Colonel Wulf Yularen + Mara Jade kit ideas

Colonel Wulf Yularen
Empire, Support, Dark Side

Basic: Deal physical damage to target enemy. If any allies are stealthed, remove 20% turn meter and stealthed allies gain half that.

Special 1, Deputize - target ally gains stealth. If they already had stealth, call them to assist. (Cool down 2)

Special 2, Surveil and Exploit - Remove all buffs from target enemy, expose them, then call a random ally to assist. These effects cannot be evaded or resisted. (Cool down 3)

Leader, Colonel of the ISB (Zeta) - Stealthed allies ignore enemies’ defense and tenacity, and can’t be stunned, shocked or dazed. Whenever an opponent uses an ability, stealthed allies gain 10% turn meter. Empire allies gain the following ability:
Undercover. Remove all debuffs and then gain stealth for 2 turns. Lose 10% health for each buff removed, then gain 25% health (cannot defeat that character)
Unique, Counter Intelligence (zeta) - ignores taunt. Whenever an ally gains or loses stealth, gain 10% turn meter. At the start of his turn, remove stealth from a random enemy. At the beginning of the encounter, grant stealth to target ally.


Mara Jade
Empire, Attacker, Dark Side

Basic, Harry - Deal physical damage to target enemy and apply daze. If the target already had any debuffs, attack again. Cannot be resisted if Mara is stealthed.
Special 1, Reconnoiter - Remove all debuffs from Mara then gain stealth for 2 turns. Remove all buffs from target enemy, then gain 25% turn meter for each buff removed (cannot be evaded). (Cool down 3)
Special 2, Assassinate (Zeta) - Deal physical damage to target enemy (deals double damage if target is debuffed). This attack has + 50% critical damage, and if Mara has stealth ignores protection. On a killing blow, Mara gains stealth for 1 turn and reduce her cooldowns by 1. (Cool down 5)
Unique 1, The Emperor’s Hand (Zeta) - Starts the encounter with stealth. While stealthed, ignores taunt, has + 50% critical chance and her attacks cannot be evaded. Whenever she gains stealth, recover 10% health and protection, and gain 20% turn meter.
Unique 2, You Must Kill Luke Skywalker - If your leader is defeated, remove all debuffs from Mara, gain stealth and 100% turn meter, then apply deathmark to the enemy who killed your leader (cannot be evaded or resisted, ignores taunt on other characters and removes stealth from that character) until the end of mara’s turn.

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