ATF whirlwind and Nest kinetite charge don't remove foresight. I only assume it's because they can't be avoided.
What's the logic behind this? A normal hit from most characters will, so why is a hit that can't be avoided penalized by leaving foresight behind?
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If something hits the shield (i.e. the foresight), the shield takes the hit, the person behind is fine, but the shield is now damaged irrevocably (and thus is gone). In these cases the foresight is removed because it has done its job.
Perhaps the best explanation of this I've ever seen. Nice.