Tarfful
Light Side, Attacker, Wookiee
Basic: Deal physical damage to target enemy. If this attack scores a critical hit, inflict
Wookiee Roar for 3 turns and gain 25% turn meter.
Wookiee Roar: Unit has -50% offense and critical chance when attacking Wookiees, and can’t counter attack when a Wookiee attacks them.
Special 1: Grant all Wookiee allies +20% offense, defense, and health steal (stacking) until the end of the encounter. All allies gain 50% turn meter. (Cooldown 4)
Special 2: Deal physical damage to target enemy. Inflict stagger and healing immunity for 2 turns. If one of these debuffs is resisted, also remove 50% turn meter. This attack can’t be evaded. (Cooldown 3)
Leader: Wookiee allies gain 40% counter chance and +25 speed. Wookiees have +50% potency as long as they’re not debuffed. When a Wookiee counter attacks, they inflict
Wookiee Roar for 2 turns, which can’t be resisted.
Unique: Tarfful has +30% critical chance and critical damage for each active Wookiee ally. While Tarfful is active, Wookiee allies have +20% health and protection. ZETA: Tarfful has 60% counter chance and gains 20% turn meter whenever
Wookiee Roar is inflicted.
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