I am a guild leader with my alt account. My guild has yet to EVER face a guild equal to us. The lowest guild we have faced was 15 million GP above us. This current TW that just started my <64 million GP guild is expected to battle a 95 million GP guild! Who in their right mind programmed matchmaking?! I know for a fact that their are guilds closer to us than 95 Million! You are setting my guild up to fail repeatedly. A lot of pay! How are we supposed to progress in your game against impossible opponents? Either fix matching to pair closer guilds or give the out matched guild rewards equal to the highest guilds losing. We arent even in the same tier! They get more than we do on a loss than we do on a win! How is that fair to my guild? It isn't. We are tired of throwing nerf swords at guilds with maxed out squads! Fix your matchmaking our compensate the extremely outmatched guilds better. If you can't pair us fairly at least give us what the higher guild would get on a loss!
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My 50ppl/72 mil gp guild is paired against a 32 ppl/92mil gp guild.
This guild forgot that swgoh.gg takes a day or two to reset, because when I googled “swgoh clan (insert clan name here)” they were first link to pop up.
And 20 hrs prior, they were a 38 ppl/103.9 mil gp guild ( I have photo evidence)
This is evidence that the matchmaking is not leveled with any fairness, it’s looks like only two tiers in their programming ,Guilds over 100mil GP and Guilds Under 100 mil GP.
This guild shed enough members to slip under the matchmaking buffer and left their most potent (my guild has no 3 mil gp players, this guild has 13 of them) players. Obviously they are helping to boost one of their members because they have 1 member under 1 mil gp but still.
The matchmaking is FLAWED and being taking blatant advantage of to the detriment of the majority of the players out here. Needs to be tiered in 5 or 10 mil GP increments.
To put that in perspective, in terms of reward tiers, it would be the equivalent of our guild taking on a 25-29m gp guild. Such a match up is in no-one’s interest nor enjoyment, nor does it encourage players to participate in this aspect of the game.
While we tolerate the losses (and an occasional win) we routinely face against guilds 2-3 tiers above us, as has happened for all but 1 TW for 3 months now, this new situation of facing opponents 4 reward tiers above us demonstrates to us that your matchmaking system is not working as it should do, and we respectfully request that it be re-examined for the flaws that allow such mis-matches to occur.
Thank you for taking the time to read this feedback.
I think a 2 step matchmaking needs to be placed in effect. Pick 2 guilds that 1 have same GP that joined within say 1% and step 2, guilds have to also be the same GP as a whole not just who joined within say 5%
We _know_ what the exploits are to increase the likelihood that a guild will face a significantly weaker opponent. We choose not to, for now, in the interest of fair play.
For the second time in 3 weeks we’re up against a guild four tiers above us. That’s a guild 52% bigger than our 77million. We’re not even bothering to participate after setting defences any more. When your players can’t be bothered to participate in your game without resorting to using exploits, you have a problem.
We know we’re not alone in these horrendous mis-matches, and that guilds are deliberately using exploits in your broken matchmaking system to ensure that this will continue until you identify the problems and fix them.
Please do so. Thank you.
In the rare occasion where all things are equal, we win 70% of the time. Idea: Cut bracket gaps down to 3 million per bracket, because even a 5 million GP difference is a massive advantage.
Why shouldn't we sandbag and get 79.9 million? Instead of getting full participation and get stuck at the bottom of a bracket where we're down 6000 points in 3 hours and unable to beat one Territory the entire time because we're spread too thin setting 21 defenses per Territory.
So fun getting full participation and getting slaughtered by sandbagging guilds who sit out 5-10 members on purpose. Yeah, we know you guys can't prove guilds are sandbagging it, but fact, they are.
But we have faced also huge differences. Enemy has overrun us and we have only been able to take out one area etc.
Higher than us ,
What I don't think the Devs are seeing is if I have Inventory of 100 Characters not geared high-going up against the same GP of Whales they might have a Smaller Inventory ,but have 50 characters G12.
Even matched by the joining GP the higher Guild GP means high Value inventory,
Meaning a Stuffing every time
Why Not match complete Guild GP within a couple of million,not hard,plenty of us out there!
The main problem I see is just that if you have a lot more new players you may get into more problems with a few maxed out teams being able to hold everyone off. In the lower brackets just being smart enough to fill all defensive spots for max defensive points can win the match so having to much focus can back fire. So far I have only run into 1 whale team that just there was no counter for. If I had known ahead of time I might have saved some of my best defenders to take out Revan or the crazy Bounty hunter team so we could progress...but it was only one time this happened.
I estimate they had to spend a ton of money to get several maxed out Revan and Jengo this early but because they were in a lower bracket they were the ones losing out...winning or losing only makes a small difference at our bracket. But the reward for playing several brackets lower just to win is a poor strategy when they could "lose" and get a bigger reward.