bane and one other Sith character, but turns all other allies effectively into feed-bags for the essence transfer (+50% max health and defense, but -75% speed and damage), and only triggers when one other Sith character than Bane is present.
  • This is before
  • More like when he didn't have the,
  • *them
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