Hondo Ohnaka Kit Idea

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Hondo Ohnaka
Light Side, Support, Scoundrel

Basic: Deal physical damage to target enemy and all allies gain 10% turn meter. If this attack critically hits, Hondo gains speed down for 1 turn.

Special 1: All allies have a 50% chance to gain each of the following buffs for 2 turns: foresight, advantage, and retribution. If they gain all three buffs, they lose any other buffs they already had. All enemies have a 50% chance to gain each of the following debuffs for 2 turns: expose, thermal detonator, and daze. If they gain all three debuffs, they lose any other debuffs they already had. This attack can’t be prevented or resisted. (Cooldown 4)

Special 2: Deal physical damage to target enemy and ability block them for 1 turn if Hondo has more than one active ally. Otherwise stun them for one turn. (Cooldown 3)

Leader: All allies gain 40% defense and offense, but lose 20% max health and critical damage. When an ally gets debuffed, they have a 50% chance to gain the opposite buff, if any, for 3 turns. ZETA: Scoundrel allies gain a new special ability, The Best Deal.

The Best Deal: Deal physical damage to target enemy, remove 50% turn meter, and inflict healing immunity and buff immunity for 4 turns. Unit takes damage equal to 10% of each it’s max health and protection and gains protection up (50%) for 4 turns. This damage can’t defeat allies. This attack can’t be resisted. (Cooldown 5)

Unique: Hondo has 100% counter chance when he isn’t debuffed, and 100% tenacity when he is.
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