UNIT NAME: Cad Bane ALIGNMENT: Dark CATEGORIES: Bounty Hunter, Scoundrel, Support
*UPDATED TEXT SHOW IN GREEN*
Basic: GUN SLINGER
FINAL TEXT: Deal Physical damage to target enemy with a 65% chance to attack again. Inflict Accuracy Down on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit.
Special 1: STUN GUN (Cooldown 3)
FINAL TEXT: Deal Physical damage to target enemy, dispel all buffs on them and Stun them for 1 turn. In addition, remove 50% Turn Meter, doubled against Jedi enemies. If the target is debuffed, remove 25% of their Max Protection (stacking). This attack can't be Evaded.
Unique 1: FOR THE RIGHT PRICE
FINAL TEXT: Cad Bane has +30% Critical Chance and +30% Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection. When Cad Bane scores a Critical Hit, he has a 50% chance to reduce his cooldowns by 1.
Leader: CAD BANE, AT YOUR SERVICE
FINAL TEXT: Bounty Hunter allies have +100% Potency and gain Advantage for 2 turns when they inflict a debuff. When Cad Bane is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Inflict 20 debuffs (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All enemies have -50% Tenacity for rest of the battle. All Bounty Hunter allies have their Payouts activated.
Contract: CAD BANE'S PAYOUT
FINAL TEXT: Whenever Cad Bane receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Cad Bane has +25% Evasion. Inflict Thermal Detonator for 2 turns on attacking enemy when Cad Bane Evades, which can't be Evaded.
There's a rumour that Latts Razzi will be released on August 30th 2018.
Can Zam Wessel please get a contract added to her kit, now? She doesn't even need a rework, but being the lone BH without the contract mechanic is kinda odd.
Double tap (crit crit)
Dengar or bossk calling assist
Thats super annoying stun machine
You'll have to give him at least +100 speed to make that happen
Not against Treya. Debuffs don't stick.
Also not against Treya because she has huge crit avoidance as part of her lead. Way less cool down decreases.
And not against Bastilla. Her tenacity is too high, and he can't get his contract that lowers her tenacity without sticking debuffs... which he can't do because her tenacity is too high. His extra potency wasn't enough in Ahnald's vid.
Also not against Bastilla because her whole team will lap him. He's slow as dirt, and they start with a significant TM boost.
Also disappointing is that his damage didn't appear to be increased in any meaningful way. He's better, but still lackluster on a good day. Oh well. Maybe he'll get reworked again in a few years.
Agreed. I think the perfect payout would add Deathmark to her second special. No frills, no fuss, and boom, we have another way to build a legitimate p3 STR team with mostly bounty hunters. (Without waiting another 4-6 months to grind out Sing
Seems like he'll be a hard counter to Bastilla teams.
Regardless he will be ok under an Embo or Boba lead. Unevadable stun that can reset often might be good. At least he is somewhat viable now.
Edit: Just looked at Aurra. Could make a stun team under a Cad lead now? Not sure how useful that is, but could be done.
That's the only line up I can see him working well in.
I just hope that @CG_Leviathan or someone on the team picks up on the forums and from videos that he needs a speed boost in a serious way. Not a big change to make to his current rework. He's one of the slowest characters in the entire game?!
So boba(L), zam, dengar, cad
Greedo for a dispell and TDs but squishy
Bossk for taunt, call assist and reduce cd
Still need more testing
As Bastilla only gives +150% tenacity, not only does 160% potency cancel it out, it gives a 10% boost to boot.
Edit: Don't see your 160%, but he gives 100% potency and removes 50% tenacity, which cancels out all of Bastila bonus.