I really was feeling stoked and grateful about reduced cost to upgrade mods and some other changes UNTIL I noticed a developer comment about “needing to” take some things away when giving a little ease to noobs and intermediate players. I have been tracking shard and gear drop rates for months and, sure enough, it used to balance out around 30% over time. Bad days especially on things needed for upcoming events, but good days too. For five weeks shards for some toons are 20 to 25% and so is useful gear. This credit Heist is the stingiest I have ever seen with top tier payouts of 5 million or less.
This stinks of groupthink, committee mentality. You are basically selling animated air and newer players are in arena with players who already got that better drop rate. So it is Not Necessary to keep the game competitive. And btw, improvements to GW have all but disappeared. The game is more complicated and time consuming than it was, so please throw us some bones! Stinginess makes the grind less appealing.
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This time around I received 15 million total on two accounts. Last time around it was 10 million total. I prefer the new droprates.
Gear had different drop rates based on the tier of gear, and I believe most gear was not at the 30% mark. But again would love to see your data.
I just got my second 10M yesterday. The sample size on the credit heist is pretty small, especially when looking at a single person, I'm not sure we can have an accurate idea of the drops here without a lot of people throwing in data.
There is not a single player who is grouped in arena with a player who is more than 1 week(2 at the most) ahead of them. Shards close all the time when they hit the 20k mark. That is how they keep things "fair" and allow people to judge their investment, because we are all on the same pace, and time = $$.
Anyways im also experiencing extremely lower drop rates these last few weeks. Im farming 3 toons right now and between them running just the 5 limit I obtained 6 shards in the last week or so. That cannot be explained away by bad rng. I suspect fhe drop rate has been lowered into the low 20% range. I use to get several shards a day now im lucky to get that in a week on 3 toons! Its even worse with nodes that have ships and toons because I suspect whatever calcularions they use is then split between the ships and toons.
I habitually bought 3 cantina refreshes and 3 regular refreshes. I think from now on im going to forgo the regular and just the extra on cantina.
I also got 2.5 and 5mil from credit heist which is the lowest since I managed to 3 star it. I would like to think nothing underhanded is going but when my guiild notices it, reddit is talking about it, and finally it is showing up here. Then something is amiss.
3 nodes, 5 times a day, for 7 days = 105 attempts. 6 shards.
Yes that absolutely can be passed off to RNG. When any analysis has been done they are looking at 1000s of pulls to get true statistically accurate data.
People always talk about drop rates, this is nothing new, but no one person can just get a feel for things like this, it takes actual data. I'm sure people are out there recording and we will see something, but u ti that happens the best evidence we have shows that there is a steady drop rate and they dont change it.
I'm currently tracking 6 hard node farms and 1 cantina farm with the following results where delta is the difference (in days) from an expected rate of 33%
energy | Shards Collected | days farming | delta (days)
Hard nodes (5 battles a day)
- 20 | 55 | 34 | -0.7
- 12 | 46 | 30 | -2.1
- 12 | 41 | 30 | -5.2
- 20 | 78 | 46 | +1.3
- 20 | 24 | 14 | +0.5
- 20 | 23 | 14 | -0.1
Cantina node (32.8 battles a day)Basically pretty much exactly what I'd expect to see although I'd be happy with a lot more variance than that given the small sample size and it doesn't differ at all from the nodes I was doing before these.
As far as credit heist goes 5mil has always been the most common result in my experience and even if there ever was a real change in drop rates, as kyno said the max advantage anyone in your arena will have got is 1 maybe 2 weeks and works out at about 2 shards per hard node farm.
(P.S. I know it's a strange way of doing the tracking but I don't bother keeping a record every day so just update the shard number and day number every so often)
Perhaps yoy could also apply your math to the ship shard and high gear drop because its worse then what my guild and many others in our alliance are seeing out of the LS and DS nodes.
Also none of us are talking about cantina drops because they seem to be as they have always been. Knock on wood that doesn't slowly start getting dropped as well.
Then you must have put me in a shard with a ton if whales because arena wise its common to see at least 2 to 3 zetas and g11 gear or higher. I have seen some teams with up to 5 zetas all in rhe 800 to 700 range. I shudder to think what the top of my shard looks like.
all about when you started, and how long you have been playing. but your shard was opened at the close of the previous one and closed at 20K its a simple as that.
with a decent plan having your arena team with 5 zetas is not that hard, just takes a little time.
Hard nodes (5 battles a day)
energy | Shards Collected | days farming | delta (days) | per battle rate | Character
In terms of the time frame the OP mentioned the last 5 weeks. By coincidence I started these 6 farms right about that time. The "days farming" number is the number of days up to today of course so from just over 5 weeks for shore and two weeks for wicket and baze.
Hopefully that's more clear. On it's own I wouldn't want to predict the drop rate from such a small amount of data but together with a very strong prior from previous more extensive tracking indicating a drop rate of 30%-33% the numbers I'm seeing suggest no change. Hope it's helpful ¯\_(ツ)_/¯ sorry you seem to be seeing lower.
EDIT to add answer to question about ships: I'm only using ship energy for gear and I don't track any gear drops just hit sim and pray
It is easy for part of a system to go wonky when another part gets tinkered with. The recent updates could be the reason for a change in some drop rates. It is also easy to magnify disappointing results, that is why I started keeping track months ago. Please consider that game developers may need to use this feedback. We were told player experience has been made a priority.
Re: Arena Shards, why is there a whole procedure being taught for getting a new account into a better one if they are so equal? Certainly a coincidental abundance of whales can ruin the game for a dolphin. No conspiracy, just another example of some nasty game culture that is out there. Questioning is not the same as complaining, whining, or being a loser.
If all the forum is for is one upping each other, please get rid of the title Feedback and be honest about it. I appreciate the times that something has gotten better after many of us asked. I hope to see more of that responsiveness.
No, but if no one is active past 6000 to beat you, you would not drop any lower, higher?.... you get my drift.
Honestly with such a high number as 20k, I would think they had the expectation that a shard would drop to X% and stabilize there, there is no way they expected shards to stay active and full at 20k.
Those of us who love the artwork and backstories have to self monitor our responses to the slot machine graphics you are calling rng. I scroll thru 32 or more bundles and packs to get to the free data card, for example. So when I tell you that Sabine shards have dropped at a lower rate - zero shards in the past 5 pulls of five sims, 6 shards in the previous 12 pulls of 5 sims each — over less than a week- know that the game has earned the same skepticism I accord any unregulated casino. No more cash for you, because I cannot allow further manipulation to pay off for you when I know I am at such a disadvantage.
I know it is a business. I figure I have paid my share already.
Some of your frustration lies in the misunderstanding of statistically relevant sample size. I get it that you may not be seeing it right now, but people have show that over time it all balances out.
I farm all the same things you have and it's a grind but things are never as bad as they seem when you are in the worst if it. It's called confirmation bias, and it plays tricks on all of us leading to thinking that is not based in data. I encourage you to track your data and validate what you are seeing, it can be enlightening.